SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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06-14-18, 04:45 AM | #1 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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I like the mod, i was also using a modified Ahnenerbe GUI mod but the full screen maps from your mod are a huge improvement .
Just a small observation : the night filter only affects the Navigation Map, i tried the old night filter and its the same thing, the Attack Map remains bright during the night, is there any way to change that ? |
06-14-18, 01:07 PM | #2 | |
Stowaway
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Quote:
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06-15-18, 04:09 AM | #3 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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In the original Ahnenerbe mod, the Attack map has an "evening" look, its not as bright as the day navigation map, i think it will be nice if you can make that change , the Attack map being so bright at night doesnt look good.
Navigation : Attack : Also, i remember trying a red night filter with the original mod and it affected the attack map also albeit not in a desirable way, the map became pink and the 1500m bearing overlay around the uboat was not visible anymore . Now, with the full screen map the red night filter has no influence over the attack map,if anyone is interested , it looks like this on the nav map : |
06-16-18, 03:23 AM | #4 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
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Awesome GUI, is it somehow possible to scale it down to 1680x1050 since this is the highest resolution my monitor supports? I would do it myself but are there things I have to watch out for?
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06-16-18, 01:16 PM | #5 |
Hellas
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thats it ! Bravo Brodaga
yes Tycho ....go for it please ! Also , can you locate the color of the loading bar at the main (first) loading screen ?
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Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
09-05-19, 10:55 AM | #6 |
Swabbie
Join Date: Aug 2019
Posts: 8
Downloads: 27
Uploads: 0
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3d engine error
When i opened the game after mod instaliton the game crached and show me an error (can not intlize 3d engine) please help me!!!
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09-05-19, 01:27 PM | #7 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > Baraa22
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below Post #70 Problem Solving Check List Sometimes you mat also need this fix. Post #59 Override High DPI Scaling Behavior Graphic Fix > Pictorial
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
09-09-19, 11:27 PM | #8 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,346
Downloads: 848
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1.Yes
2. After |
09-10-19, 02:00 PM | #9 |
Swabbie
Join Date: Aug 2017
Posts: 10
Downloads: 27
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I did that however; everytime I loaded up TychoSh3Patch.bat the screen would say "failed" also I tried going into the museum but once the loading bar finished monments later the game would CTD, is the mod by chance incompatible with some GWX mods? |
01-22-20, 05:49 PM | #10 |
Swabbie
Join Date: Jan 2020
Posts: 7
Downloads: 53
Uploads: 0
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Trouble with the Instillation
so when i get the the "preparing supplement mod" part of the installation it says "Extract the Supplement to V16 Mod archive" i have no idea what your talking about, and then can you help me figure out what they say after that please, its "Put the patched sh3.exe into that mod (into the same folder where the 4 DLLs are
located)." i also don't know what they mean there. anyway thanks and please help. |
01-23-20, 01:04 AM | #11 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 805
Downloads: 360
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I think you might want the Realism and Gameplay-related hardcode fixes for SH3.EXE, H.sie V16B1 thread and not the ARB WideGUI thread.
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09-22-20, 01:14 AM | #12 |
Watch
Join Date: Jun 2017
Location: Taiwan
Posts: 26
Downloads: 144
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http://www.mediafire.com/view/05rkkg...50-02.png/file
How do I change the font color to prevent confusion among the background color? |
09-22-20, 06:57 AM | #13 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,346
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Quote:
data/Menu/Data/LOAD CAREER2.tga Find the location in the menu_1024_768.ini file Change the font color Color=0xE26522FF StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF in the block [G17 I**] to the color you need *Manual_menu1024_768.pdf
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03-25-21, 04:57 AM | #14 |
Nub
Join Date: Mar 2021
Posts: 2
Downloads: 5
Uploads: 0
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Map split/tear problem?
Hi I'm new to the subsim world, and this is the first mod I've tried for SHIII! So I'm having a problem where both the navigational and attack maps are splitting in half and having scaling issues. Is this a common problem that's been fixed or is something screwy on my end? Any help would be much appreciated!!
Last edited by Capn'Cy; 03-25-21 at 05:37 AM. |
03-25-21, 05:10 AM | #15 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,346
Downloads: 848
Uploads: 0
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Quote:
https://www.subsim.com/radioroom/sho...17&postcount=8
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