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Old 09-18-14, 10:41 PM   #1
RedMenace
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Default What's a good water mod that goes well with TMO?

I love TMO but hate that floruscent blue color for the ocean it has.

Is there any mod that's confirmed to work well with TMO that makes the water look better, or at least more like vanilla SH4?
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Old 09-19-14, 12:17 AM   #2
Marka Ragnos
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I use TMO 2.5 + improved stock environment v3 and realistic colors.

Works nicely
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Old 09-19-14, 12:49 AM   #3
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Quote:
Originally Posted by Marka Ragnos View Post
I use TMO 2.5 + improved stock environment v3 and realistic colors.

Works nicely
Would you mind posting a screenshot(s)? I'm curious as to how your game looks.
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Old 09-19-14, 12:28 PM   #4
Marka Ragnos
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This pic is with TMO 2.5 without extra mods



These 2 are with the 2 mods i mentioned earlier



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Old 09-19-14, 02:11 PM   #5
Kaleun
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Hi,

I use the same mods as listed above with TMO 2.5; See the mod's "release thread" for Screenies!!

http://www.subsim.com/radioroom/showthread.php?t=194657


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Old 01-24-16, 10:04 PM   #6
tom2189
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Quote:
Originally Posted by Kaleun View Post
Hi,

I use the same mods as listed above with TMO 2.5; See the mod's "release thread" for Screenies!!

http://www.subsim.com/radioroom/showthread.php?t=194657


Kaleun
Thank you very much!
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Old 09-21-14, 05:17 AM   #7
Haukka81
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I still search right mod for water color, even realistic colors are too "donald duck" look (least in my high quality/calibrated ips monitor)

Stock look is better with its green/blue water color but other things suck.

So i need to learn to edit water colors my self
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Old 09-21-14, 10:00 AM   #8
Armistead
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Quote:
Originally Posted by Haukka81 View Post
I still search right mod for water color, even realistic colors are too "donald duck" look (least in my high quality/calibrated ips monitor)

Stock look is better with its green/blue water color but other things suck.

So i need to learn to edit water colors my self

If you like stock water colors, just copy those number values, go to the env file, open it with the S3D editor and open the env atl file and it's rather easy to figure out.
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Old 09-21-14, 10:38 AM   #9
Captain Dave
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Thanks for the INFO, didn't know which file to change.
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Old 09-21-14, 01:59 PM   #10
Haukka81
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Quote:
Originally Posted by Armistead View Post
If you like stock water colors, just copy those number values, go to the env file, open it with the S3D editor and open the env atl file and it's rather easy to figure out.
Thanks! Nice to get help fast


Now i just need get grain back
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Old 09-21-14, 02:55 PM   #11
Haukka81
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After quik try i must say that its not so simple, many colors to adjust etc..

Stock settings result over bright and over green sea, must find balance
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Old 09-21-14, 08:56 PM   #12
Armistead
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Quote:
Originally Posted by Haukka81 View Post
After quik try i must say that its not so simple, many colors to adjust etc..

Stock settings result over bright and over green sea, must find balance
Depends...if you adjust the water color, just try to stay in the same tone/depth of color for that time of day, just adjust the color. Now, if you start adjusting other colors, then next thing you'll find yourself with an unrealistic or odd look and you have to adjust another set, which leads to another set. It's fun to do if you want a different look. Just note, during the day color itself doesn't mess with the AI, but change colors at night, it can. Also, the numerous light values strongly affect the AI at night.

You'll find 3 weather types, 1st one is for no clouds, 2 for clouds and 3rd is for overcast. For the most part most use same water colors for 1 and 2 weather type.

They're also a light/dark water setting in the scene.dat. Best I could figure it uses those colors when you load up, but they will cycle out in a day.

Not sure why you would have a grain issue, the files for that are elsewhere.

The best thing you could do is make a small mod, just copy the env atl file from TMO and make your changes, course using the correct path/folder structure for your mod. Much easier to test this way loading one file, rather than changing TMO itself and having to activate/deactivate it to test your changes..
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