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Old 10-02-08, 05:32 PM   #106
Task Force
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Quote:
Originally Posted by Sailor Steve
Because you're not part of the 'in' crowd. I've placed my order.:p
no you havent, your pullin my chain.:rotfl:
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Old 10-02-08, 06:36 PM   #107
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Quote:
Originally Posted by Task Force
Quote:
Originally Posted by Sailor Steve
Because you're not part of the 'in' crowd. I've placed my order.:p
no you havent, your pullin my chain.:rotfl:
Has to be, Steve is still struggeling with SH4
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Old 10-02-08, 07:28 PM   #108
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Quote:
Originally Posted by Task Force
Quote:
Originally Posted by Sailor Steve
Because you're not part of the 'in' crowd. I've placed my order.:p
no you havent, your pullin my chain.:rotfl:
Only because you leave it lying around where I can see it.:p

Quote:
Originally Posted by SteamWake
Has to be, Steve is still struggeling with SH4
No I'm not.




I gave up a long time ago.:rotfl:




And just because I can't play something doesn't mean I haven't ordered it.




Now the fact that I can't even afford to buy SH4 Gold at Wal-Mart might indicate a little fable-weaving...
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Old 10-02-08, 08:35 PM   #109
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Not sure if this has been pointed out, but ubisoft does love to stick the "tom clancy" name on everything military related. Wouldn't be a huge shock to me if they did the same with SH, at least in regards to a fictional cold-war.
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Old 10-02-08, 09:24 PM   #110
THE_MASK
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Hi guys and gals , havnt posted for a while . How are we all . My pick for SH5 would be a WW1 subsim .
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Old 10-02-08, 10:38 PM   #111
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I'll take whatever they throw at me as long as it is not a ww1 sim.

My hopes are for a fully dynamic sub sim featuring up to five nation from 1939-1968. Well one can hope right?
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Old 10-02-08, 11:10 PM   #112
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I want WW1!!!
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Old 10-03-08, 12:03 AM   #113
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Does anyone actually know anything??

Concerning theatre, early cold war would be my favourite. I' actually like to see any kind of cold war game, but imo it's too early for another UBoat sim, WW1 would be fine but unlikely.
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Old 10-03-08, 03:58 AM   #114
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Quote:
Originally Posted by GlobalExplorer
Does anyone actually know anything??
Yes
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Old 10-03-08, 04:07 AM   #115
sergbuto
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Quote:
Originally Posted by elanaiba
Quote:
Originally Posted by GlobalExplorer
Does anyone actually know anything??
Yes
Good one.
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Old 10-03-08, 05:39 AM   #116
Adriatico
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elanaiba,... plina cutie poştală !?
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Old 10-03-08, 06:33 AM   #117
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Quote:
Originally Posted by Sailor Steve
Now the fact that I can't even afford to buy SH4 Gold at Wal-Mart might indicate a little fable-weaving...
Did you serve in the U.S. Armed forces Steve? And you can't afford a copy of SH4 or a computer to run it on? Jeez, I'll buy you a freakin' computer!
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Old 10-03-08, 08:04 AM   #118
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Mikhayl and Dan I love it when you crash the party and spike the punch!


My spies tell me that SH5 will be written in DOS 3.3 for the Apple ][+ and will need to be run in an emulator for the PC. The funky Apple ][ color graphics in stunning six color 280x160 resolution with four lines of text underneath and the innovative use of the PC's built in speaker instead of cumbersome sound card generated sound will revolutionize gameplay and increase player immersion to unimaginable levels >9000. This wil be very, very big!
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Old 10-03-08, 09:58 AM   #119
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"I know noth-ing!"
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Old 10-03-08, 10:44 AM   #120
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Quote:
Originally Posted by Syxx_Killer
I'm not talking about a fictional campaign with WWII equipment. I'm talking about one for Cold War era equipment like SSKs and SSNs. The main theme I see with posts opposing this kind of sim is that there is nothing historically to base it on. My counterpoint to that is that if the campaign is well thought out it would most certainly work. No one raises the issue with Sonalysts games or modern flight sim games. Every modern flight sim I have ever seen has a fictional campaign. Heck, NovaLogic's F-22 Lightning 3 even featured the B-61 Tactical Thermonuclear bomb!
Maybe my imagination just falls short on this one, but I don't get the appeal of the Cold War era subsim.

Sonarman picks up a contact, targeting computer develops a track, you select a track to engage and push the fire button. Weapon moves over to the predicted intercept and activates its seeker. Heck, if the target detects the launch, the weapon can still be updated with new information, changing its course enroute. Oh, and your cruise missiles just get blasted by gatling guns or high-speed missile systems.

Everything is automated. At least SH, so far, has been a challenge to play. And a throwback to WWI would mean your only option is making Dick o'Kanes (no gyros to have your torpedoes turn unto a certain track).

I don't get it.

* not that I didn't enjoy Dangerous Waters, but the scale is far smaller. Just a particular sea where all the action takes place, instead of an entire ocean to roam.
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