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Old 04-04-17, 01:45 AM   #1
keltos01
Silent Hunter
 
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radar Deck cargo

Hi
Wed like to make a new deck cargo for a sub.
Do you guys know where and what to clone to make that happen?

We need to be able to make it appear and go way at set dates.

One we could launch would be best..
Kinda like the dinghy so we could drop it in mission it being untopo or Daihatsu barge


Regards

Keltos
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Old 04-04-17, 05:11 AM   #2
ETR3(SS)
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All the topside cargoes appear to be held in Silent Hunter Wolves of the Pacific\Data\Library\ShipParts\cargos.dat I've looked at the LST and that may be helpful to figure out what you're going for as well. I'd also suggest a look at the MC## nodes on the stock playable units. Those Seem to have something to do with launching areas for the rubber raft.
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Old 04-04-17, 07:21 AM   #3
keltos01
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URL
[IMG][/IMG]

I've added the ko hyoteki there
Also in the jyinsen1 eqp
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Old 04-04-17, 07:24 AM   #4
keltos01
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What I don't get is that In quick missions it showed and in campaign not...
Will work at it more tonite
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Last edited by keltos01; 04-04-17 at 07:39 AM.
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Old 04-04-17, 11:49 AM   #5
ETR3(SS)
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Try renaming the node that you are attaching the cargo to. I've compiled a list of what each label is used for by the game i.e. M## for main guns, A## for anti aircraft etc. Here's my list so far:


A= AA Gun
B= Bomb Payload
C= Radar RWR
D= Radio DF
E= Sub Emblem
F=
G= Broomstick node (?)
H= Hydrophone
I= Instrument (?)
J=
K= Cargo
L= Searchlight
M= Main Armament
N= Sonar
O= Sensor (Optical?)
P= Pilot/Sailor
Q= Signal Light (?)
R= Radar
RC= (?)
S= Secondary Weapon
T= Torpedo
U=
V=
W= ASW Weapon
X= Static Aircraft/Vehicle (?)
Y=
Z= Conning Tower
aud= audio
engine= engine sound
diesel= Diesel Engine Sound
electric= Electric Engine Sound
fore= Sound of bow wave
propeller= Sound of propellers
sink= Sinking Sound (?)
BLD= Bold Decoy Launcher
siaj= splash
b= Stern Splash (water above propeller)
C= Conning Tower Splash
F= Bow splash (right)
F01= Submarine bow splash (right)
F02= Submarine bow splash
F2 Bow splash (left)
ShipWake= Ship wake
SNK= Snorkel
TAR= Tarnmatte
TXR= External Texture
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Old 04-04-17, 01:46 PM   #6
keltos01
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Quote:
Originally Posted by ETR3(SS) View Post
Try renaming the node that you are attaching the cargo to. I've compiled a list of what each label is used for by the game i.e. M## for main guns, A## for anti aircraft etc. Here's my list so far:


A= AA Gun
B= Bomb Payload
C= Radar RWR
D= Radio DF
E= Sub Emblem
F=
G= Broomstick node (?)
H= Hydrophone
I= Instrument (?)
J=
K= Cargo
L= Searchlight
M= Main Armament
N= Sonar
O= Sensor (Optical?)
P= Pilot/Sailor
Q= Signal Light (?)
R= Radar
RC= (?)
S= Secondary Weapon
T= Torpedo
U=
V=
W= ASW Weapon
X= Static Aircraft/Vehicle (?)
Y=
Z= Conning Tower
aud= audio
engine= engine sound
diesel= Diesel Engine Sound
electric= Electric Engine Sound
fore= Sound of bow wave
propeller= Sound of propellers
sink= Sinking Sound (?)
BLD= Bold Decoy Launcher
siaj= splash
b= Stern Splash (water above propeller)
C= Conning Tower Splash
F= Bow splash (right)
F01= Submarine bow splash (right)
F02= Submarine bow splash
F2 Bow splash (left)
ShipWake= Ship wake
SNK= Snorkel
TAR= Tarnmatte
TXR= External Texture
thanks man !
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Old 04-04-17, 03:29 PM   #7
keltos01
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Ko Hyoteki



[IMG][/IMG]

in cargo.dat

node 73 added Ko_Hyoteki
with a 3d model child node and another texture node

in NSS_Jyunsen1.eqp :

[Equipment 17]
NodeName=K01
LinkName=Ko_Hyoteki
StartDate=19380101
EndDate=19451231

in NSS_Jyunsen1.dat :

node 711 added at the end, K is for cargo

cfg#K01_NSS_Ko_Hyoteki
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Old 04-04-17, 03:44 PM   #8
keltos01
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Jyunsen 1 and Ko Hyoteki
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Old 04-04-17, 04:08 PM   #9
Jawohlherrkaleun
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Whoa! Beautiful Keltos!
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