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Old 03-08-17, 03:25 AM   #16
windsor1552
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Quote:
Originally Posted by Sid The Sailor View Post
Hiya Shipmates! This "Locking" system on SH5 really needs sorting out! Surprised that no one has tackled it already! IT JUST DOES NOT WORK!

Through the periscope you lock on to a ship and it keeps on moving! In SH4 it stays where it is so that it is easier to get at!

Can't anyone sort this please as it spoils the gameplay!
interesting
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Old 03-08-17, 04:06 AM   #17
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Originally Posted by windsor1552 View Post
interesting
Welcome windsor1552

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Old 03-08-17, 05:06 AM   #18
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A Warm Welcome To The Subsim Community > windsor1552
Subsim <> How To Donate <> See The Benefits <> Support The Community
If you are new to SH5 look > > HERE << STEAM is not compatible with the essential application TDW’s Generic File Patcher
Steam Conversion Installation Instructions for SH5 Updated Version
Highly Recommended SH5 > The Wolves Of Steel Mega Mod > Includes Optional KSDCommander And Working Enigma M4 Machine
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Old 03-11-17, 02:41 AM   #19
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This is what I am talking about VDR mate! It gets in the way lad!

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Old 03-11-17, 02:52 AM   #20
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Default It Still Need a Mod

Well guys, I takes mi hat of to yer all But the torpedo action mod don' work for me ?? I MIGHT get a hit about "one in four" ..which ain't no goo mates!
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Old 03-11-17, 04:12 AM   #21
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Originally Posted by Sid The Sailor View Post
Well guys, I takes mi hat of to yer all But the torpedo action mod don' work for me ?? I MIGHT get a hit about "one in four" ..which ain't no goo mates!
torpedo action mod ???
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Old 03-11-17, 05:32 AM   #22
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Hi Sid
Looking at your picture you have an installation or a Direct X problem.
Your tools showing in the top left corner should be in the bottom left corner and you are showing the attack compass over the top of everything.

How is your game installed?
Steam
Download
Dvd

Where is your game installed?

What mods are you using?
Post #9 JSGME How To Export Your Mod List To A Subsim Post

Peter
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Old 03-11-17, 05:57 AM   #23
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Quote:
Originally Posted by Sid The Sailor View Post
Well guys, I takes mi hat of to yer all But the torpedo action mod don' work for me ?? I MIGHT get a hit about "one in four" ..which ain't no goo mates!

Hi Sid
with latest update of TWoS (1.06.09) you solve your problem ...but please you can post your mod list ...as explained to you several times THEBERBSTER !!
more than anyone believes you have a bit 'of confusion in your mod list I think...
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Old 03-11-17, 07:19 AM   #24
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Default MOD LIST

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
DBSM_Speech_1_0_4
More_crew_commands_dialog_v1.04
Silent Fire SH5 1.1
stoianm crew abilities available mod compatible MO
Classe_Narwhal_CamoTri
STAINED BEAUTY SH5
Trevally TDC Help v2.1
Equip_Upgrades_AFFOE
Paajtors_Renown_cheat (compatible with Equipment_Upgrades_Fix_v1_4_byTheBeast)
Better Torpedo Graphics v2
The Ships That Never Were v.0.0.01
Uboat_Snorkel_1_1_0_by_TheDarkWraith
Uboat_Snorkel_1_1_0_No_Exhaust_Smoke_TheDarkWraith
mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended)
Chart Colour Scheme 2


'Ere be mi mod list mate, I is thinking of re assembling it anyway as I is getting freezes on mi saved games 'er!
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Old 03-11-17, 07:29 AM   #25
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Quote:
Originally Posted by THEBERBSTER View Post
Hi Sid
Looking at your picture you have an installation or a Direct X problem.
Your tools showing in the top left corner should be in the bottom left corner and you are showing the attack compass over the top of everything.

How is your game installed?
Steam
Download
Dvd

Where is your game installed?

What mods are you using?
Post #9 JSGME How To Export Your Mod List To A Subsim Post

Peter
Mi Game is in "C\Ubisoft\Silent Hunter 5 my fiend. The "Attack Compass" must be what I am talking about here. I can't get rid of it mate????
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Old 03-11-17, 11:57 AM   #26
hauangua
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Quote:
Originally Posted by Sid The Sailor View Post
Mi Game is in "C\Ubisoft\Silent Hunter 5 my fiend. The "Attack Compass" must be what I am talking about here. I can't get rid of it mate????
Sid...
I think you have not bit problem... but great problem and confusion in your
MOD list...
you mix many MOD....
you never probed install TWoS??
never?
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Old 03-11-17, 03:21 PM   #27
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Hi Sid
Your mod list is like a stew with no meat.
Its a bit of a mish mash of this and that with nothing substantial all based on the stock game.
Let's say that all your mods could be compatible but, what order do they need to be in?
Your picture clearly shows now having seen your mod list that you do have a compatibility issue going on in the current order or, one or more mods is totally incompatible.
The only way to find out what is going on is to remove the mods and then put each one back at a time and test.
Only you know which mods are being overwritten as on Subsim it cannot be seen.
Like in any mod soup if one or more mods has to have the same file to work then this becomes an issue and possibly in most cases a ctd.
In your case it seems you have 2 maps superimposing on top of each other.
Quote:
Classe_Narwhal_CamoTri
The Narwahl is an American boat from SH4.
Quote:
Chart Colour Scheme 2
The color scheme does not look right for this mod map 2.

I would suggest using Mod mep files if you are going shuffle a number of your mods around as this is a very quick way of doing it.
You can find how to do it in my tutorials.
Peter
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Old 03-11-17, 04:04 PM   #28
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Surprisingly if you lock on the ship with a ready torpedo, just before you fire, unlock it, then fire, this works fine..
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Old 03-11-17, 05:05 PM   #29
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Hi Kessner
It is not surprisingly as you say, because Auto TDC automatically adjust the gyro angles which is why you will get a hit.
This is not Sid's problem as Auto TDC has already been explained to him.
He has a game corruption that needs to be sorted.
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Old 03-12-17, 04:28 AM   #30
Captain Deckwash
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Default missmash

Hi ya Guys! BERBSTER.. thanks here mate for your diagnosis. You mention that I have a SH4 mod amongst my selection. This is hardly surprising, as many, many SH4 modder's do not identify which game their mod is mad for! This mod will be one of them. I can take it out.

In as far as clashing is concerned, the mod enabler lets one know if there is a conflict and I do NOT install the mod if I see a clash coming! So I do not understand the clashes???

I will change where I am going wrong guys in as much as I can ..if you will bear with me.
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