SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 U-Boat Missions Add On
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-05-08, 11:13 AM   #136
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

Haha, oh honestly, don't worry. It's always like that with bug threads. In all actuality, despite providing a lot of the reports you see here, I can tell you that the game is maybe 98% good stuff. 1.5 only has a few rough spots that were introduced, but in terms of bugs-per-new-features introduced, it's probably the best new version of an SH game yet :p
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 03-05-08, 02:54 PM   #137
stabiz
Silent Hunter
 
Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
Default

Yeah, I have had 5 or 6 trouble free patrols with the grammophone filled up with soundtracks. The only annoying things are not bugs, but stock stuff that modders later made optional, like very fast clouds, very fast smoke, insane amounts of contact and planes, etc, etc. (I get that the two last ones are meant for the more casual players of todays shooter-generation)

I also like that fact that my uboat get access to the more excotic areas of Japan without getting shot to pieces.

Loving this addon!
__________________
stabiz is offline   Reply With Quote
Old 03-05-08, 03:09 PM   #138
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 27,343
Downloads: 90
Uploads: 0


Default

Quote:
I also like that fact that my uboat get access to the more excotic areas of Japan without getting shot to pieces.
Now that is cool. I did not think about that when I just took a quick peek a the uboats. I'm guessing someone with a very active imagination could make a great sim with the uboats in the PTO.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 03-05-08, 03:39 PM   #139
rebel5555
Mate
 
Join Date: Feb 2007
Location: Norfolk, VA
Posts: 55
Downloads: 16
Uploads: 0
Default

Quote:
IF CC's mod uses the menu_1024x768.ini file, things are gonna get mixed up.
It doesn't use menu_1024x768.ini. The only things I've replaced is Data\Textures\TNormal\tex\badges.dds, Data\Menu\Data\AwardsItems_1.dds, and
Data\Menu\Data\AwardsItems_2.dds. But even in the stock game (without any modding) the medals are still screwed up.
rebel5555 is offline   Reply With Quote
Old 03-05-08, 04:47 PM   #140
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Any previous medal fixes from 1.4 or earlier are no longer valid. Particuarlly if you plan on using the uboat game, as the KM crew ranks and such have been put into the same files as US navy ranks.
Ducimus is offline   Reply With Quote
Old 03-06-08, 11:10 AM   #141
Karbo
Sailor man
 
Join Date: Jan 2002
Posts: 49
Downloads: 75
Uploads: 0
Default Blue Screen Crash

I had SH4 running well on my computer. After I uninstalled and reinstalled patched to 1.4 put the new U-boat addon on, I get constant crashes. I have a 4600 + AMD Athlon 64X2 Dual core, 2 gigs memory, 8800 GTX with 169.25 drivers, Windows Vista 32 bit Home Premium. I would appreciate any help.

Thanks
Karbo
Karbo is offline   Reply With Quote
Old 03-06-08, 07:01 PM   #142
scrag
Medic
 
Join Date: Dec 2006
Location: Pearl Harbor, Hawaii
Posts: 161
Downloads: 6
Uploads: 0
Default My crew has no eyes.

NVidea Graphics 8800 GT no eyes on the sailors - particularly the deck watch. I also saw some flickering after punching a tanker with a torpedo - that happened once though.
__________________
scrag is offline   Reply With Quote
Old 03-06-08, 07:29 PM   #143
Paajtor
The Old Man
 
Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,545
Downloads: 64
Uploads: 1
Default

I found out, that many fps-issues can be solved, by simply pausing the game, the hit Alt+Tab, stay at desktop for a few secs, and then maximize SH4 again....issue solved.
I also managed to fix the "missing eyes" thing this way.
__________________



Paajtor is offline   Reply With Quote
Old 03-07-08, 01:34 AM   #144
Raptor22ADF
Watch
 
Join Date: Jul 2007
Location: Near Loch Mich
Posts: 26
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by scrag
NVidea Graphics 8800 GT no eyes on the sailors - particularly the deck watch. I also saw some flickering after punching a tanker with a torpedo - that happened once though.
nVidia 7600gs and same problem.
__________________

Ensign, why is every third ping a knocking noise?
Raptor22ADF is offline   Reply With Quote
Old 03-07-08, 11:24 AM   #145
basilio
Machinist's Mate
 
Join Date: Apr 2004
Location: Italy
Posts: 124
Downloads: 15
Uploads: 0
Default

NOOOOO!!!!!
I'm experiencing the same missing-eyes-from-the-crew problem too!!!
Today I just decided to download and install the latest drivers (8.3) for my ATI x1950 PRO AGP, as I was still using the old 7.6 drivers.
Never had this problem before.
Will try to go back to 7.6........
basilio is offline   Reply With Quote
Old 03-07-08, 04:39 PM   #146
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by swdw
These lines are missing from all Fleet Boats. Checked the 1.4 versions and the lines are not in there, so it's a new parameter for 1.5

Too bad LukeFF seems to be off line now- he has a lot of info on the correct numbers for each boat type.
This new parameter works for both the American submarines and the U-boats. Essentially what it means is you can now set crew member limits for junior petty officers (rank level 4-6) and CPOs/Officers (Rank level 7 and above). Nice little feature that will come in handy for future modding work.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 03-07-08, 04:46 PM   #147
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

No more "all kahki's crew", and its about time. Anytime someone posted a picture, and their entire crew was in kahki's, it would make me wince.:rotfl:
Ducimus is offline   Reply With Quote
Old 03-07-08, 05:18 PM   #148
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by Ducimus
No more "all kahki's crew", and its about time. Anytime someone posted a picture, and their entire crew was in kahki's, it would make me wince.:rotfl:
LOL, no kidding!
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 03-07-08, 05:43 PM   #149
tennozan
Sparky
 
Join Date: May 2005
Location: Austin, Texas
Posts: 151
Downloads: 142
Uploads: 0
Default

LukeFF:

Help me out cause I've missed something. I want to be able to add more officers but have found with 1.5 that I seem to be limted to one. What do I need to edit in which files to restore this function to all boats - including the U-boats? Laymans language please - I'm not a modder, just a keyboard skipper. Thanks.
tennozan is offline   Reply With Quote
Old 03-07-08, 06:01 PM   #150
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Quote:
Originally Posted by tennozan
LukeFF:

Help me out cause I've missed something. I want to be able to add more officers but have found with 1.5 that I seem to be limted to one. What do I need to edit in which files to restore this function to all boats - including the U-boats? Laymans language please - I'm not a modder, just a keyboard skipper. Thanks.
Look in /Data/Submarine and then navigate to the submarine type you want to edit (such as NSS_Balao). Open up NSS_Balao.upc and copy in this text below MenuSilhouetteTextureName (for the American subs - the German ones already have this feature):

MaxPettyOfficers=32 ; max number of crewmembers over rank 4
MaxOfficers=6 ; max number of crewmembers over rank 7

PettyOfficers
refers to the ranks of Petty Officer Third, Second and First Class.
Officers refers to all ranks of Chief Petty Officer and above.

You'll need to edit these numbers for it to work right with the American boats, as those values are for the U-boats.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:38 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.