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Old 08-14-08, 02:13 PM   #271
HanSolo78
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Quote:
Originally Posted by yobert
One more thning. Did you remove the skill bars for etc torpedos and engin? Becuse i cant se any green skill bars.
No, but this a side effect of the longer repair time mod.
Just make a comparzement full of men and it works!
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Old 08-14-08, 05:33 PM   #272
Redwine
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Quote:
Originally Posted by Cheapskate
Quote:
Originally Posted by yobert
Hello,

i tryed this mod. I can do all stuff in the navel academy. but when i try to start a campain it CTD, anyone know whats might be wrong? I have the patch and the mod file is 4,43 gig
Hi Yobert
I think your problem may be caused by WAC allowing you to select more crew than the game will actually permit.

There is a revised basic cfg file to return crew selection numbers to stock levels:-
http://files.filefront.com/WAC+30+ve.../fileinfo.html

Haven't used this myself, but hope it will enable you to start a career
Yes, i am using my previous intall basic.cfg, a file from 22/july/2006, i was having more than maximun crew, and when attempt to start the mission i receive a message "Too many crew, go to barracks" or some thing similar... but NOT CTD.

I forget to comment it to HanSolo, sorry...
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Old 08-15-08, 10:35 AM   #273
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Quote:
Originally Posted by yobert
Quote:
Originally Posted by Cheapskate
Quote:
Originally Posted by yobert
Hello,

i tryed this mod. I can do all stuff in the navel academy. but when i try to start a campain it CTD, anyone know whats might be wrong? I have the patch and the mod file is 4,43 gig
Hi Yobert
I think your problem may be caused by WAC allowing you to select more crew than the game will actually permit.

There is a revised basic cfg file to return crew selection numbers to stock levels:-
http://files.filefront.com/WAC+30+ve.../fileinfo.html

Haven't used this myself, but hope it will enable you to start a career

Thanks, it worked!
Are you suppose to copy that file to any more place and the CFG folder? Now my game crash at random when i click icons.
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Old 08-15-08, 01:59 PM   #274
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Quote:
Originally Posted by yobert
Are you suppose to copy that file to any more place and the CFG folder? Now my game crash at random when i click icons.
Sorry to hear you still have problems.
That file should replace the Basic.cfg file in data/CFG/ folder.

Where did you put it ? And how did you install it ?
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Old 08-15-08, 02:18 PM   #275
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Hi, i hade a stock version of sh3 and ptach 1.4b and moved the ace mod folder to C:\Program Files (x86)\Ubisoft\ACE\SilentHunterIII\MODS
and then used JSGME to activate it.

and i have an GWX mod to that is on C:\Program Files (x86)\Ubisoft\SilentHunterIII

maybe they conflict somehow?

the gwx version works perfect and it was the first one i did.
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Old 08-15-08, 03:19 PM   #276
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Yes, I'm sure you do have a conflict.

Will send PM (Personal Mail) soon.

Cskate
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Old 08-15-08, 03:22 PM   #277
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Quote:
Originally Posted by Cheapskate
Yes, I'm sure you do have a conflict.

Will send PM (Personal Mail) soon.

Cskate
Thanks alot for trying to help
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Old 08-15-08, 08:26 PM   #278
Redwine
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Quote:
Originally Posted by yobert
Are you suppose to copy that file to any more place and the CFG folder? Now my game crash at random when i click icons.
Try this one, works fine for me... no CTD.

http://rapidshare.com/files/137645698/Basic.zip.html
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Old 08-15-08, 08:59 PM   #279
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Hi Redwine

I don't think the problem yobert has is connected with the Basic.cfg file. The revised WAC file should have fixed that.

It seems more likely that the problem is caused by two active installations of SH3 running without MultiSH3 support.

Cskate

Edit: Nearly forgot! Are you still running OH_V2 with the Bordinstrumente interior graphics or did you manage to revert to the original NYGM version?

Last edited by Cheapskate; 08-15-08 at 09:48 PM.
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Old 08-16-08, 06:53 AM   #280
Redwine
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Quote:
Originally Posted by Cheapskate
Hi Redwine

I don't think the problem yobert has is connected with the Basic.cfg file. The revised WAC file should have fixed that.

It seems more likely that the problem is caused by two active installations of SH3 running without MultiSH3 support.

Cskate
Hi Cheapskate...

The original 3.0 Basic.cfg caused to me some times the warning message " Too many crew... or too many petit officers...go to barracks".

The green bar of crew appears full and the number exceeded, in example 11 of 9, but not CTD, simply an advertence message wich do not let you to start the mission, but easy to solve going back to barrack and reducing number of crew.

Then i changed it for that used on my las installation, a blend of personal taste and a older version of UWAC.

The file i am using not cause any more problems.

Quote:
Originally Posted by Cheapskate
Edit: Nearly forgot! Are you still running OH_V2 with the Bordinstrumente interior graphics or did you manage to revert to the original NYGM version?
About my interio...

I was using... up to the apperas of V3.0 ...Oak Grove interior textures, 400m Depth gauge Mod, Instrument Fix Mod, made this last 2 for captain Americas...

Plus i was using a special mod, made by Captain America, wich fix the Dive Plane Needles position, to put them both in concordance with the water strem flow... he made it specially for me, i think so he never release it... look at it.

With Captain America's Fix:



But UWAC 3.0 contains Open Open Hatch Mod V1, i added the last version V2 and works fine, but this mod do not contains my previous mods.

I attempt to still using the 400m Depth gauge mod, but when i change the sub files with Crush Depth Mod... the game crashes, Crush Depth Mod is so good, to change crush depth, range submerged, range surfaced, spedds for those values and sub draft.

I am using an extremelly abundant moded textures, but based if not remember bad in Oak Grove interior oxid/caustic textures. But i added changes lot of times, soe times simple parts of the texture.

In example... here a Tyep II texture, Type II has some instruments dials, flipped, then i erased the nimbers on the dial, to no make it too evident.



In this Tyep IX texture, in example, i changed the radar dial, made it in green/red... plus i changed the clock and the compass rose dials, and the radio dial too, i picked up them from another textures and paste over Oak grove texture. I was enforced to roll back de depth meter from a 400m to the old 260m.



The main problem in this i found on UWAC 3.0, is the 400m Depth Gauge mod.... and the Instrument Fix, both from Captain America, they demand the modification of the interior files, then if i use them, i loss the Open Hatch mod.

And, when i use the Crush Depth program, to modify the files, then i have a CTD, it is sure due to the files was managed with Silent 3Ditor.

Sadly when a files is touched by Silent 3Ditor, you cant use any more the good programs we had form early age...

I need to edit them manually... i do not done it yet.

Here some of my interiors... you can see they have the yellow light of Open Hatch v2, wich fixs the problem with the Type XXI conning tower into the repair station.





Sadly i was enforced, almost by now, to quit the 400m Depth gauge Mod, the Interior Intrument Fix (may be contained in UWAC 3.0) and the Dive Planes Needles Mod...

Last edited by Redwine; 08-17-08 at 07:27 AM.
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Old 08-17-08, 01:09 PM   #281
Redwine
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A question...

Are the british AI subs capable to attack me and launch torps ?

I found one outside Lorient when going back home...

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Old 08-17-08, 02:08 PM   #282
HanSolo78
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Quote:
Originally Posted by Redwine
A question...

Are the british AI subs capable to attack me and launch torps ?

I found one outside Lorient when going back home...

They attack, but only with surface guns!
Missing torpedo attack ai
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Old 08-17-08, 06:04 PM   #283
Redwine
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Quote:
Originally Posted by HanSolo78
Quote:
Originally Posted by Redwine
A question...

Are the british AI subs capable to attack me and launch torps ?

I found one outside Lorient when going back home...

They attack, but only with surface guns!
Missing torpedo attack ai
Sad... , i have books wroted by Kaptain Johann Spiess (Spieb) where he tell about the dangerous british sub waiting for them, when they go in mission and when they back home.

He tell how they luckylly evaded a british torp incoming from one of those subs.

I do not attack him, because i was in very shallow waters to evade his torps, but next time ! i will put a fish on it !

Wonderful mod UWAC 3.0 !!!


PD:

Hey Han.. ! Wich font is that you use in the types of your signature ?

Last edited by Redwine; 08-18-08 at 04:43 PM.
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Old 08-19-08, 08:30 AM   #284
HanSolo78
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A new add on is now available at my filefront page...
it´s called "Realistic Hull Damage" and makes your sub more vulnerable.

@Redwine

It´s "Itwardian Script"
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Old 08-19-08, 09:35 AM   #285
Redwine
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Quote:
Originally Posted by HanSolo78
A new add on is now available at my filefront page...
it´s called "Realistic Hull Damage" and makes your sub more vulnerable.
Thanks !

Quote:
Originally Posted by HanSolo78
@Redwine

It´s "Itwardian Script"
So sorry, you must to know my english level is too poor... i cant understand this. :p

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