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02-13-07, 07:13 PM | #61 |
Lucky Jack
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@dan
You can get the 2.0 version now. OB is working on a smaller damage model as part of the package.
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02-13-07, 08:39 PM | #62 |
Swabbie
Join Date: Jan 2007
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SO where is this 2.0 version Located? I have 2/3/07 ver.
I love the holes in the impact area. They are little big tho. I watched the Bismark attack and the texture overlap was pretty messy,( Sorry about the Critic). But it WAY Better than the stock textures. Salute. |
02-14-07, 12:00 AM | #63 |
Stowaway
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Given my druthers I'd prefer the smaller to the larger. Not criticizing by any stretch of the imagination though! I love the damage model itself: very spiffy and nice!
edit: some idea of what torpedo damage looks like, for scaling: Last edited by Albrecht Von Hesse; 02-14-07 at 12:13 AM. |
02-14-07, 05:43 AM | #64 | |
Chief of the Boat
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Quote:
http://hosted.filefront.com/OceanBlue
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02-14-07, 06:58 AM | #65 |
Ocean Warrior
Join Date: Sep 2002
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This is an awesome mod. I love putting holes in the hull of merchants with my deck gun.
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02-14-07, 08:33 AM | #66 |
Loader
Join Date: Jun 2006
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Confidential
Hi all
Reference materials. It's a Torpedo damage photograph. Thanks all
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Latest mod : Torpedo damage Final ver2.0 Download Link : http://www.subsim.com/radioroom/down...do=file&id=962
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02-14-07, 08:38 AM | #67 |
Lucky Jack
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OC, you just keep on going brother. The holes look great and are not to big in my book. In fact, the randomization with smaller ones is a cool idea. The cannon damage is great also. No complaints here man...just a great little mod and I love it!!!!
I hit a convoy and I had holes in 4 ships. Awesome Are you still working on more?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
02-14-07, 08:43 AM | #68 | |
Admiral
Join Date: Sep 2006
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Quote:
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02-14-07, 08:53 AM | #69 | |
Stowaway
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I'm guessing the differences in size damage seen is due to the difference between warships and merchants. Warships seem to have signifigantly smaller holes than merchants. Which makes sense due to their construction I suppose. Are you certain, though, that that is from a torpedo? That almost looks like collision damage. |
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02-14-07, 10:40 AM | #70 |
The Old Man
Join Date: Nov 2002
Location: Syracuse, NY
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What a cool Mod! Knocks the jazz out of the stock damage tga's.
In perspective the damage to smaller merchant shipping looks a bit big but other then that I like it, alot! Many thanks to OceanBlue, here are a few screens in thanks for this Mod, thumbs linked to screens; Merchant side hit. Good explosions, secondary eye candy Another merchant side hit. Another side hit to a merchant. C-class Destroyer hit. Merchant side hit. merchant Rear hit, notice the rudder position. Small merchant damage. Just a cool pic, U-49 on patrol with the grammophone playing. happy hunting!
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02-14-07, 12:55 PM | #71 | |
Watch Officer
Join Date: Apr 2005
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Quote:
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02-14-07, 01:40 PM | #72 |
Sparky
Join Date: Jul 2006
Location: Eesti Estonia
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torpedo damage
this is the best little mod IMO ,but as we all can see from the pictures every shell and torpedo damage is different depending on angels ,warheads ,armor ,ship structure ect.
its impossible to mod it that realistic. But still it looks very greate to me I command you to work fast ,work well and work better. This MOD is WANTED!!!!! |
02-14-07, 03:09 PM | #73 |
Chief of the Boat
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Could be considered best mod so far this year
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02-14-07, 03:28 PM | #74 | |
Dominant Wolf
Join Date: Nov 2006
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02-14-07, 04:19 PM | #75 | ||
Chief of the Boat
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I do however evaluate then score a mod after seeing the impact it has on a game and gauging the feedback from users of this game. I take your point about timescales but it only reinforces one of my beliefs....why waste incalcuable time on a mod that is buggy or has a detrimental impact on gameplay when sometimes you can create something extremely quickly that is of immeasurable benefit to so many
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