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Old 09-24-13, 03:47 PM   #28
Killerfish Games
Cold Waters Developer
 
Join Date: Aug 2012
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Pacific Fleet v2.0 is now available from iTunes








What's New in Version 2.0

- All new and improved graphics
- Command up to 3 ships in battle
- Playable Imperial Japanese Navy
- Single Battle mode with Hotseat Multiplayer
- 7 new playable ship classes (Akizuki, Agano, Taiyo, Takao, Kongo, Shokaku, Yamato)
- 3 additional playable ship classes in Single Battle mode (Kennebec, Heito, Nippon)
- 8 playable aircraft
- 45 new combat zones against US ships
- all new islands and land based targets
- Dive bombing
- Torpedo reloads
- Torpedo range increased 30%
- Carrier air wings now displayed on flight deck
- Ships now fire multiple shells
- Camera pan and zoom now available at all times
- Ship roster for easy selection of all ships in zone
- 14 new achievements (44 in total now)
- Wind meter
- Improved sliders for better fine tuning
- Ships now sink from continuous hits away from the waterline due to fires/structural failure
- Ships fly nation flags
- Nation flags added to ship info and Action Reports
- AI Japanese carriers no longer launch Ohka aircraft
- Ohka and Kamikaze upgrades now available when playing Imperial Japan
- Burning or heavily damaged (>50%) carriers can no longer launch aircraft
- Burning airfields no longer launch aircraft
- Player and AI aircraft may now attack from any direction
- Enemy aircraft bomb accuracy reduced
- Camera sensitivity slider to adjust camera pan rate
- New action, "None", allows skipping of a turn
- Manual re-written for updates and new features

Ship Experience
- Player ships now gain experience and combat bonuses which are lost if sunk
- Rank 1 to 5 stars available
- Bonuses to: turn radius, speed, damage control, RADAR accuracy, torpedo accuracy, anti-aircraft and more

Full Navigation Mode
- Allows 1 movement action followed by 1 combat action per turn
- Variable ships speed (Back, Stop, Ahead 1/3, Ahead 2/3, Ahead Standard, Ahead Full, Flank)
- Variable rudder setting to adjust ship direction
- Ship turn radius based on rudder angle, speed and vessel size
- Full 360 degree aiming of ship weapons
- Guns now have firing arcs that must bear onto target to fire
- Torpedoes now have firing arcs that must bear onto target (forward for sub, sides for ships)
- Imperial Navy AI escorts now equipped with depth charges (side/rear facing firing arc)
- Aiming line turns white when no weapons on target

Major Bug Fixes:
- Further improved memory management
- Fixed jitter in camera that sometimes occurred when following objects
- AI Ships no longer sail off infinitely
- Getting info on a moving ship no longer breaks game
- Fixed various bugs where player ship could not disengage when all enemy ships sunk
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