SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-14-18, 04:45 AM   #1
ThePrody
not dead yet
 
ThePrody's Avatar
 
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
Default

I like the mod, i was also using a modified Ahnenerbe GUI mod but the full screen maps from your mod are a huge improvement .
Just a small observation : the night filter only affects the Navigation Map, i tried the old night filter and its the same thing, the Attack Map remains bright during the night, is there any way to change that ?
ThePrody is offline   Reply With Quote
Old 06-14-18, 01:07 PM   #2
Brodaga222
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by ThePrody View Post
I like the mod, i was also using a modified Ahnenerbe GUI mod but the full screen maps from your mod are a huge improvement .
Just a small observation : the night filter only affects the Navigation Map, i tried the old night filter and its the same thing, the Attack Map remains bright during the night, is there any way to change that ?
Hi! I'm not sure if it's possible to make a night filter on the attack screen. It can be added, but it will not turn on/off (It will be displayed day and night). I will try to make it in the next versions
  Reply With Quote
Old 06-15-18, 04:09 AM   #3
ThePrody
not dead yet
 
ThePrody's Avatar
 
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
Default

In the original Ahnenerbe mod, the Attack map has an "evening" look, its not as bright as the day navigation map, i think it will be nice if you can make that change , the Attack map being so bright at night doesnt look good.

Navigation :





Attack :







Also, i remember trying a red night filter with the original mod and it affected the attack map also albeit not in a desirable way, the map became pink and the 1500m bearing overlay around the uboat was not visible anymore .



Now, with the full screen map the red night filter has no influence over the attack map,if anyone is interested , it looks like this on the nav map :


ThePrody is offline   Reply With Quote
Old 06-16-18, 03:23 AM   #4
SnipersHunter
Samurai Navy
 
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
Default

Awesome GUI, is it somehow possible to scale it down to 1680x1050 since this is the highest resolution my monitor supports? I would do it myself but are there things I have to watch out for?
SnipersHunter is offline   Reply With Quote
Old 06-16-18, 01:16 PM   #5
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by Brodaga222 View Post
.....

1. Fullscreen Navigation Map
2. Fullscreen TDC

.......
thats it ! Bravo Brodaga

Quote:
Originally Posted by Tycho View Post



About this loading bar!
I saw once in the sh3.exe where are the coordinates, but passed as not important for me.
If there is demand, I can find that and add to my patch.
So, you can move the loading bar where you want on the screen.
yes Tycho ....go for it please ! Also , can you locate the color of the loading bar at the main (first) loading screen ?
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 09-05-19, 10:55 AM   #6
Baraa22
Swabbie
 
Join Date: Aug 2019
Posts: 8
Downloads: 27
Uploads: 0
Default 3d engine error

When i opened the game after mod instaliton the game crached and show me an error (can not intlize 3d engine) please help me!!!
Baraa22 is offline   Reply With Quote
Old 09-05-19, 01:27 PM   #7
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,606
Downloads: 1123
Uploads: 0


Default

A Warm Welcome To The Subsim Community > Baraa22
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

Post #70 Problem Solving Check List

Sometimes you mat also need this fix.
Post #59 Override High DPI Scaling Behavior Graphic Fix > Pictorial
THEBERBSTER is offline   Reply With Quote
Old 09-09-19, 11:27 PM   #8
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,346
Downloads: 848
Uploads: 0
Default

1.Yes
2. After
Anvar1061 is offline   Reply With Quote
Old 09-10-19, 02:00 PM   #9
Mii009
Swabbie
 
Join Date: Aug 2017
Posts: 10
Downloads: 27
Uploads: 0
Default

Quote:
Originally Posted by Anvar1061 View Post
1.Yes
2. After

I did that however; everytime I loaded up TychoSh3Patch.bat the screen would say "failed" also I tried going into the museum but once the loading bar finished monments later the game would CTD, is the mod by chance incompatible with some GWX mods?
Mii009 is offline   Reply With Quote
Old 01-22-20, 05:49 PM   #10
PirateKaluen
Swabbie
 
Join Date: Jan 2020
Posts: 7
Downloads: 53
Uploads: 0
Default Trouble with the Instillation

so when i get the the "preparing supplement mod" part of the installation it says "Extract the Supplement to V16 Mod archive" i have no idea what your talking about, and then can you help me figure out what they say after that please, its "Put the patched sh3.exe into that mod (into the same folder where the 4 DLLs are
located)." i also don't know what they mean there. anyway thanks and please help.
PirateKaluen is offline   Reply With Quote
Old 01-23-20, 01:04 AM   #11
Doolar
Expert Shipsinker
 
Doolar's Avatar
 
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 805
Downloads: 360
Uploads: 0
Default

I think you might want the Realism and Gameplay-related hardcode fixes for SH3.EXE, H.sie V16B1 thread and not the ARB WideGUI thread.
Doolar is offline   Reply With Quote
Old 09-22-20, 01:14 AM   #12
all_my_loving
Watch
 
Join Date: Jun 2017
Location: Taiwan
Posts: 26
Downloads: 144
Uploads: 0
Default

http://www.mediafire.com/view/05rkkg...50-02.png/file
How do I change the font color to prevent confusion among the background color?
all_my_loving is offline   Reply With Quote
Old 09-22-20, 06:57 AM   #13
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,346
Downloads: 848
Uploads: 0
Default

Quote:
Originally Posted by all_my_loving View Post
http://www.mediafire.com/view/05rkkg...50-02.png/file
How do I change the font color to prevent confusion among the background color?
You find a podljki image.
data/Menu/Data/LOAD CAREER2.tga
Find the location in the menu_1024_768.ini file

Change the font color
Color=0xE26522FF
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
in the block [G17 I**]
to the color you need

 

White 0xFFFFFFFF
Black 0x111111FF
Orange1 0xD26400FE
Orange2 0xDD5800FF
Orange3 0xE26522FF
Tan 0xEBCF99FF
Light Tan 0xCDB59EFF
Brown 0x593A20FF
Light Brown 0x9F8671FF
Gray 0x8B8989FF
Light Gray 0xB0B0B0FF
Green 0x329632FE
Light Green 0x00FF99FF

*Manual_menu1024_768.pdf
__________________
Anvar1061 is offline   Reply With Quote
Old 03-25-21, 04:57 AM   #14
Capn'Cy
Nub
 
Join Date: Mar 2021
Posts: 2
Downloads: 5
Uploads: 0
Default Map split/tear problem?

Hi I'm new to the subsim world, and this is the first mod I've tried for SHIII! So I'm having a problem where both the navigational and attack maps are splitting in half and having scaling issues. Is this a common problem that's been fixed or is something screwy on my end? Any help would be much appreciated!!



Last edited by Capn'Cy; 03-25-21 at 05:37 AM.
Capn'Cy is offline   Reply With Quote
Old 03-25-21, 05:10 AM   #15
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,346
Downloads: 848
Uploads: 0
Default

Quote:
Originally Posted by Capn'Cy View Post
Hi I'm new to the subsim world, and this is the first mod I've tried for SHIII! So I'm having a problem where both the navigational and attack maps are splitting in half and having scaling issues. Is this a common problem that's been fixed or is something screwy on my end? Any help would be much appreciated!!

https://www.subsim.com/radioroom/sho...17&postcount=8
__________________
Anvar1061 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:55 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.