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View Poll Results: How would you prefer?
All in a single mod (only 1 Big Mod) 42 52.50%
Just the way it is (in parts) 38 47.50%
Voters: 80. You may not vote on this poll

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Old 03-14-12, 05:28 PM   #586
Swat
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Pedrobas: I'm currently running version 0.3 of your mod pack and everything seems to be fine. Only sometimes flags on some ships are not animated (frozen), but I can close my eyes and live with this minor issue. I believe it's not caused by the mod pack itself anyway. I can't upgrade the mod pack at this point, because I'm on patrol so I will be able to do so when I get back to base. Just a question: When I upgrade from 0.3 to higher version should I start new career or will my savegames run normally with newer versions of MMM? Honestly I don't want to loose my saves right now since I've sunk few ships already. Anyway 0.3 is working fine for me, thank you, very good work on this one and keep going.

If anyone knows how to fix those frozen flags please let me know. Thanks in advance.
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Old 03-14-12, 10:29 PM   #587
milky
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Just to confirm , i downloaded the "parts v0.5" file.

I activate the packs P1-5 in order right? 1,2,3,4,5 like that? I am getting conflicts with the each pack on the previous pack before it (overwriting files on the previous pack).

This is normal right?
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Old 03-15-12, 12:34 AM   #588
pedrobas
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Quote:
Originally Posted by milky View Post
Just to confirm , i downloaded the "parts v0.5" file.

I activate the packs P1-5 in order right? 1,2,3,4,5 like that? I am getting conflicts with the each pack on the previous pack before it (overwriting files on the previous pack).

This is normal right?
Yes, itīs normal, itīs prepared to overwrite the neccessary files.
in JSGME you will have:

MMM p1 - Base Mod v0.5
MMM p2 - Base Mod v0.5
MMM p3 - Base Mod v0.5
MMM p4 - Base Mod v0.5
MMM p5 - Base Mod v0.5
MMM p6 - Base Mod v0.5
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Old 03-15-12, 12:39 AM   #589
pedrobas
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Quote:
Originally Posted by Swat View Post
Pedrobas: I'm currently running version 0.3 of your mod pack and everything seems to be fine. Only sometimes flags on some ships are not animated (frozen), but I can close my eyes and live with this minor issue. I believe it's not caused by the mod pack itself anyway. I can't upgrade the mod pack at this point, because I'm on patrol so I will be able to do so when I get back to base. Just a question: When I upgrade from 0.3 to higher version should I start new career or will my savegames run normally with newer versions of MMM? Honestly I don't want to loose my saves right now since I've sunk few ships already. Anyway 0.3 is working fine for me, thank you, very good work on this one and keep going.

If anyone knows how to fix those frozen flags please let me know. Thanks in advance.
You can try to continue campaign with v0.5, it should work, but with sh5 you never know.

About the frozen flags, itīs a SH5 bug, it happens sometimes. Normally, saving the game, exit game, restart game, load save game, solves the problem, but not always.
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Old 03-15-12, 12:53 AM   #590
pedrobas
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Quote:
Originally Posted by Capt.Warner View Post
Hey, I am a bit confused. With the AIO file, do I only have to install part 1 and that's it for the mod? I noticed they were all 200 mb in size and seemed to have the same content when I browsed through them briefly. So you could please tell me if I need to install all the parts included in the aio file? Thanks, also does this include stormy's dbsm?
The AIO is in parts only to be able to Upload to mediafire (max file size 200 MB),
so the best to do is this:

1- Download all the 5 parts and put then in the Desktop (or whereever you want, but they have to be toghether).

2- unrar only the first part, it will continue automatically with other parts.

3- When finished you will have a folder called "MMM v0.4 AIO" sized nearly 1,9 GB. Inside this folder you have 3: "Documentation", "EXTRAS", "MMM v0.4 Base Mod"

4- Copy "MMM v0.4 Base Mod" inside your MODS folder.

5- Enable it via JSGME.

Hope this helps

Note: yes it includes stormy's dbsm base plus some optionals. Read the "txt" files included, to see what else.
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Old 03-15-12, 05:00 AM   #591
The General
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Pedrobas you're amazing

Can I just ask how you see AI subs in the Campaign? I've never seen one. I have discovered Convoys and sent contact reports, is this when they show up? Do I have to follow the convoy for a day or so?
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Old 03-15-12, 05:09 AM   #592
pedrobas
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Quote:
Originally Posted by The General View Post
Pedrobas you're amazing

Can I just ask how you see AI subs in the Campaign? I've never seen one. I have discovered Convoys and sent contact reports, is this when they show up? Do I have to follow the convoy for a day or so?
Best way to see them is to do Campaign "The black pit", there are a very nice wolpacks there. For more info you can ask to Trevally in OHII thread. Iīm all day long trying new things for MMM, always starting new campaign, so donīt really have time to play.
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Old 03-15-12, 05:34 AM   #593
The General
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Quote:
Originally Posted by pedrobas View Post
Best way to see them is to do Campaign "The black pit", there are a very nice wolpacks there. For more info you can ask to Trevally in OHII thread. Iīm all day long trying new things for MMM, always starting new campaign, so donīt really have time to play.
Thanks. Do they appear due to your contact reports or do they spawn just as part of the Campaign? Do contact reports have any bearing on anything?
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Last edited by The General; 03-15-12 at 06:38 AM.
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Old 03-15-12, 06:49 AM   #594
pedrobas
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Quote:
Originally Posted by The General View Post
Thanks. Do they appear due to your contact reports or do they spawn just as part of the Campaign? Do contact reports have any bearing on anything?
They are part of the campaign, but it seems that contact reports have an effect also, after several hours another subs arrive.
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Old 03-15-12, 07:04 AM   #595
The General
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Quote:
Originally Posted by pedrobas View Post
...after several hours, other subs arrive.
Fantastic! This is as it shoud be. Can't wait to give v0.5 a go when I get home. I have been house-sitting for my friends for a week, whilst they were in Rome. You have put out two new versions of MMM in that time! You are working too hard Pedrobas, you are a hero!
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Old 03-15-12, 08:12 AM   #596
eviljezza
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Agreed. Hes brilliant!
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Old 03-15-12, 08:46 AM   #597
pedrobas
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Quote:
Originally Posted by The General View Post
Fantastic! This is as it shoud be. Can't wait to give v0.5 a go when I get home. I have been house-sitting for my friends for a week, whilst they were in Rome. You have put out two new versions of MMM in that time! You are working too hard Pedrobas, you are a hero!
Quote:
Originally Posted by eviljezza View Post
Agreed. Hes brilliant!
Thanks. Please report if everything works ok.
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Old 03-15-12, 08:58 AM   #598
eviljezza
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Just installed the mods and starting the game up right now!
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Old 03-15-12, 10:27 AM   #599
eviljezza
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I'm getting a crash when starting a new campaign, I have only parts 1-6 enabled in JGSME.
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Old 03-15-12, 11:55 AM   #600
MoldyTyler
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Generic Mod Enabler - v2.6.0.157
[T:\Ubisoft\Silent Hunter 5\MODS]

MMM p1 - Base Mod v0.5
MMM p2 - Base Mod v0.5
MMM p3 - Base Mod v0.5
MMM p4 - Base Mod v0.5
MMM p5 - Base Mod v0.5
Date & No Renown Cost
MMM p6 - Base Mod v0.5
OH II Minefield map for TDWs Ui
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
My Sub VIIC41 for OHII v1.7 v0.5

Constant CTD's, any ideas?
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