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11-25-15, 10:49 PM | #1 |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
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Great write up!
RADAR (Target Solution) and Map sound like they are working as intended. There is a third tool "Splash History" which is faster than using the Map. Briefly, about 1 degree of elevation moves a shot into the next category. So if you are in the red (+300 yards), drop your elevation 2 degrees. If you're in the yellow (+150 yards) drop it 1 degree. This will almost always put your next shot into the green zone which results in hits most of the time. This technique works best at medium gun elevations and when compared to Target Solution data provides an additional level of confidence. CARRIERS: got a boost in update 1.10. They now get 2x aircraft per wing, so 8 attacks for a CV and 4 for a CVE. Also flight decks were made a little more resilient. One other benefit of carriers is scout planes in Battle of the Atlantic mode which provide a significant bonus for the detection of enemy vessels. GLIDE BOMBS: very interesting observation!
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10-28-23, 05:26 PM | #2 |
Watch
Join Date: Mar 2013
Location: Nova Zeelandia
Posts: 23
Downloads: 63
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I know this is a dead thread but I just want to say thank you to Killerfish for creating such fun games.
I downloaded the Atlantic Light iPad version of the game yesterday and I pretty much haven't put it down since, it's lots of fun! I have played Cold Waters for 400+ hours on Steam (with a slightly modified DotMod install) - so I may be a little biased.. 🤪 Good info OP, thanks for that.
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