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Old 02-20-10, 05:31 AM   #136
Ktl_KUrtz
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Looks good!
I hope it will be available soon!
KUrtz
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Old 02-20-10, 07:34 AM   #137
Magic1111
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Quote:
Originally Posted by Rapt0r View Post






@ Magic1111: Meinst du den Faden rechts neben dem Wimpel auf dem 2ten Bild? Ich habe versucht ihn wegzubekommen sprich noch mehr verkleinert auch an den anderen angrenzenden Medallien. Aber ich glaube daran liegt es nicht.
Moin !

Ja, ganz genau den meinte ich !!! Das hat mich schon seit Ewigkeiten gestört ! Oder könnte das vom Band des EKII kommen ? Irgendwoher muss doch die Textur von dem "Faden" stammen ? Am unteren Ende des Fadens sieht man eine kleine rote Stelle, könnte das ein Hinweis sein ?

Okay, wenn´s gar nicht machbar ist müssen wir es eben hinnehmen oder alle Gefreiten zu Obergefreiten befördern...

Aber stören tut´s mich schon irgendwie, oder ???

Viele Grüße,
Magic

EDIT: Idee: Es könnte auch das Band des rechten Ritterkreuzes mit goldenem Eichenlaub sein, dass ist auch sehr dicht bei der Textur des Winkels ! Und die rote Stelle an dem Faden könnte von dem Band des RK sein, oder ?
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Old 02-20-10, 09:11 AM   #138
Rapt0r56
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Quote:
Aber stören tut´s mich schon irgendwie, oder ???

Viele Grüße,
Magic

EDIT: Idee: Es könnte auch das Band des rechten Ritterkreuzes mit goldenem Eichenlaub sein, dass ist auch sehr dicht bei der Textur des Winkels ! Und die rote Stelle an dem Faden könnte von dem Band des RK sein, oder ?
Ich habe einmal zum test die angrenzenden Teile entfernt, und es war immernoch zu sehen.
Es stört mich auch, ich überlege noch wie ich's beseitigen könnte.
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea
My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/
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Old 02-20-10, 09:27 AM   #139
Magic1111
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Quote:
Originally Posted by Rapt0r View Post
Ich habe einmal zum test die angrenzenden Teile entfernt, und es war immernoch zu sehen.
Es stört mich auch, ich überlege noch wie ich's beseitigen könnte.
Du ich habe was gefunden, bitte UNBEDINGT lesen:

http://forums-de.ubi.com/eve/forums/...3/m/2491004085

Könnte das die Lösung sein ?

Viele Grüße,
Magic
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Old 02-20-10, 09:31 AM   #140
JCWolf
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Quote:
Originally Posted by Rapt0r View Post
Jo konnte ich, allerdings nur im Typ IX merkwürdiger weise hat Typ IX 2 Telegraph Texturen und der VIIer nur eine die verdoppelt wird.
Spiegeln konnte ich sie allerdings nicht, da sonst die Nadel falsch anzeigen würde.

hrhrhr
Is this Gollum?

[Edit]: @ JC how does the work going on with the U-Boat III? I'm a huge fan of your realistic Menu Screens.

Yep scratching stuff, had some stuff done already during last year,
but I have to wait for the release of the wounder Man FM&DD So that I can work better with Text files from the game after this Mods are
installed.

The graphic part is being developed, slow without rush, working
now on new Intro screen and Main menu screen, Want to do a
smashing graphic dev this time or try doing it better then last U-Boat.

So everything at its time!

Quote:
Originally Posted by Rapt0r View Post
The Last Screens before Release:

Enhanced hatches, new Pipes outer Rim. (Grey instead of Brown)


More Saturation(Color) on some spaces/instruments:



@ Magic1111: Meinst du den Faden rechts neben dem Wimpel auf dem 2ten Bild? Ich habe versucht ihn wegzubekommen sprich noch mehr verkleinert auch an den anderen angrenzenden Medallien. Aber ich glaube daran liegt es nicht.


Illegal Teasing it's what this is!
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Old 02-23-10, 02:20 PM   #141
Rapt0r56
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<Older Screenshots have been deleted>
Check the First Post - Rapt0r
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea
My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/

Last edited by Rapt0r56; 03-01-10 at 10:49 AM.
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Old 02-24-10, 08:20 AM   #142
Magic1111
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Quote:
Originally Posted by Rapt0r View Post
I've found a way to circumvent the Problem with the Telegraph of Type VII:


Telegraph gets new Writing = Stb + Bb
+ Lightning from the lower left and right corner.
_____

Knoten Dial gets new accuracy = 'Klingen & Söhne GmbH Düsseldorf'
Hey, class and best solution of the problem! I like it very well!

Best regards,
Magic
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Old 02-24-10, 09:04 AM   #143
JCWolf
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Old 02-24-10, 11:14 AM   #144
DivingDuck
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Moin,
Quote:
Originally Posted by Rapt0r View Post
Jo konnte ich, allerdings nur im Typ IX merkwürdiger weise hat Typ IX 2 Telegraph Texturen und der VIIer nur eine die verdoppelt wird.
Spiegeln konnte ich sie allerdings nicht, da sonst die Nadel falsch anzeigen würde.

hrhrhr
Is this Gollum?

[Edit]: @ JC how does the work going on with the U-Boat III? I'm a huge fan of your realistic Menu Screens.
give me the texture and I´ll separate the dials in regards of uv mapping. Flipping the texture is no problem. The pointer can be persuaded to move into the other direction too, if need shall be.

Regards,
DD
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Old 02-24-10, 11:30 AM   #145
Rapt0r56
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Quote:
give me the texture and I´ll separate the dials in regards of uv mapping. Flipping the texture is no problem. The pointer can be persuaded to move into the other direction too, if need shall be.

Regards,
DD
Don't know why you need the Texture, when you make it on your Texture i can change it in my Mod, but i uploaded the Telegraphes here:
http://www.mediafire.com/?lj5rjtzqmzl
+ a Pic how it should be.



- I take care of the Textures after you finished, they need still the writing Stb + Bb
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea
My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/

Last edited by Rapt0r56; 02-24-10 at 12:05 PM.
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Old 02-26-10, 04:38 AM   #146
arnahud2
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@ Raptor & Magic111 : would you please speak in english ?

Regards,

Ar Nahud II
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Old 02-26-10, 04:50 AM   #147
JCWolf
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Quote:
Originally Posted by arnahud2 View Post
@ Raptor & Magic111 : would you please speak in english ?

Regards,

Ar Nahud II

Yes please Raptor
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Old 02-26-10, 05:32 AM   #148
DivingDuck
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Moin,
Quote:
Originally Posted by Rapt0r View Post
Don't know why you need the Texture, when you make it on your Texture i can change it in my Mod, but i uploaded the Telegraphes here:
http://www.mediafire.com/?lj5rjtzqmzl
+ a Pic how it should be.



- I take care of the Textures after you finished, they need still the writing Stb + Bb
I´ll need the texture to get the uv mapping coords correctly, because the portside telegraph will have to have a new texture map assigned.
Btw, I´ve found one of my own shots of the telegraphs, taken in 2008.



If you need it full size (8MP) to crop the dials, just shout.
As you are using OH for a base, I´ll have to revert the direction of turns (animation) for the port side telegraph too.

Regards,
DD
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Old 02-26-10, 05:54 AM   #149
Rapt0r56
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Quote:
As you are using OH for a base, I´ll have to revert the direction of turns (animation) for the port side telegraph too.
I'm always useing OH as a base for my Textures.
I wish we could use these Dials, the Bordinstrumente Dials haven't all Sings on it. But then the Pointer have to move correct to the new Signs.
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea
My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/
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Old 02-26-10, 06:00 AM   #150
DivingDuck
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Quote:
Originally Posted by Rapt0r View Post
I'm always useing OH as a base for my Textures.
I wish we could use these Dials, the Bordinstrumente Dials haven't all Sings on it. But then the Pointer have to move correct to the new Signs.
My bad, didn´t think about the additional readings on the dials. Unfortunately there´s no way to introduce new speed settings, hardcode. We´ll have to live with what we have, 5 forward and 4 backward speeds.

Regards,
DD
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