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Old 02-23-08, 04:53 PM   #571
Hakahura
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Old 02-23-08, 05:59 PM   #572
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Looking forward to trying this.....when we're in a position to enjoy
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Old 02-24-08, 12:27 AM   #573
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A little work in progress.


Last edited by Madox58; 02-24-08 at 04:17 AM.
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Old 02-24-08, 06:16 AM   #574
latemail
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[quote=Mikhayl]Boris' various graphics update :

Tiger cam :


(forgive the lack of AA)

Some of the new menu screens :





Plus many more, and even some new sounds (you're gonna love the flak gun !)
quote]



Please share these goodies .... can´t wait to see them in action !!!
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OLC1.1.4/1.2.1-Sale-Kombimod for Stock (Thread)
OLC1.2.1-Sale-Kombimod for GWX 2.0 (Thread)
OLC1.2.3-Sale-Kombimod for GWX 2.0 (Thread)

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Modding-Tutorial for menu_1024_768.ini (Thread, presently only german)

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Old 02-24-08, 06:59 AM   #575
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seeing this thread reminded me... when the original was released of the Schnellboat, the 0.1, I tried to have a play with it to see what it was like, but it kept causing CTD's.
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Old 02-24-08, 07:27 AM   #576
Boris
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Quote:
Originally Posted by privateer
A little work in progress.

Aw, hell yeah!!!

If you can do this kind of neat stuff, you reckon you could lengthen the boat a bit as well?
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Old 02-24-08, 07:31 AM   #577
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@Prvtr in the photo's the dudes look to be stood a little lower
head over the rail as opposed to head and shoulders over the
rail.

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Old 02-24-08, 07:42 AM   #578
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Hi Mikhayl,

thanks for the reply! I think I'll wait for the next version, I got some jobs to do on a certain Wolf that is Grey in colour and expands various things. so... Cheers for the help, and have a good day sir.
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Old 02-24-08, 10:42 AM   #579
Letum
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I wonder if anyone will make a merchant shipping mod.....
The ability to take a T3 Tanker from Halifax to Liverpool and back etc.
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Old 02-24-08, 11:13 AM   #580
Boris
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Quote:
Originally Posted by Letum
I wonder if anyone will make a merchant shipping mod.....
The ability to take a T3 Tanker from Halifax to Liverpool and back etc.
What a rush that would be!!! Wooohooo
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Old 02-24-08, 11:22 AM   #581
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Yep. Sail for 8 days, staying in formation. Once in awhile you'll get attacked, and hopefully it's some other poor sod who gets sunk. If it's you, if you're lucky you get rescued, and if not...

It might be "fun" once, but personally I'd rather play the escort. Even then if it's realistic it's going to be boring. But I like boring.
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Old 02-24-08, 02:06 PM   #582
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I think the only problem with playable merchants is that there's no AI subs. Who are you gonna get attacked by on your Atlantic voyage? Your own destroyers?
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Old 02-24-08, 03:42 PM   #583
CCIP
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You know what would be really cool as a surface mod by the way? A merchant raider mod. I've read a book about the German raider "Atlantis" and it was bloody fascinating! Think your IXD2 goes far? Well, you ain't seen the raider (beasts operated in the Pacific without refueling; one was actually secretely brought through the Bering straits with the help of a Soviet ice-breaker)!

One way its disguise could be modeled is by severely reducing the enemy ability to spot you; you would only be recognized when an enemy ship was very near, so you could dodge enemy destroyers and cruisers by steering away from them. But getting caught would be fatally dangerous.

Would be fun sneaking up on unsuspecting ships!
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Old 02-24-08, 03:56 PM   #584
Boris
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Quote:
Originally Posted by Sailor Steve
Even then if it's realistic it's going to be boring. But I like boring.
I don't. That's why the S-Boot mod appeals to me so much.
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Old 02-24-08, 04:38 PM   #585
Kaleu. Jochen Mohr
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just an, idea... mayby you should make a S-boat skinns thread where all skinns are posted (preferably without reply's after them)

would be much easyer then looking trough all the pages, specialy if your new
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