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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: May 2006
Posts: 44
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Here is a tutorial I've made for setting up a "Fast 90 Attack" in Wolfpack.
![]() Enjoy, Jonny-Dog ![]() Last edited by Onkel Neal; 03-14-23 at 08:48 AM. |
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#2 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,892
Downloads: 300
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[edit: hmm quality is pretty bad though. I guess I didn't pay attention to image filesize and resolution] |
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#3 |
Seaman
![]() Join Date: Mar 2009
Posts: 37
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hope this helps...
![]() https://i.imgur.com/l6tWG81.png Last edited by Justaguyinnc; 03-30-19 at 08:10 PM. |
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#4 |
Sailor man
![]() Join Date: May 2006
Posts: 44
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Perfect
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#5 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,892
Downloads: 300
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Ok, maybe this has to do with the level of our post-counts. Or that I made a donation for the annual Subsim Fundraiser. Never the less, the upload to an external site that you and Justaguyinnc did is a better solution. But it will eventually vanish I suspect. Free services don't have a long lifetime.
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#6 |
Born to Run Silent
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How to add images at Subsim
http://www.subsim.com/radioroom/images/photo_howto/
__________________
SUBSIM - 26 Years on the Web |
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#7 |
Watch
![]() Join Date: Feb 2017
Location: Retired in Rapid City, South Dakota
Posts: 22
Downloads: 123
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Seems like the O'Kane method.
Took me months to get that down on SH4. I've had it mastered for years and now I have to study and practice all over again. I love it! |
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#8 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
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The only difference with this game is that you can't actually see the gyro while in the scope. So you have to disable the TDC from the scope then move the heading dial on the TDC (which should really be labeled bearing) until you find the bearing that zero gyro is on, then re-slave it to the scope and put the scope on that bearing. Or just have the man on the TDC tell you when the you are on the zero gyro. |
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#9 |
Nub
![]() Join Date: Mar 2019
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#10 |
Gefallen Engel U-666
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pfs!
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__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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#11 |
Machinist's Mate
![]() Join Date: Jun 2016
Posts: 130
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Maybe I didn't understand it right.
But once you know speed and course (aob), it should be as easy as aim with the attack periscope to the ship, place speed&aob in the TDC, and a estimated range (very rought one, by eye) and fire. I don't see any advantage using this method. In fact it is very uncomfortable if you are targetting multiple ships which are sharing speed&heading ![]() Could someone explain it further? Why is it better than classic method? |
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#12 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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It is almost the same as you do, except that by turning the heading/bearing dial until the torpedo gyro angle shows 0, you take range out of the equation. As it is only needed to correct for the straight and then curved path the torpedo takes after leaving the tube. Range is also needed to calculate the spread for a salvo on a target of certain length. But if you want to fire single shots then range is no longer a factor if torpedoes move out straight ahead.
When positioned perpendicular across the target track you get the best benefit of their broadside showing the largest angle to hit into. Less chance of a miss compared to bow-on or stern-on shots. You can orient the uboat to be off from perpendicular if you wish, but then it is best to set the AOB off as much from 90 degrees as you are from perpendicular. AOB is less than 90 if you are oriented towards the oncoming targets, and AOB should be more then 90 if you are slightly oriented towards the target course. Once you know the target course it becomes 'easy' to position yourself ahead perpendicular of the approaching convoy. Waiting to become in-line with the first (or any) row of the convoy. With the speed, AOB and the periscope set to the lead angle (set according to those Fast 90 steps) then the TDC will be prepared to fire the torpedoes. Only differences maybe the particular torpedo depth required for a particular tube intended for a target. The member on the furthest column in that row will pass the periscope line ( set to the leading angle) first. Don't turn the scope or it will cause the torpedos to turn to the non-zero gyro angle. Fire when it is centered on the line by it's own movement. And wait after switching to the second tube (with perhaps a different depth). Now the second-from-furthest column member will approach the line first. Again, wait for the 2nd target to be centered on the line by means of it's own movement, then fire. And so on for up to 4 column targets with your 4 tubes. The nearest one as last. And eventually this will happen (if every thing is set up correctly). edit: Guzz01's guide on steam explains virtually the same setup. ![]() Last edited by Pisces; 03-30-19 at 09:05 AM. |
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#13 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
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I made that .gif like 10 years ago.
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#14 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,892
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Ok, sorry. I didn't know who made it. Probably grabbed it through one of Rockin Robbins message.
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#15 |
Machinist's Mate
![]() Join Date: Jun 2016
Posts: 130
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Thank you for the in-depth explanation!!!
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Tags |
fast 90 attack |
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