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Old 10-21-06, 03:19 PM   #1
thesnowpig
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Default pre-set automatic action when ship or plane sited

The first time I ran into a ship or a plane a dialog box popped up and asked what I wanted to do. I checked the box to alway perform this action, in my instance go to periscope depth, but now I wan't to change the action. Is there a way to reset this, or get the dialog box back?

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Old 10-21-06, 05:10 PM   #2
Sailor Steve
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When you escape from the game, one of the options is, I think, "Options". From there you can reset the buttons.
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Old 10-24-06, 06:16 PM   #3
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Default Compass Question

How can I get that fancy compass that has the degrees on it? Is it located in some mod that I have to download? Any help would be greatly appreciated to this new SHIII player.
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Old 10-24-06, 09:52 PM   #4
TarJak
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Which one? There are about 20 different compass mods that I know of. Have a look at http://ubrsdlc.realsimulation.com/ to see probably the most comprehensive mod download site for SH3.
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Old 11-03-06, 12:51 PM   #5
thesnowpig
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Default time compression near shore/objects

Hello.

I just transfered to lorient. I can't seem to get out of the harbor using time compression. Is there a cfg file I can modify to either disable or decrease the range to objects that will deactivate time compression?

Thanks

VIIC
U-46

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Old 11-03-06, 02:27 PM   #6
kylania
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Quote:
Originally Posted by thesnowpig
Hello.

I just transfered to lorient. I can't seem to get out of the harbor using time compression. Is there a cfg file I can modify to either disable or decrease the range to objects that will deactivate time compression?
The easiest and most fully featured way is to use SH3 Commander to start SH3 for you and in it's options set your Near Land TC to 64x or so. Remember though, there are subnets and minefields around the French ports especially, so try to follow your escorts out of the harbor or check your route against the minefield maps first.

To manually change your TC settings, see this post by Albrecht Von Hesse, he tells how to set that in the actual data files. Just remember if you install anything that overwrites that file you'll need to make the changes again.
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Old 11-05-06, 11:33 PM   #7
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Default Thanks

Quote:
Originally Posted by kylania
Quote:
Originally Posted by thesnowpig
Hello.

I just transfered to lorient. I can't seem to get out of the harbor using time compression. Is there a cfg file I can modify to either disable or decrease the range to objects that will deactivate time compression?
The easiest and most fully featured way is to use SH3 Commander to start SH3 for you and in it's options set your Near Land TC to 64x or so. Remember though, there are subnets and minefields around the French ports especially, so try to follow your escorts out of the harbor or check your route against the minefield maps first.

To manually change your TC settings, see this post by Albrecht Von Hesse, he tells how to set that in the actual data files. Just remember if you install anything that overwrites that file you'll need to make the changes again.
Thanks for the information and the good advice above on both my posts. I hadn't considered friendly Mines/nets. You guys are great. Shortly after I made that last post I went to visit Davy Jones locker. It's a short story. I made the mistake of not not doing a listening sweep before I popped up the scope. The viewfinder was filled with an un identified destroyer... Crash dive... zoom out the scope... start working on a plan. (only the scope was zoomed out ha,ha) The DD plowed into my conning tower. I think I was nearly inverted when the depth charges went off.

Anyway I'm back to 1940
currently up around AN21
with my new Type IIA U-11

Thanks again
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Old 11-06-06, 01:01 AM   #8
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My shortest career ever was a few weeks ago. Got my in my brand new IIA with a new captain, totally set on playing things through the Right Way(tm) and not cheating with renown like I did at first.

So I come tearing out of Kiel Canal and I must have hit my rudder or something because when I reached the end of my waypoints out of the canal rather than stopping like I should have, I just kept going!! Right up onto the shore and DEAD!
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Old 11-06-06, 06:32 PM   #9
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I think I have you beat. I bought the game several months ago and played for a short bit before putting it on hold for the spring and summer. I finally got back into it about a week ago. I clean installed XP, SH3, and decided to give Grey Wolves a shot. I started out in '40 at Wilhemshaven and set a course for the open sea. I set speed at 1/3rd and turned time compression to 4X or so. I didn't get far before my sub inexplicably took horrendous damage and sank without warning. I couldn't figure out what the heck happened, then I remembered that GW models mines. That was about a 10 minute career.

I started a new career in '40 and was also at Wilhems. I was ordered to patrol AM19 so headed northwest towards Scapa Flow. I got about halfway there and found a lone medium cargo. I setup the perfect 90* AOB shot, figured out my firing solution, had three tubes ready to fire, etc. Only one problem...Germany wasn't yet at war with GB. I figure that I went to this much trouble, I might as well go through with it anyway. The cargo ship is about 20 seconds away from crossing into my line of fire when I get the radio message that all British ships are now targets. I fire all three torps. One misses (dunno how that happened), one dud, one hit to stern. It must have been a critical hit though because that sucker blew up and sunk in about 2 minutes. I'm feeling pretty proud of myself and continue my course to Scapa. I get about 3/4 the way there when I get a message that an enemy ship has been spotted (time compression was on). I "maintain orders" but by the time I turn off time compression there's a destroyer 600m away firing at me. I crash dive and try to slink away as two of his friends come to help. I get into a good position and take out the first ship with a stern torpedo then end up hitting bottom trying to get away from depth charges (~45m deep seas). I eventually end up sitting on the bottom with damaged diesels and a flooded battery compartment. Four destroyers took turns depth charging me and eventually my ship flooded. So much for my proud moment sinking that medium cargo.
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Old 11-03-06, 04:46 PM   #10
rjbudz
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Default Can't Hit a BARN with torpedos in TUTORIAL! HELP!

I don't know if I'm just thick or what!. I cruise up to within 500 meters. I turn the attack periscope to the target, get a green or yellow arrow. Select tube, press fire. Miss. I haven't a clue where the torpedo goes sometimes, it doesn't even get near the target. I can hit 'em once in a while, but I feel it's just luck. Once I crawled right up a target's screw and the torpedo just ran past it along the hull. What amd I doing wrong?

I can't find any Topedos For Dummies sites, and have no idea what torpedo ranges are, when the arrows turn colors (red, yellow, green, seems irratic).

Thanks!
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Old 11-03-06, 04:51 PM   #11
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Welcome

Questions for you, do you open the torp doors first? (press Q, if you don't then your torp will pass behind the target) and have you checked the draft of the target, you can find this in the recognition manual. (make sure your torps aren't going under your target).
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Old 11-03-06, 04:54 PM   #12
Albrecht Von Hesse
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Quote:
Originally Posted by rjbudz
I don't know if I'm just thick or what!. I cruise up to within 500 meters. I turn the attack periscope to the target, get a green or yellow arrow. Select tube, press fire. Miss. I haven't a clue where the torpedo goes sometimes, it doesn't even get near the target. I can hit 'em once in a while, but I feel it's just luck. Once I crawled right up a target's screw and the torpedo just ran past it along the hull. What amd I doing wrong?

I can't find any Topedos For Dummies sites, and have no idea what torpedo ranges are, when the arrows turn colors (red, yellow, green, seems irratic).

Thanks!
Here is a very good site to help get you started:

http://www.communitymanuals.com/shii...itle=Main_Page

And welcome aboard!
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Old 11-03-06, 04:57 PM   #13
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Thank you. I'll give it a shot, so to speak.
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Old 11-03-06, 05:18 PM   #14
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The colors can change en route if the target changes course. In a tutorial, make sure you are pretty much at a right angle to a target that's not changing course. You may want to lower your scope and decrease speed to avoid detection. Like the man said, open torp doors almost ommediately and approach woth them open. Aim slightly forward pf amidships, kinda like leading a bird.

If an old man like me can do it, so can you!
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Old 11-03-06, 05:18 PM   #15
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Nope. 220 meters. Dead on bow. two fish. RIGHT UNDER THE KEEL. It looks like the torpedo gets within 10 meters then actually drops below the keel.

"All the player must do is point the periscope at the target and launch a torpedo. It is not necessary to find the range, AOB or speed of the target manually, as the entire process of plotting a solution is handled automatically by the game. "

This is supposed to be easy to do in the tutorial, right? I never take the perisope crosshairs off the target. For one thing, it's locked on, for another, the damn target filles the scope.

Is there any way to actually see the torpedos tracking on the map? I'm not convinced they're going where I point them. I could go out on deck and throw rocks and have a beter chance at getting tonage.

Do you thing my weapons officer is exceeding his beer ration?
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