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Old 10-31-05, 06:34 AM   #1
Soulchaser
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Default LUFTWOLF, AMIZUR!!

Kapitain and me had a bunch om missions going with LWAMI 2.02, mostly played in multistation. there where a few things that need to be looked into and fixed.

1st: the UUV is shown as trawler in the sonar filter, this is because of its sonar profile wich seems to have changed?

2nd: adcap goes running straight forward after beeing fooled by a countermeasure, it is not trying to regain a target, it just keeps running the same direction like a WWII torpedo.

3rd: there are some massive problems in multistation wich the (DEACTIVATED!) autosonarman, he is assigning bearinglines all the time at a certain point makeing the navscreen unusable as it will go down to 1fps or even less, last time this happend i estimated about 400 bearing lines on navmap, all belonging to active sonar. in a later game we changed roles and kapitain was doing sonarwork, same happened to him but it was passive contacts that time.(probably a TMA problem tho, i dont know. tma was the only thing on auto for some time.)

4rd: there seems to be a problem in a bat file or something, most of the time databases are differrent even tho all players have 2.02 installed, this needs to be fixes really quick
i for example installes 2.02, everything worked fine. then i reveted to 1.01, everything fine. reinstalled 2.02 and got database errors and at least the baffles where NOT the 2.02 ones.

hope the information is enough, if you need something specific, let me know.

Soul
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Old 10-31-05, 06:45 AM   #2
darksythe
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Default Re: LUFTWOLF, AMIZUR!!

Quote:
Originally Posted by Soulchaser
Kapitain and me had a bunch om missions going with LWAMI 2.02, mostly played in multistation. there where a few things that need to be looked into and fixed.

3rd: there are some massive problems in multistation wich the (DEACTIVATED!) autosonarman, he is assigning bearinglines all the time at a certain point makeing the navscreen unusable as it will go down to 1fps or even less, last time this happend i estimated about 400 bearing lines on navmap, all belonging to active sonar. in a later game we changed roles and kapitain was doing sonarwork, same happened to him but it was passive contacts that time.(probably a TMA problem tho, i dont know. tma was the only thing on auto for some time.)

Soul
See my post in reply to Kapitian in the DW section.

I have no answer for the others except for # 4

Kapitain runs a mod which converts the UI into russian this is more than likely the problemyou are experiencing. (If it is only a prob with Kapitain.)
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Old 10-31-05, 06:50 AM   #3
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kapitain is no longer running this russian mod.
also the 4th problem is happening on my machine and has to do with the procedute the mod is applied (or even not applied).

as well i do play multiplayer and multistation since the very beginning and i can assure you that i never had this beringline problem before.


this is NOT blaming or flaming the modders btw, its pointing out problems.


Soul
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Old 10-31-05, 06:51 AM   #4
Molon Labe
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The UUV---->trawler issue happened when I was hosting. This was when I was getting database errors for all but one person who connected to the game.

There were similar problems in another game....skimmers with Mirage radars, and MH-60 dropped a minisub....

I believe all these problems were related to database issues; the .bat left something from the 2.01 mod over and it messed with things. I believe this issue is resolved.


The torpedo problem occurs in stock DW as well. Torps just act goofy sometimes. At least with a wireguided weapon, you can resteer!
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Old 10-31-05, 06:52 AM   #5
darksythe
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Ok and this is not me repeating myself....

i have had the same bearing line problem

In STOCK DW
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Old 10-31-05, 06:54 AM   #6
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molon, we had exactly the same thing happening again yesterday, so its not really "resolved". but it might as well be based on the database problem, yes.
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Old 10-31-05, 07:07 AM   #7
Molon Labe
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Quote:
Originally Posted by Soulchaser
molon, we had exactly the same thing happening again yesterday, so its not really "resolved". but it might as well be based on the database problem, yes.
I meant my database problem is resolved. Were you getting database error messages in the game where it happened again?

If database problems are persisting in the community, I think LW/Ami needs to double-check the .bat file to make sure it is overwriting/deleting the old files...although this looks more like something that goes wrong at the unzipping part of installation...I'm not sure...
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Old 10-31-05, 07:11 AM   #8
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as far as i tested it it always resutled in the same outcome: the 2.02 isnt fully installed if you use the bat files only. Only if i completly reinstalled the 2.02 mod i got the correct baffles and stuff, so there is a problem in the bat files i assume.
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Old 10-31-05, 07:48 AM   #9
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As for problem No. 3 this is a known and posted (I hope) bug. I had this problem happen to me before too, when you play a sub (in my case a 688) on MultiStation you end up with lots of LOB on the NAVmap, even with AC disabled. I havent heard much of that lately, and havent experienced it myself - but the latter might simply be due to the fact that I dont play much on Subs, much less MultiStation.
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Old 10-31-05, 08:03 AM   #10
Soulchaser
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roger that OS, might be a DW issue then.



to LW/AMI

kapitain and me did both uninstall DW completly, installed it again, patched it to 1.01, applies SvsS hotfix, then installed lwami 2.02 and we still get different databases. this is bogus.
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Old 10-31-05, 09:20 AM   #11
LuftWolf
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Quote:
1st: the UUV is shown as trawler in the sonar filter, this is because of its sonar profile wich seems to have changed?
We haven't changed anything on that.

Quote:
2nd: adcap goes running straight forward after beeing fooled by a countermeasure, it is not trying to regain a target, it just keeps running the same direction like a WWII torpedo.
Spoofed torpedoes will sometimes act dumb for a time, trying to reset after a terminal homing resulting in a non-detonation on the CM. They will usually return to homing before the end of their run.

Quote:
3rd: there are some massive problems in multistation wich the (DEACTIVATED!) autosonarman, he is assigning bearinglines all the time at a certain point makeing the navscreen unusable as it will go down to 1fps or even less, last time this happend i estimated about 400 bearing lines on navmap, all belonging to active sonar. in a later game we changed roles and kapitain was doing sonarwork, same happened to him but it was passive contacts that time.(probably a TMA problem tho, i dont know. tma was the only thing on auto for some time.)
Ok, so we've resolved this happens with stock DW as well, it's an interface issue, outside the parameters of anything we've changed.

Quote:
4rd: there seems to be a problem in a bat file or something, most of the time databases are differrent even tho all players have 2.02 installed, this needs to be fixes really quick
i for example installes 2.02, everything worked fine. then i reveted to 1.01, everything fine. reinstalled 2.02 and got database errors and at least the baffles where NOT the 2.02 ones.
Can you give me some more details on this? I have tested this with Molon. I have also tested the install procedure, as has Amizaur.

In terms of the .bat files, this is what the install bat contains.

Quote:
copy database.LwAmiMod\*.* Database\
copy doctrine.LwAmiMod\*.* Doctrine\
It's simply a command to copy everything in one folder to another folder. So there is no room for error.

I would check to be sure that your files aren't being marked "read-only". That's the only thing I can say.

I should also note, that between language or regional versions of the game, I often get database errors in stock DW.

Not that this matters, but when two people are having problems related to connections specifically between their computers, and haven't been able to reproduce this with every player, just between two people, if you could make that clear when you make a bug report and not just generally say "you're mod is broken." We DO test what we release. I am happy to help you work through your particular problems, as I am familiar with the mechanics of the game and what we have changed, so I can help a lot with solving issues, but I wouldn't release something that simply didn't work.

My suspicion here is that there is something going on with your filestructure, like a file that got marked read only file here or there, and that the database problems are between the different versions of the game. I'm not sure what DW uses to check database versions, but like I said, I've gotten database returns with the stock game and persons using other language versions.
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Old 10-31-05, 09:32 AM   #12
LuftWolf
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I have sent another version to Bill that installs the mod directly to your folders, to limit any problems on installation for those who are having them.
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Old 10-31-05, 09:46 AM   #13
Soulchaser
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oook.

as for the database errors, we bot reverted to stock dw and get no errors so i think in tont have anything to do wich language stuff.

as for file-rights, i will check them.

it was NOT my intetion to blame your nice mod for everything that is going wrong, im sorry if it appeared like that.
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Old 10-31-05, 09:50 AM   #14
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No, I didn't think that.

Don't worry about it, bugs are a part of life.

I'm going out for a while.

Let me know if anything else happens, try to be as specific as possible about the circumstances and with whom it occurs.
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Old 10-31-05, 09:51 AM   #15
Soulchaser
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just checked files, they are ok.
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