SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-18-16, 04:17 PM | #211 |
Ace of the Deep
Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
|
That looks nice ! I would be curious to see how do Hambourg and Lübeck look like in the game !
|
01-18-16, 04:45 PM | #212 | |
Electrician's Mate
Join Date: Jan 2012
Location: Leningrad
Posts: 138
Downloads: 78
Uploads: 0
|
Quote:
Currently there are no ships, the museum is not yet ready. Sorry, the harbor so big that does not fit into a single picture Lubeck: Hamburg: |
|
01-18-16, 09:57 PM | #213 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
Uploads: 0
|
You need to make friends with HanSolo78! He is a great architect . We want to travel in this Life.
|
01-19-16, 12:23 PM | #214 |
Electrician's Mate
Join Date: Jan 2012
Location: Leningrad
Posts: 138
Downloads: 78
Uploads: 0
|
I'm afraid that while I finish my harbors, HanSolo has already released WAC 6.0 And if we talk about any joint work, the problem here is that the location of the harbor always affects on the location of the ships, so that TerrainData with the Locations that I create can be used only for new megamod. But I would be grateful if anyone of the great modders would help me to create the most complete museum of ships and aircraft, as I'm not very knowledgeable. Sometimes, when I add a new unit, I get CTD. I know how to use the Silent 3ditor, but I don't know what to do that was not CTD. I can remap ID, but no more... That's where I really need help.
|
01-19-16, 01:54 PM | #215 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
Uploads: 0
|
SHValidator...
|
01-19-16, 02:10 PM | #216 |
Electrician's Mate
Join Date: Jan 2012
Location: Leningrad
Posts: 138
Downloads: 78
Uploads: 0
|
Oh, no, this program there will not be enough... It doesn't show when checking the reason that after the addition of a single ship we have CTD when meet other ship, and in the museum too. The error usually occurs due to the fact that one unit was made from another. I dare say that this is due to the ID-numbers and some nuances of 3D-models.
|
01-24-16, 12:41 PM | #217 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
great work! hansolo78 should implement this in WAC5! The layout of hamburg is not that correct, but i think it was hard enough doing it this way i love the high amount of buildings. its a city. well done! ...and are these littel farm houses my mod "Bauernhaus" there in the foreground?
__________________
|
01-24-16, 05:47 PM | #218 | |
Electrician's Mate
Join Date: Jan 2012
Location: Leningrad
Posts: 138
Downloads: 78
Uploads: 0
|
Quote:
If we talk about Hamburg, here I have tried to get as close to the original as I was allowed to existing files. In Hamburg, a lot of narrow channels (I was personally in this city ten years ago), but I made them wider, otherwise the work would take too much time. As for the WAC 5.0 or any other mod, I have already said that better use of my achievements for the new megamod, otherwise you'll have to move a lot of ships in the ports, this is a very large and long work... Especially while I completed yet all ports of the world, will take a very long time, I think that should not wait. Yes, I have used and your mod too, if I ever finish my own megamod, I'll give you credits, if you don't mind! I use almost all of the files from all known megamods, but I am in any case don't claim authorship, and all the necessary credits will be sent! I think that only by uniting all of the best files, we can achieve great results I also apologize for my English, I use Google translator |
|
01-24-16, 06:17 PM | #219 |
Electrician's Mate
Join Date: Jan 2012
Location: Leningrad
Posts: 138
Downloads: 78
Uploads: 0
|
|
06-07-17, 10:50 AM | #220 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
|
11-29-20, 01:51 PM | #221 |
Machinist's Mate
Join Date: Jun 2011
Location: N 50 4 E 14 25
Posts: 127
Downloads: 266
Uploads: 0
|
Is there some manual how this terrain extractor works and how to modify terrain? I can't find any...
EDIT: Ah, perfect, on of the Radiator's link for terrain extractor with doc included is working! THX |
|
|