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Old 07-13-15, 04:35 PM   #1
james_nix
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Exclamation My crew is illuminated at night

My crew is illuminated at night. Each crew member is lit up, I guess so you can see them. I don't want each to have there own lighting system, I want them to be lit up by the same ambient light that lights ups the sub.

How do I do that?

I checked the sub .dat files but didn't see any light node. Is there another setting somewhere that I can turn off so my crew is just as dark as the rest of the sub is?
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Old 07-13-15, 06:30 PM   #2
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Quote:
Originally Posted by james_nix View Post
My crew is illuminated at night. Each crew member is lit up, I guess so you can see them. I don't want each to have there own lighting system, I want them to be lit up by the same ambient light that lights ups the sub.

How do I do that?

I checked the sub .dat files but didn't see any light node. Is there another setting somewhere that I can turn off so my crew is just as dark as the rest of the sub is?
This is something I've never heard of in SH4. Could you post a screenie of this, if possible. I'd be interested in seeing it.
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Old 07-13-15, 09:29 PM   #3
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What are your mods? In vanilla and GFO - default environment - the nights are no so dark and the crew is visible - but not "illuminated".

Regards.

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Old 07-14-15, 04:59 PM   #4
james_nix
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Maybe it's just my imagination, and this sub looks really dark because I am using a black skin. My crew just seems to have a glow on them. I mean, compared to say, the water or the radar masts, which looks darker.



Generic Mod Enabler - v2.6.0.157
[D:\SH4\MODS]

1_TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Nav Map Make-Over v2.1
TMO19_interior3d_GATO_overhaul
TMO19_interior3d_PORPOISE_overhaul
TMO19_interior3d_SALMON_overhaul
TMO19_interior3d_SCLASS_overhaul
1.5_Optical Targeting Correction 031312 for RSRDCv502
1.5_OTC for 8 to 5 Aspect Ratio RSRDCv502
SH4 Authentic Flags Mod
Snarf_WoodModel
strategic_map_symbols
SMALLER SEA PLANTS SMALL
SMALLER SEABED ROCKS
(1) RUIM v1.0 for SH4v1.5
Aircraft_reflections
better rock and sand
Bigger Better Protractors
Easier AI for TMO 2.5 by Orpheus
Eye Patch for TMO v1.7
Hires_lightmaps
3000 Yard Bearing Tool (1920x)
LST_TMO_v2
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
Webster's Missing Voices for v1.4 & v1.5
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
buck's tambor
MaxOptics IV for TMO_2
OPCF red
TorpedoupdateV2
newdepthcharges
Dirty faces
Black Hull
#1 ISE New clouds+Waves
#2 ISE Realistic Colors
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Old 07-14-15, 05:09 PM   #5
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Probably not the cause of your problem but you have some redundances and incompatibilities in your list:

TMO 25 include the Interiors mods.
If you use OTC you don't need MaxOptics and it is incompatible with OTC. You must not overwrite the file "cameras.dat".

Regards.

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Old 07-14-15, 06:10 PM   #6
THEBERBSTER
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Tell the last one to turn the light out
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Old 07-14-15, 06:29 PM   #7
james_nix
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Quote:
Originally Posted by fitzcarraldo View Post
Probably not the cause of your problem but you have some redundances and incompatibilities in your list:

TMO 25 include the Interiors mods.
If you use OTC you don't need MaxOptics and it is incompatible with OTC. You must not overwrite the file "cameras.dat".

Regards.

Fitzcarraldo
I know it looks confusing, but that really isn't MaxOptics, I just used the folder to add an extra zoom to my binoculars. It uses the OTC cameras.dat

I didn't know how to do it at first so I used the MaxOptics folder to understand how it was set-up.

I didn't know that about the interiors but I believe OTC overwrites them anyway. I'll check. Thanks for the heads-up!
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Old 07-15-15, 01:04 PM   #8
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Lolo. "Mod Soup" much?

Anyway, judging by your posted screenshot, I don't see anything wrong. Your crew will always be a bit "visible" at night, and this would be true in real life if the moon or even just the stars are out. They won't be pitch-black or anything. Not sure what you were expecting. This is an old game, after all.

...but seriously, your JSGME urgently needs some housekeeping...
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