SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-19-11, 10:35 PM   #616
kryton
Seaman
 
Join Date: Apr 2010
Posts: 36
Downloads: 1
Uploads: 0
Default Link broken

Hiya's

been trying to find a working link for this and can not does some one have this file they can post a link to???
__________________
Def for Cheating for SH3
Cheating = Giving all ships 1HP so all you have to do to any Ship is hit them with your Flak gun
====================
KILLEM ALL LET GOD SORTEM OUT!!!
kryton is offline   Reply With Quote
Old 02-20-11, 06:26 AM   #617
Plissken_04
Seasoned Skipper
 
Join Date: Mar 2007
Location: Germany
Posts: 664
Downloads: 522
Uploads: 0


Default

Quote:
Originally Posted by kryton View Post
Hiya's

been trying to find a working link for this and can not does some one have this file they can post a link to???


ftp://hartmuthaas.no-ip.org/Volume_1...IAMBECOMELIFE/


Username & Password in my Signature!!!


So Long

Maik
Plissken_04 is offline   Reply With Quote
Old 02-22-11, 06:28 AM   #618
redsocialist
Chief
 
Join Date: Jan 2011
Posts: 328
Downloads: 451
Uploads: 0
Default

Is an updated recongintion manule included for this mod???/ Is version4.1 beta taken out the CTD's and compatible with GWX?. If theres no recongintion manule wats the point of adding all the shiops.
__________________
------------------------------------------------------

To die for the people is weighter than Mount Tai
But to work for the fascists, and die for the exploiters and oppressors is lighter than a feather -Mao Zedong
redsocialist is offline   Reply With Quote
Old 02-22-11, 08:22 AM   #619
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

It's my understanding that the only thing necessary to put new ships in the recog manual is the inclusion of file(s) used by the game to create a particular ship's page in it. You don't get a new manual when you add ships, the new ships are just added to the existing one. AFAIK the MFM includes the necessary files for all its ships. I've not encountered one that did not have a corresponding page in the manual when I checked.

The mod is compatible with GWX however a few of the ships in the full version may already be included in GWX3, or in some other mods that include additional ships (not sure which, but I know I already had a few of IABL's ships before I added MFM). I don't know that this is an issue except when it comes to making the recommended additions to the EnglishNames.cfg file, as you could end up with duplicate entries for ships that were already in your game. Since the additions have to be done manually anyway, it's easy enough to avoid duplicates just by carefully checking the file to see what needs to be added and what doesn't.

The most common cause of CTD with the MFM has nothing to do with the mod per se but is a result of the system resources required to load all the additional ships into the game, especially if you are already using other mods that are demanding in that respect. As a bare minimum, most folks recommend that you have applied the 4GB patch to the SH3.exe file and have enough RAM on board to take advantage of it. Obviously running 64-bit rather than 32-bit Windows also helps, but I don't know that it's required... for 32-bit you would most likely need the 4GB patch for the game plus the /3GB switch for Windows plus the adequate RAM on board to give the game enough to load with MFM enabled. Personally I was never able to use either the full or lite versions of the mod until I switched to 64-bit.
frau kaleun is offline   Reply With Quote
Old 02-22-11, 10:09 AM   #620
redsocialist
Chief
 
Join Date: Jan 2011
Posts: 328
Downloads: 451
Uploads: 0
Default

Yes its great! I'm very happy with it, now lets just see how many CTD's I get
__________________
------------------------------------------------------

To die for the people is weighter than Mount Tai
But to work for the fascists, and die for the exploiters and oppressors is lighter than a feather -Mao Zedong
redsocialist is offline   Reply With Quote
Old 02-22-11, 11:36 AM   #621
Gryffon300
Engineer
 
Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
Uploads: 0
OK, nobody breathe!

Have activated 4GB Patch & 3GB Switch, plus cleaned up my registery, with apparent good results. It let me do a 4th Patrol! In November! (Thanks again, R40, for the nice instructions.)

I had turned MFM back on and the system DIDN'T CTD!! Even added a few mods just to test it out (like life-rafts & debris; torpedo damage). Haven't tried to add VIIC skin or New Interiors yet, though I will experiment once I am confident of stability - I fully expect that last one to be a bridge too far....

Anyway, couple of interesting things to note - the maps on the Nav table are now multi-square pixillated and moire ridden, but still work as usual when clicked-on. Only an issue when roaming around in F2.

When trying to get the thing working , after a CTD, when getting back to the summary Carreer page (you know the one that lists your details and the mission, including all previously saved missions), it will oscillate back and forth between dates (I have random patrol start dates selected in Commander). One anomaly that appeared that I thought may cause a CTD, is that the Boat description type keeps changing consistently from VIIB to VIIC and back again, depending on the patrol date. Thought the 'VIIC' may cause a conflict with my actual VIIB, but appeared not to as the 'office' still showed my VIIB, even when the VIIC showed on the previous screen.

Downed a Modern Tanker in AM99 - SS Nimba, 11071 Tons. Cargo - SCRAP METAL!!?? Might need to see about cargo manifest, or mis-labelling of vessel. Suggestions?

Anyway, just bagged a couple of Auxillary cruisers - so, gotta go kill some more stuff that didn't like me doing that!
Gryffon300 is offline   Reply With Quote
Old 02-22-11, 01:59 PM   #622
Gryffon300
Engineer
 
Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
Uploads: 0
Default MO1X lost?

I have a query about some (apparently) duplicated files in SH3 - don't know if this is the right place for this enquiry - please flick me if it isn't..

SH3/data/Sea contains an MO1X folder, with 17 files in it, including 4 tga files (1,025 kb, 3 modified 03/04/2010, 1 modified 06/06/2010).

Further down the ONLY folder with a '+' sign next to it, M18X, contains a subfolder 'New Folder', with apparent duplicates of the aforementioned M01X tga files (except all modified 03/04/2010).

Can/should this entire subfolder be deleted?
Gryffon300 is offline   Reply With Quote
Old 02-22-11, 02:59 PM   #623
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Quote:
Originally Posted by frau kaleun View Post
As a bare minimum, most folks recommend that you have applied the 4GB patch to the SH3.exe file and have enough RAM on board to take advantage of it. Obviously running 64-bit rather than 32-bit Windows also helps, but I don't know that it's required... for 32-bit you would most likely need the 4GB patch for the game plus the /3GB switch for Windows plus the adequate RAM on board to give the game enough to load with MFM enabled. Personally I was never able to use either the full or lite versions of the mod until I switched to 64-bit.
Likewise after months of trying everything to get both the full and lite versions working, it took a switch to 64bit to get it working .
reaper7 is offline   Reply With Quote
Old 02-22-11, 06:51 PM   #624
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,585
Downloads: 297
Uploads: 0


Default

Quote:
Originally Posted by Gryffon300 View Post
I have a query about some (apparently) duplicated files in SH3 - don't know if this is the right place for this enquiry - please flick me if it isn't..

SH3/data/Sea contains an MO1X folder, with 17 files in it, including 4 tga files (1,025 kb, 3 modified 03/04/2010, 1 modified 06/06/2010).

Further down the ONLY folder with a '+' sign next to it, M18X, contains a subfolder 'New Folder', with apparent duplicates of the aforementioned M01X tga files (except all modified 03/04/2010).

Can/should this entire subfolder be deleted?
Yes; it can be deleted.
iambecomelife is offline   Reply With Quote
Old 02-23-11, 11:12 AM   #625
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

Quote:
contains a subfolder 'New Folder'
Be VERY careful that you haven't been infected by the New Folder virus; I'm not saying that it was in MFM donwload, but I know that it creates folders -in fact exe files so you click on them expecting to open a folder, but instead activate the virus-

Quote:
What is Newfolder.exe?

The real name of this virus is Iddono. This threat copies its file(s) to your hard disk. Its typical file name is Iddono. Then it creates new startup key with name Iddono and value newfolder.exe. You can also find it in your processes list with name newfolder.exe or Iddono. This virus is very difficult to eliminate manually, but you can find several possible methods of removal below.
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 02-23-11, 06:17 PM   #626
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,585
Downloads: 297
Uploads: 0


Default

Quote:
Originally Posted by Hitman View Post
Be VERY careful that you haven't been infected by the New Folder virus; I'm not saying that it was in MFM donwload, but I know that it creates folders -in fact exe files so you click on them expecting to open a folder, but instead activate the virus-
This was just a method for me to test skins on certain ships; unfortunately, I did not always remember to delete the unnecessary folders. However, there's no cause for alarm.
iambecomelife is offline   Reply With Quote
Old 02-24-11, 10:20 AM   #627
Gryffon300
Engineer
 
Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
Uploads: 0
"Modern Tankers"

Something definately screwy with the 'Modern Tankers'. As per my post #621, and the weird cargo for the SS Nimba, I have now had a similar incident - I detect a trend.

SH3 Commander lists the results from my last patrol which includes an 11699 ton Modern Tanker - which is correct - that is what I took out. However, both the name and cargo seem to be at odds. It is listed as the 'SS Alcoa Courier', which was much more likely to have been an Ore Carrier, and the cargo came up this time as "General Cargo" (Edit - wasn't Scrap Metal - that was the other one. Doh!)!! (which may have been a correct cargo for the Alcoa.)

Any way to fix the apparently broken directions in the Class List (?) or wherever?

(Thanks iabl, re New Folder)

Last edited by Gryffon300; 02-24-11 at 11:49 AM.
Gryffon300 is offline   Reply With Quote
Old 02-24-11, 11:04 AM   #628
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Gryffon300 View Post
Something definately screwy with the 'Modern Tankers'. As per my post #621, and the weird cargo for the SS Nimba, I have now had a similar incident - I detect a trend.

SH3 Commander lists the results from my last patrol which includes an 11699 ton Modern Tanker - which is correct - that is what I took out. However, both the name and cargo seem to be at odds. It is listed as the 'SS Alcoa Courier', which was much more likely to have been an Ore Carrier, and the cargo came up this time as "Scrap Metal"!! (which may have been a correct cargo for the Alcoa.)

Any way to fix the apparently broken directions in the Class List (?) or wherever?

(Thanks iabl, re New Folder)
What happened is that the tanker you sank is probably still tied to the Generic list, and Alcoa Courier is still on the Generic list. Someday both will change, but these things take time. Until I've completed every ship that sailed this will happen from time to time.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 02-24-11, 11:26 AM   #629
Herr-Berbunch
Kaiser Bill's batman
 
Herr-Berbunch's Avatar
 
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
Until I've completed every ship that sailed this will happen from time to time.
Slightly OT but do you know how many merchant vessels were around '39 - '45? Not trying to put you off, just interested - and if anyone knows, it'll be Steve.
__________________
Herr-Berbunch is offline   Reply With Quote
Old 02-24-11, 11:51 AM   #630
Gryffon300
Engineer
 
Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
Uploads: 0
Default

Ah, thanks SS - I thought it was a 'Modern Tanker' class issue - will happily ignore now.
Gryffon300 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:28 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.