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Old 05-29-16, 10:59 AM   #196
J0313
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Default Looking for Mods!

Does anypne know where to find the following mods :

No Iron Cross IO_StrategicMap For Magui V3.0

toniloCoyote_RealDimensions_3-01_Cfgs. The only link I could find is dead.

jSizzle Mods for magui v 0.0.
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Old 05-29-16, 12:58 PM   #197
Sjizzle
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Quote:
Originally Posted by J0313 View Post
Does anypne know where to find the following mods :

No Iron Cross IO_StrategicMap For Magui V3.0

toniloCoyote_RealDimensions_3-01_Cfgs. The only link I could find is dead.

jSizzle Mods for magui v 0.0.
read your PM i have answered u there
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Old 06-14-16, 06:18 AM   #198
jingke380
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Quote:
Originally Posted by Sjizzle View Post
read your PM i have answered u there
Hello Sjizzle,
I'm missing these two plugins,

No Iron Cross IO_StrategicMap For Magui V3.0
toniloCoyote_RealDimensions_3-01_Cfgs

Can you help me?
thank you。
Sorry, I'm not familiar with English.
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Old 06-19-16, 08:56 AM   #199
J0313
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Default CTD

I can't seem to get out of Kiel. I have just finished Coastal Waters and now I've started the British Coastal Waters mission. The game loads fine but crashes once I get near the canal. I've tried going through the canal and the long way around out through the harbor entrance. I've also noticed that there are 2 Polish Freighters about a kilometer into the canal. Is that normal and could this be causing the crash? The crash always seems to happen whenever I get near the canal entrance. I have tried different TC values with nothing over x 32 and with travel mode on and off.
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Old 06-19-16, 01:17 PM   #200
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I can't seem to get out of Kiel. I have just finished Coastal Waters and now I've started the British Coastal Waters mission. The game loads fine but crashes once I get near the canal. I've tried going through the canal and the long way around out through the harbor entrance. I've also noticed that there are 2 Polish Freighters about a kilometer into the canal. Is that normal and could this be causing the crash? The crash always seems to happen whenever I get near the canal entrance. I have tried different TC values with nothing over x 32 and with travel mode on and off.
let me test it pls
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Old 06-19-16, 02:25 PM   #201
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Default Saving?

I am trying it again right now. I am on my 5th save on my way through the canal. This seems to be working but we will have to see. I went ahead and deck gunned the first Polish Freighter with no adverse affects. Boy, could you imagine being stuck in the Keil canal when the war began! that would suck! I am abit surprised that the lazy Luftwaffe didn't do something about these crazy Poles before I had to deal with them LOL! I also have one more question. How do make the lazy gun crew stow the deckgun after an engagment. The only way I can get it stowed is by saving and exiting the game entirely. I will let you know Sjizzle if I can get through the canal or not.
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Old 06-19-16, 07:11 PM   #202
J0313
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Default Success!

I made it through after saving the game 5 times between Kiel and Rendsburg. Strange but it worked. And I am having a real problem getting my deckgun stowed as it should be facing forward. Any ideas? Also it is telling me at the save screen that I failed the Baltic ops mission even though I accomplished everything that was offered.
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Old 06-20-16, 08:15 PM   #203
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Has anyone run into the problem of the deckgun not being stowed forward after giving the order to secure it? I cant get the crew to stow the damn thing correctly.
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Old 07-05-16, 06:00 PM   #204
J0313
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Has anyone run into the problem of the deckgun not being stowed forward after giving the order to secure it? I cant get the crew to stow the damn thing correctly.
I guess nobody want's to take the time to answer this?
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Old 02-24-19, 07:26 PM   #205
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Very cool work thank you
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Old 02-25-19, 01:02 AM   #206
Sjizzle
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Very cool work thank you
thx... sadly DrJones abandoned this project and didn't gave some1 else permission to continue the project...the only down side of the mod list is that the real navigation it's not ready...if u wish to have real navigation than u need to calculate your position using the sextant Hardcore real navigation ...
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Old 02-25-19, 05:19 AM   #207
THEBERBSTER
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Hi J
Before activating the deck gun click on the battle stations icon from your watch officer.
When you have finished click on the icon again abd your crew will position the deck gun correctly to its forward position.
Peter
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Old 02-25-19, 07:22 AM   #208
nabilp5
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Quote:
Originally Posted by Sjizzle View Post
thx... sadly DrJones abandoned this project and didn't gave some1 else permission to continue the project...the only down side of the mod list is that the real navigation it's not ready...if u wish to have real navigation than u need to calculate your position using the sextant Hardcore real navigation ...

I use some of your menu with
The Wolves of Steel It's great
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Old 02-26-19, 04:38 AM   #209
THEBERBSTER
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Hi nabilp5
Which mods?
There are over 100 mods in TWoS
Please post your mod list.
Post #9 JSGME How To Export Your Mod List To A Subsim Post > Pictorial
Peter
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Old 02-26-19, 07:37 AM   #210
nabilp5
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Originally Posted by THEBERBSTER View Post
Hi nabilp5
Which mods?
There are over 100 mods in TWoS
Please post your mod list.
Post #9 JSGME How To Export Your Mod List To A Subsim Post > Pictorial
Peter
Hello Captain
This is the list what I use
I am not a professional. I am just an amateur
I do not know if it is good or not

Code:
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\TWoS_Parts]

Anti-Lag
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_7_5_0_ERM_Reaper7_NightVision
TWoS  Campaign  Start_VIIB_UFlaK
TWoS  Encrypted BdU Orders
TWoS  FX_Reduc. Fires and Expl._Incr. Flooding via Zones
TWoS  Neutrals Illuminated Only_Until [Date]
HiDef Realistic Interface V2.0 - reaper7
TWoS  UI cmd_Radio Reports_Auto Target ID
AMMO_v1.0_SH5_by_Raven_2012
Cerberus62 Corrected Depth Charge Projector 1.0
Compatible Conus00's Graphic Mod+SV's work
TWOS Binoculars with bearing by Torpedo v1
Sjizzle's mod v 0.0.6
gap - The SH5 EcoMod v0.2.1 - 1. Main mod
gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)
gap - The SH5 EcoMod v0.2.1 - 2.a 2x increased tree density
gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures
gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks
Emtgufs Aspect ratio 4_3
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
Naights Submaine Textures v1.2 (PUV)
Wasserbomben_SoundFix_Basic_1.1
toniloCoyote_RealDimensions_3-01_Cfgs
Reboot's Water Drips 1.1
sobers best ever fog  V31 SH5
German U-Boat Crew Language Pack
SubFlags_0_0_8_byTheDarkWraith
TWoS  Real Navigation
Trevally Tutorial - All v0.2(for OHIIv1.3)
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Warfox deck crew always whispering SH5 German Version
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