SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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05-31-19, 08:41 PM | #1 |
Sparky
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Hello.
Do you have the "source" so to speak for this mod available? Do you mind if I try updating it to my new modding system mentioned here, as a test run of how resilient it is to updates? (should work with latest preview or any version really) http://www.subsim.com/radioroom/showthread.php?t=241373 I'd do it for free! Because your mod rocks. And it'd be a better demo than my logo thing. PM me if interested. I wouldn't share beyond what you permit. PS: I've already tried to look at your mod and extract/figure out what was modified, but I'm start to go crosseyed and my brain hurts! EDIT: Nevermind. I converted your mod but my brain still kind of hurts. You changed over 400 data files! Real kudos there! Please do let me know if you ever wish to grant permission for me to redistribute your mod in this new format. Last edited by R-T-B; 06-01-19 at 02:28 AM. |
06-09-19, 10:33 AM | #2 | |
Swabbie
Join Date: Apr 2009
Posts: 7
Downloads: 144
Uploads: 0
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Quote:
Sorry I was on vacation, I'm going to watch all that as soon as I have a little time it seems interesting |
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06-09-19, 02:17 PM | #3 |
Seasoned Skipper
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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It is more or less pointless for now as the textures path id are constantly changing in the new builds. This method doesn't make mods more resilient in any way atm.
Secondly, it makes it even a bigger pain to pack and merge mods that are already done for us modders. By adding resource files these asset files must be distributed along with the rest and the user has to refer to those assets when installing. And third, all the mods out now are already merged into one.
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Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. Last edited by Ragtag; 06-09-19 at 09:50 PM. |
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