SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-10-14, 03:44 PM   #1
igorlikespike
Helmsman
 
Join Date: May 2011
Location: Slovenia
Posts: 101
Downloads: 139
Uploads: 1
Default Help required with Merchant fleet mod sound

Hi all,
I would be very grateful if you help me solve a problem. I have installed MFM lite mod and new merchant ships work fine with GWX Gold - but the problem is that whenever I get close to these "new" merchants to have a listen with hydorophones I get sinking sounds instead of common propeller sounds with the stock GWX merchants, when the new merchant is not torpedoed. I have tried opening the .sim file in the data/sea folder since I presume the sound files for a particular ship type are written here but I cannot open it properly with the notepad.
Any helping advice is wholehartedly welcome!
igorlikespike is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:47 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.