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Old 01-20-10, 04:33 PM   #166
SgtSabre
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Any progress on the sonar station and radar super-lag issues?
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Old 01-20-10, 05:10 PM   #167
Wilcke
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Quote:
Originally Posted by Hydra View Post
You very well might be right, but why would the mods affect only certain ships at certain times? I have been playing with no problems for awhile. Sank four ships on last patrol. Its strange how this seems to be so random.
Random is a problem does this happen also if you are just running RFB 2.0 alone with no other mods?
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Old 01-20-10, 07:51 PM   #168
LukeFF
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Quote:
Originally Posted by Hydra View Post
My mods:
RFB_2.0
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
Map Colour Original with terrain
TGT DIALS TO PK FIX - RFB
TMOPlot1.0
EAX_sound_sim_RFB152_without_Websters_Maneuver_Son arFix
SAP v0.5 Stock-RFB-RSRDC
strategic_map_symbols
SH4 Tool Tips Mods R1 Big
RFB2_different_smoke
3000 Yard Porpoise Class Bearing Tool
MyMenu
My guess at this point would be that the zones.cfg file has been overwritten by another mod. That file is the heart of the sinking mechanics model RFB employs.
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Old 01-21-10, 10:03 AM   #169
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Thanks Wilcke, you were right. I had saved the patrol with the target ship several hundred yards in front of me. i removed the EAX sound mod, went back to the game, and the ship was still there. I removed the RFB2 different smoke mod, went back, and the ship was no longer there - just debris and a life boat. I have not done any further patrolling yet to see if this solves the problem. Hope to do so soon.
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Old 01-21-10, 12:21 PM   #170
Wilcke
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Quote:
Originally Posted by Hydra View Post
Thanks Wilcke, you were right. I had saved the patrol with the target ship several hundred yards in front of me. i removed the EAX sound mod, went back to the game, and the ship was still there. I removed the RFB2 different smoke mod, went back, and the ship was no longer there - just debris and a life boat. I have not done any further patrolling yet to see if this solves the problem. Hope to do so soon.
Good news! Happy Hunting!
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Old 01-21-10, 03:42 PM   #171
vickers03
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@Hydra
i see you have SAP 0.5 running, but not RFB2_different_smoke_SAP05 ??
btw, there is a new EAX RFB2 available.
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Old 01-21-10, 03:58 PM   #172
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Sorry if this is obvious and/or not applicable... Its been a while since I played SH4.

I recal one of the major mods (RFB or TMO) had an issue with auto targetting already hit ships (ships that were dead in the water or slowed due to damage). The TDC wouldnt update the speed of the ship and thus there was no way to give it the coup de grace unless you were using manual targetting.

Was this RFB and if so has this been addressed in 2.0? Sorry to say I dont have the patience or time to mess around with manual targetting all the time. I do it once in a while but lately my playing time has been severely reduced and so I would just like to get out and shoot, arcade style... LOL.

Anyway just wanted to check if this was ever fixed/changed?

Thanks, looking forward to the new version regardless of the answer.

Last edited by Piggy; 01-21-10 at 07:08 PM.
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Old 01-21-10, 05:31 PM   #173
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Thanks vickers03, I sometimes have a hard time keeping the mod variations straight!
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Old 01-22-10, 04:44 AM   #174
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Default quick question

hello and thanks for rfb 2.0!

curiosity answered my question. yes,you can activate 2.0 in port save after you disable 1.52.

the crew management/hardware sections gets a little screwy in the translation,but everything else appears fine.

what about this hydrophone mod: http://www.subsim.com/radioroom//dow...o=file&id=1470

is this safe to use w/ 2.0 & the 2.0 contacts patch?

edit= wow i have no patience. it appears to work just fine with rfb 2.0. just extract one or the other hyro marker mod like it says in the thread/readme. thanks sergei. very handy.
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Old 01-22-10, 12:28 PM   #175
Wilcke
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Quote:
Originally Posted by vickers03 View Post
@Hydra
i see you have SAP 0.5 running, but not RFB2_different_smoke_SAP05 ??
btw, there is a new EAX RFB2 available.
Is the new EAX working for you. The first one would always CTD my SH4 RFB or TMO install. Never did look into why it was doing that just do not have the time to tweak just load and go on patrol.
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Old 01-22-10, 01:17 PM   #176
vickers03
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Quote:
Originally Posted by Wilcke
Is the new EAX working for you. The first one would always CTD my SH4 RFB or TMO install. Never did look into why it was doing that just do not have the time to tweak just load and go on patrol.
could i take a look at your mod list?
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Old 01-22-10, 03:46 PM   #177
Wilcke
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Quote:
Originally Posted by vickers03 View Post
could i take a look at your mod list?
When I tried the first version it was over

RFB Beta and that was it.

Also the same deal with TMO it was just the Beta.

As I was testing I was not even running RSRDC. Not a big deal, I will try the new one and see what it does.

I run independant installs and no mod soup. Just RFB 2.0 and RSRDC. Same thing for TMO 1.9 no RSRDC.

Thanks!
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Old 01-22-10, 04:37 PM   #178
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It's there a mod similar to RFB for SH3 ?
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Old 01-23-10, 01:27 AM   #179
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here's the link for silent hunter 3 "mega mods":

http://www.subsim.com/radioroom/down...p?do=cat&id=29
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Old 01-24-10, 11:28 AM   #180
MH
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THX FOR THE GREAT MOD.
I just did my first patrol in RF2 and had a problem with some kind of strange haze(purple haze?).I could not lock on ships till almost running them over.
Could spot their shadow from about 800 meter and lock on them from about 400-300.Destroyer passed me by 100 meters and did not see my boat (deck awash)
Weather report said it was clear and good visibility-no clouds rain and big moon.
It was first mission at the beginning of the war- north of Luzon.
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