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Old 10-13-12, 07:35 AM   #2146
fitzcarraldo
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Quote:
Originally Posted by torpedobait View Post
I think it is simpler than that. Look at your map. I bet the Fremantle icon no longer has a crooked anchor. Find the one that does. That is your new home port. Sometimes it changes and you either miss the message or it gets lost.
Yes!!!

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Old 10-13-12, 01:22 PM   #2147
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Quote:
Originally Posted by torpedobait View Post
I think it is simpler than that. Look at your map. I bet the Fremantle icon no longer has a crooked anchor. Find the one that does. That is your new home port. Sometimes it changes and you either miss the message or it gets lost.
Yes! Long break in playing sh4 and I forgot. My base had changed to Pearl H. but without radio message, maybe when i take a new sub. I refuel in midway and continue walking to new base but wasn't lucky. When I was close P.H. it's anchor changed to grey and I had to return to Midway again
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Old 11-03-12, 04:22 PM   #2148
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I've been playing the stock RSRDC_SH15_V550 with the patch1 for a few days now and i'm having a bit of a problem with it, the campaign is great but the japanese sensors seem over powered.
1- The DDs are spotting me from about 10 miles away or more.
2- They can see me in pitch black weather even though i can't see my own deck gun.
3- I spent three hours 300 feet submerged without raising the periscope once as i was tracking this convoy using passive sonar. This minelayer in front of the said convoy with 2 DDs out on the flanks sauntered past me without knowing i was even there,(i was watching this happen with the free cam) and then it turned around and just started depth charging the sub, the 2 DDs also came barreling in dropping depth charges as well. Silent running at 300 ft submerged and me thinks it shouldn't be happening, is there a way to tone down the sensors as i'm getting a bit annoyed with it. Oh yeah, its not even January 42 yet so if any one can help me out it will be much appreciated.

No need for any help chaps, mod soup was the problem, all sorted now.

Last edited by Moonlight; 11-06-12 at 06:38 PM.
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Old 11-19-12, 02:24 AM   #2149
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I have TMO 2.5 installed and am going to be installing RSRD. I have been reading that with these two mods the enemy AI can spot you from a great distance away. I have also read that there are several patches by Tater that fix these issues. I am unable to find these files (broken links) and am wondering if this issue has been fixed in the current release or if I will need to continue searching. I just do not want to be unrealistically spotted from ten miles away while my deckwatch can't see a destroyer that is five miles away. Thanks for any help.
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Old 11-19-12, 07:43 AM   #2150
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You might try this link from the SubSim downloads

Easier AI for TMO 2.5
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Old 11-25-12, 12:39 PM   #2151
re84uk
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Originally Posted by Bubblehead1980 View Post
Yea, RSRD's default visual sensors are a bit too strong, as is their radar.Tater made some great fixes I use, I found RSRD almost unplayble without them for me as escorts were spotting me at ten miles lol .Ill see if I can find the link.....

Edit:This link has a link to the fixes, enable after JSGME.They are all needed, esp the visuals, the radar and the sonar fix for Type AB escorts, or the subchasers wont have active sonar.http://www.subsim.com/radioroom/show...97&postcount=4
Does anybody know where I can obtain these fixes? The links appear broken .
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Old 11-29-12, 10:03 AM   #2152
Bilge_Rat
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I seem to remember they are available in the downloads section or of you search in the forum, you may find another link.

You dont really need them, they are minor tweaks.

There is nothing wrong with the stock AI in TMO 2.5. You can usually spot them before they will spot you and you can usually escape if you can go deep enough.
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Old 11-30-12, 01:01 PM   #2153
re84uk
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Quote:
Originally Posted by Bilge_Rat View Post
I seem to remember they are available in the downloads section or of you search in the forum, you may find another link.

You dont really need them, they are minor tweaks.

There is nothing wrong with the stock AI in TMO 2.5. You can usually spot them before they will spot you and you can usually escape if you can go deep enough.
hmm. I find when on time compression the AI warships will spot me before my crew spots them and start getting shot at. Its highly frustrating.
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Old 12-29-12, 01:11 PM   #2154
jahwillprovide
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So if Im going to install tmo, rfb, and rsrd what's the correct order?
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Old 12-29-12, 02:12 PM   #2155
Roger Dodger
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Quote:
Originally Posted by jahwillprovide View Post
So if Im going to install tmo, rfb, and rsrd what's the correct order?
TMO and RFB (Real Fleet Boat) do the same things (changes in the game environment) in different ways, and WILL CONFLICT enough to cause real problems. Choose one or the other. BEWARE of using more than one 'Super MOD', UNLESS the two are meant to work with each other.

Run Silent Run Deep Campaign is one meant to work with other Super Mods. You MUST install the correct RSRDC to work with the Super Mod you wish to use - either TMO or RFB.

You must install your mods in the correct order so everything works together. The correct order is:
TMO (2.5) OR RFB
Patches or upgrades to the above if applicable
RSRDC (the addition SPECIFICALLY for TMO or RFB)
Patch(es) for RSRDC (NOT the Crew Fix - it conflicts with TMO, others OK)

You can install other MODs at this time, but be careful with these. Many were developed earlier than the present Super Mod edition. Some have been incorporated into the Super MOD, and therefore redundant, or may conflict with the Super MOD. One of the best, in this respect, is the 3D TDC and Radar Range Unit, but this Mod was incorporated into TMO 2.5, and would be redundant to install it again.

Here is my list of MODS installed:
RadioStationManager V1.2
TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
RSRDC_TMO_Pre Pearl Harbor Career Start
Convoy Routes TMO+RSRD
Fixed Zero Bomb Load RSRDC
Fixed_CD_sonar_RSRDC
IJN_Radar_Fix_for_TMO2
TMO_Visuals_for_RSRDC
Underwater Fix
Black Spiderw + Rg circles-standard

BTW, 3D TDC doesn't work until you get a Gato or Balao (or Tambor) class sub. The interiors weren't worked out for earlier class boats (like S-Boats).

Good Luck and Good Hunting!
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Old 12-29-12, 02:58 PM   #2156
jahwillprovide
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Quote:
Originally Posted by Roger Dodger View Post
TMO and RFB (Real Fleet Boat) do the same things (changes in the game environment) in different ways, and WILL CONFLICT enough to cause real problems. Choose one or the other. BEWARE of using more than one 'Super MOD', UNLESS the two are meant to work with each other.
Thanks for the quick response! I'll be trying out TMO and RSRDC right now. Trying to make the switch from SH3 to SH4.
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Old 12-30-12, 04:24 PM   #2157
Roger Dodger
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Quote:
Originally Posted by jahwillprovide View Post
Thanks for the quick response! I'll be trying out TMO and RSRDC right now. Trying to make the switch from SH3 to SH4.

TMO + RSRDC - Don't leave port without them

God Bless Electric Boat
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Old 01-01-13, 03:15 AM   #2158
TheBeast
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Quote:
Originally Posted by Roger Dodger View Post
Here is my list of MODS installed:
RadioStationManager V1.2
TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
RSRDC_TMO_Pre Pearl Harbor Career Start
Convoy Routes TMO+RSRD
Fixed Zero Bomb Load RSRDC
Fixed_CD_sonar_RSRDC
IJN_Radar_Fix_for_TMO2
TMO_Visuals_for_RSRDC
Underwater Fix
Black Spiderw + Rg circles-standard
Thank you for the MOD list but I am unable to locate the MODS highlighted in Yellow above.
If you could provide links I would like to give those MODS a try...

Regards!
TheBeast
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Old 01-01-13, 06:10 PM   #2159
Roger Dodger
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Quote:
Originally Posted by TheBeast View Post
Thank you for the MOD list but I am unable to locate the MODS highlighted in Yellow above.
If you could provide links I would like to give those MODS a try...

Regards!
TheBeast
Maybe they disappear off the download list after awhile - I can't find links either. If you will PM me your email address, I'll send you a 7z file with the following files included:

Fixed Zero Bomb Load RSRDC
Fixed_CD_sonar_RSRDC
IJN_Radar_Fix_for_TMO2
TMO_Visuals_for_RSRDC
Underwater Fix
Black Spiderw + Rg circles-standard

I can't remember who to give credit to for these 'fixes', but I think I made the Underwater Fix myself to clear up the underwater camera views.

Good Hunting
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Old 01-02-13, 04:32 PM   #2160
TheBeast
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Quote:
Originally Posted by Roger Dodger View Post
If you will PM me your email address, I'll send you a 7z file with the following files included:

Fixed Zero Bomb Load RSRDC
Fixed_CD_sonar_RSRDC
IJN_Radar_Fix_for_TMO2
TMO_Visuals_for_RSRDC
Underwater Fix
Black Spiderw + Rg circles-standard
Many thanks for sending these MODS to me.

Installing now to check them out.

Regards!
TheBeast
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Last edited by TheBeast; 01-02-13 at 04:46 PM.
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