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Old 03-01-10, 11:28 AM   #1
Conrad von Kaiser
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Default Some basic U-Boat missions questions

First off, hello everyone.

Been playing Silent Hunter since the very 1st one and a little bit of Enigma Rising tide thrown in for good measure. Just recently found out about Silent Hunter 5 coming out and learned about the u-boat missions add on so went and bought that as well.

I love the U-boat campaigns, Silent Hunter 3 was by far my favorite installment (Even if I can't get it to work on my vista 64bit system )

Anyhow, been playing the new u-boat campaign and a few things have cropped up that I hope you all can help me with

1: Torpedo Data Computer. Is there anyway to access the torpedo settings while still looking through the attack periscope? I tend to set my torpedoes to run deep with the magnetic detonation. On the bigger capital ships I also like to run a 0 or 1 degree spread salvo for multiple impacts in a short amount of time.

In silent hunter 4 I used to be able to access all this data right at the attack periscope, I've not yet been able to figure out how to do it on the u-boat campaigns though. Instead I've been ID'ing my target, switching to the attack map, setting the depth and speed, then back to the Periscope to fire. I know I can fire from the attack map but it just doesn't feel right doing it that way lo. Little complaint but during certain high stress situations the extra clicking makes it feel all the more stressful lol.

2: Officer Skills. Where did this come from and is it worth it? Don't get me wrong I like the idea of it but somehow it seems a little... Off to me. Better crew regen and lower fatigue on some officers? Not sure how I feel about that yet. So far I've been ignoring it and using the regular crew assigned to me and my ship, but sometimes I wonder if I'm hindering myself by not taking advantage of the skills.

3: Torpedoes and ship damage. Is there a list or something of how much damage each one does or the suggested torpedo for each type of ship? I've been testing out the various ones that are offered. Seems the standard steam powered ones sink a ship much faster then the others.

Last night I tried out the acoustic homing torpedo that works on both escorts and merchants. Tribal Destroyer chasing me after I sank the Fleet carrier. Dang thing took 3 torpedoes to the side to sink when I usually sink them with one of the Steam powered ones. Tried the wakeless torpedo on a lone Liberty Cargo ship and it took all 4 of them and only listed to the side on me lol. Waited with time compression on for awhile as it chugged along before finally I said heck with it and finished it off with my deck gun.

4: Finally, torpedo targeting boxes. I haven't played enough to test it out but I remember back in Silent Hunter III, with a skilled torpedo man and at a close enough range targeting boxes would appear on the ship in the recognition manual. You could aim for the keel, the fuel tanks or the engine room etc, etc. It was a nice little feature that I used quite a bit. Does that make a return in the u-boat add on or is that something that's been scrapped in this? (Hopefully it makes a return in SH V)

Apologies for the list of questions, I did try the forum search feature but I fear my Search-Fu is weak

Thanks in advance everyone and any help is appreciated

Conrad

Edit:
One last thing (I know stop me now) Is there anyway to get my crew to sound a bit more... Germanic? I guess is the right word? lol

Last edited by Conrad von Kaiser; 03-01-10 at 12:07 PM.
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Old 03-01-10, 01:36 PM   #2
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I've played it quite a bit, and I've never even thought of any of your questions, so obviously I don't have any answers.

Well, except for the last one. There is at least one mod that puts SH3-style German voices into SH4.

If you want "that" experience, try the Das Boot Sound Mod.
http://www.subsim.com/radioroom/down...o=file&id=1083

And don't forget the new 'fixes' patch:
http://www.subsim.com/radioroom/down...o=file&id=1529
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Old 03-01-10, 01:57 PM   #3
Conrad von Kaiser
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Much appreciated Steve. Definitely going to give that a go when I get home from work. Dunno it's just kind of... Jarring to me to be diving or surfacing and have Joe "applepie" Johnnson talking lol.

And will definitely d/l the fix patch. Nearly jumped out of my seat the first time I was in silent running and those guys yelled out orders lol
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Old 03-01-10, 07:03 PM   #4
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Quote:
Originally Posted by Conrad von Kaiser View Post
First off, hello everyone.

Been playing Silent Hunter since the very 1st one and a little bit of Enigma Rising tide thrown in for good measure. Just recently found out about Silent Hunter 5 coming out and learned about the u-boat missions add on so went and bought that as well.

I love the U-boat campaigns, Silent Hunter 3 was by far my favorite installment (Even if I can't get it to work on my vista 64bit system )

Anyhow, been playing the new u-boat campaign and a few things have cropped up that I hope you all can help me with

1: Torpedo Data Computer. Is there anyway to access the torpedo settings while still looking through the attack periscope? I tend to set my torpedoes to run deep with the magnetic detonation. On the bigger capital ships I also like to run a 0 or 1 degree spread salvo for multiple impacts in a short amount of time.
In silent hunter 4 I used to be able to access all this data right at the attack periscope, I've not yet been able to figure out how to do it on the u-boat campaigns though. Instead I've been ID'ing my target, switching to the attack map, setting the depth and speed, then back to the Periscope to fire. I know I can fire from the attack map but it just doesn't feel right doing it that way lo. Little complaint but during certain high stress situations the extra clicking makes it feel all the more stressful lol.

-the idea is that the data computer is manned by one of your officers so to be able to do it yourself you have to switch stations.

2: Officer Skills. Where did this come from and is it worth it? Don't get me wrong I like the idea of it but somehow it seems a little... Off to me. Better crew regen and lower fatigue on some officers? Not sure how I feel about that yet. So far I've been ignoring it and using the regular crew assigned to me and my ship, but sometimes I wonder if I'm hindering myself by not taking advantage of the skills.

when you add a officer with a certain skill to a comparment the crew there will perform better.to see the diference look at the green bar above a compartment without an officer and then add one to see the difference.
that's at least some answers...
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Old 03-01-10, 08:43 PM   #5
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Quote:
Originally Posted by Conrad von Kaiser View Post
Much appreciated Steve. Definitely going to give that a go when I get home from work. Dunno it's just kind of... Jarring to me to be diving or surfacing and have Joe "applepie" Johnnson talking lol.

And will definitely d/l the fix patch. Nearly jumped out of my seat the first time I was in silent running and those guys yelled out orders lol
Oh, don't worry. That won't happen with DBSM.

Just don't touch the 'C' key.



Oh, I forgot to ask: Are you using Operation Monsun? It's the best thing going for u-boats. Well, it's the only thing going, but it's still very good. Great, in fact.
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Old 03-01-10, 09:31 PM   #6
Conrad von Kaiser
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Belgian: Appreciated, makes sense about the TDC when I think of it that way... Still miss being able to change it from the periscope but I'll adapt... Well until tomorrow when I pick up SHV lol. Regarding the officers I more meant the Special skills some of the officers had. For instance, today there was an officer who popped up that had a passive skill that upped the chances of getting reported contacts from friendly ships. Another officer lowered the chance of the crew getting hurt and lowered the fatigue levels.

Just don't know how I feel about that, kind of feels like out of place in this game to me. Maybe when I save up renown for officers instead of upgrading my boat I'll hire one in and change my tune lol.

Steve: I've read a bit about it but am somewhat hesitant to try it out. You see, I don't exactly run full realism so some of the patches geared toward it kind of put me off lol. Plus I'm actually having a halfway decent career for once so don't want to run the chance of corrupting any of my save files.

Perhaps I'll give it a shot when I don't quite dodge that depth charge properly.

Appreciate the help and advice everyone
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