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10-18-14, 10:48 PM | #1 |
Engineer
Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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@makman94
Thank you Hans Witteman, certainly, great 3d - the master. I heard that it stopped development of the project. It is a pity. But I too have a question. If its project won't be, where it is possible (and whether it is possible in general) to download at least its excellent boat, the IIA type? And if isn't present, then why? |
10-19-14, 07:52 AM | #2 | |
Hellas
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Quote:
as far i know,Hans didn't release it becuase it isn't finished. i have a very very earlier version of his boat but Hans sent me this version absolutely privately with the promise that i will never upload anything of his files without his permission. without Hans's permission my hands are tied,i will try to contact him for a last time and i will try to convince him to release his work
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10-19-14, 08:00 AM | #3 |
Chief
Join Date: Oct 2007
Location: Guetersloh, Germany
Posts: 310
Downloads: 152
Uploads: 0
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Horrido makman94,
good luck with contacting Hans Wittemann and asking him to give permission to release the type II A (although I have little hope that he´ll give his ok). Maybe finally we see something of HAHD! Kurfürst
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10-19-14, 08:13 AM | #4 |
Hellas
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i ,also, have little hope but you never...know ! maybe , he come back to us
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Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
10-20-14, 04:12 PM | #5 |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Fantastic work, Wise
The VIIB looks great! I can't wait seeing it in-game. Just one little suggestion: I always think it looks strange to see the crew with rain coats in the 'wintergarden' during a heavy storm. It's much better to have the crew 'in the conning-tower' (you can simply move the DMY_Soclu_POSR_* nodes from the 'wintergarden' to the front). This also adds some variety. Regards, LGN1 |
10-21-14, 03:55 AM | #6 |
Engineer
Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
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@LGN1
Your thought very competent. I too consider that crew during a storm on a winter garden, it is abnormal. BUT... I didn't speak yet about a problem which in any way not to avoid. The matter is that I try to do everything according to the historical sizes. In this regard, turms now the narrower, than in a stock. It already led to annoying misunderstanding: Height of the turm-3.55 m. At detection of the boat in a surfaced state the crew squats. As a result, the look of the seaman rests against a turm wall. And also, the back part of his trunk crashes into a hatch cover. Because, turm narrow. The hatch and other units can't be moved. They are located on historical places. For this reason not to place crew during the storm (POSR) within the bridge. There is no place. Otherwise, seamen will crash into everything all parts of a body. And not only during knee-bends, but also in the usual mode. In reality, submariners on the bridge it was very closely. In the movements, they are constantly rubbed backs and other parts of a body about walls of the bridge and devices located on the bridge. In game not to recreate similar animation of characters. Thus, eliminating one absurd, we will create another. In both cases it will be bad. And it is unclear which is worse. In models from Ubisoft such misunderstanding aren't present. But thus, their models don't correspond to real prototypes at all. |
10-23-14, 01:00 PM | #7 |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Thanks for the reply, Wise.
I perfectly understand your decision. Already with the stock boats I had difficulties finding a good position for the crew. I can imagine that it doesn't work well with your new great boats! Best regards, LGN1 |
12-30-14, 03:16 PM | #8 |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi Wise,
I figured out how you can easily disable the ducking down of the crew when attacked. Please let me know if you want to use this to move the crew inside of the conning tower (all clippings will not be avoided but the most problematic parts will be solved). Regards, LGN1 Quote:
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