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07-13-15, 04:35 PM | #1 |
What's happenin' Cap'n'?
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My crew is illuminated at night
My crew is illuminated at night. Each crew member is lit up, I guess so you can see them. I don't want each to have there own lighting system, I want them to be lit up by the same ambient light that lights ups the sub.
How do I do that? I checked the sub .dat files but didn't see any light node. Is there another setting somewhere that I can turn off so my crew is just as dark as the rest of the sub is?
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USS COPPERFINS-05
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07-13-15, 06:30 PM | #2 | |
Sink'em All
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Quote:
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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07-13-15, 09:29 PM | #3 |
Argentinian Skipper
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What are your mods? In vanilla and GFO - default environment - the nights are no so dark and the crew is visible - but not "illuminated".
Regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
07-14-15, 04:59 PM | #4 |
What's happenin' Cap'n'?
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Maybe it's just my imagination, and this sub looks really dark because I am using a black skin. My crew just seems to have a glow on them. I mean, compared to say, the water or the radar masts, which looks darker.
Generic Mod Enabler - v2.6.0.157 [D:\SH4\MODS] 1_TriggerMaru_Overhaul_2-5 RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Nav Map Make-Over v2.1 TMO19_interior3d_GATO_overhaul TMO19_interior3d_PORPOISE_overhaul TMO19_interior3d_SALMON_overhaul TMO19_interior3d_SCLASS_overhaul 1.5_Optical Targeting Correction 031312 for RSRDCv502 1.5_OTC for 8 to 5 Aspect Ratio RSRDCv502 SH4 Authentic Flags Mod Snarf_WoodModel strategic_map_symbols SMALLER SEA PLANTS SMALL SMALLER SEABED ROCKS (1) RUIM v1.0 for SH4v1.5 Aircraft_reflections better rock and sand Bigger Better Protractors Easier AI for TMO 2.5 by Orpheus Eye Patch for TMO v1.7 Hires_lightmaps 3000 Yard Bearing Tool (1920x) LST_TMO_v2 TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Webster's Missing Voices for v1.4 & v1.5 TDW_Ship_Plane_Fire_Damage_v1_3_SH4 buck's tambor MaxOptics IV for TMO_2 OPCF red TorpedoupdateV2 newdepthcharges Dirty faces Black Hull #1 ISE New clouds+Waves #2 ISE Realistic Colors No Rank
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USS COPPERFINS-05
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07-14-15, 05:09 PM | #5 |
Argentinian Skipper
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Probably not the cause of your problem but you have some redundances and incompatibilities in your list:
TMO 25 include the Interiors mods. If you use OTC you don't need MaxOptics and it is incompatible with OTC. You must not overwrite the file "cameras.dat". Regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
07-14-15, 06:10 PM | #6 |
Growing Old Disgracefully
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Tell the last one to turn the light out
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07-14-15, 06:29 PM | #7 | |
What's happenin' Cap'n'?
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Quote:
I didn't know how to do it at first so I used the MaxOptics folder to understand how it was set-up. I didn't know that about the interiors but I believe OTC overwrites them anyway. I'll check. Thanks for the heads-up!
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USS COPPERFINS-05
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07-15-15, 01:04 PM | #8 |
Torpedoman
Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
Downloads: 229
Uploads: 0
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Lolo. "Mod Soup" much?
Anyway, judging by your posted screenshot, I don't see anything wrong. Your crew will always be a bit "visible" at night, and this would be true in real life if the moon or even just the stars are out. They won't be pitch-black or anything. Not sure what you were expecting. This is an old game, after all. ...but seriously, your JSGME urgently needs some housekeeping... |
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