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Old 07-28-15, 05:32 PM   #1
CjStaal
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Default With 100% realism I did not get any renown for my first patrol

I am on 100% realism. For my first patrol I went to my grid, patrolled for 24 hours, and then returned to port. I should have gotten around 500 renown but I received none. Is this a bug? This was before the war broke out.
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Old 07-28-15, 05:36 PM   #2
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1. There is a bug. You don't get the renown for returning to port; only for patrolling your grid.

2. Are you playing GWX? GWX removes the renown for reaching and patrolling your grid. You only get rewarded for ships you sink.
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Old 07-28-15, 05:38 PM   #3
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GWX doesn't give you renown for staying in the patrol area anymore.

The reason GWX took this out is because some patrol grids are impossible (Mostly on land, too shallow etc.), so to make it fair, they give you a little bit more renown when you sink ships.

It's also a bit of a realism thing: U-boats didn't patrol a single square for a day and returned home - they would get ordered from location to location to patrol if there wasn't any targets, and would only return once fuel/provisions or torpedoes where out.
(Not 100% correct, but it gets the point across.)
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Old 07-28-15, 05:41 PM   #4
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Originally Posted by Sailor Steve View Post
1. There is a bug. You don't get the renown for returning to port; only for patrolling your grid.

2. Are you playing GWX? GWX removes the renown for reaching and patrolling your grid. You only get rewarded for ships you sink.
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Originally Posted by Kip336 View Post
GWX doesn't give you renown for staying in the patrol area anymore.

The reason GWX took this out is because some patrol grids are impossible (Mostly on land, too shallow etc.), so to make it fair, they give you a little bit more renown when you sink ships.

It's also a bit of a realism thing: U-boats didn't patrol a single square for a day and returned home - they would get ordered from location to location to patrol if there wasn't any targets, and would only return once fuel/provisions or torpedoes where out.
(Not 100% correct, but it gets the point across.)
I am playing GWX. This is good information. I won't bother going to my patrol grid anymore. No reason to. But really, what are the objectives now? Just go wherever the hell I want and destroy things?
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Old 07-28-15, 05:45 PM   #5
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Originally Posted by CjStaal View Post
I am playing GWX. This is good information. I won't bother going to my patrol grid anymore. No reason to. But really, what are the objectives now? Just go wherever the hell I want and destroy things?

Yes! Be more agressive!


Generally just sail around, look for big convoys and sink them.
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Old 07-28-15, 05:57 PM   #6
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Originally Posted by CjStaal View Post
I am playing GWX. This is good information. I won't bother going to my patrol grid anymore. No reason to. But really, what are the objectives now? Just go wherever the hell I want and destroy things?
Yes, you can do that if you like. A lot of players do. In fact, with the stock game people often run into so many targets that they run out of torpedoes and never go to their grid anyway.

I, on the other hand, go to my grid and stay there. If I don't encounter any ships after a week, I use a dice-rolling system I developed myself to determine if BdU orders me to a new grid. I have had patrols where I saw no enemy ships at all. It happened in real life, and I've played subsims for so many years now that if it happens to me I kind of enjoy it. I also don't care about the renown because I don't use it for anything.

But that's just me.
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Old 07-28-15, 06:33 PM   #7
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Old 07-28-15, 07:51 PM   #8
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I don't know. I always head toward my grid. If I run out of torpedoes on the way, then I never go to my grid. I spend my 24 hours in the grid, and then I head to where I know there are good pickings.
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Old 07-28-15, 08:33 PM   #9
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I will go to my assigned patrol area.
If I run out of ammo before I make it there (has happened), then I will radio BdU and let them know, and they will normally tell me then to 'return to base'. I use the radio first, to make it official. (if they tell me 'keep up the good work', then I continue whatever I was working on last).
I go to my patrol grid and hang out there for 24 hours, then I go pretty much wherever I feel like. And I don't return to base until I am low on or out of ammunition, or damage to the sub makes continuing the patrol dangerous. If you take it upon yourself to return to base without being officially told to, I have noticed a renown penalty is applied. So I try to get word back to the boss and have him tell me what comes next.
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Old 07-29-15, 03:20 AM   #10
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Kip336 said:
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Generally just sail around, look for big convoys and sink them.
... and that's not what Uboat commanders did. In a previous post here, someone complained of not being able to find targets. I pointed out that in SH3, as in real life, you could sail right round the UK and not encounter a single enemy ship. As many here know, sonar is the answer - it gives your crew a "seeing" distance of 30-odd km, compared with a maximum of around 8km for the "Mark I eyeball" (with Zeiss binoculars, of course). In poor visibility, sonar is essential.

In my last completed patrol, I sailed from Brest to W of the Scillies, and then straight across to SW of Ireland, making hourly sonar dips along the way. Crossing the SW Approaches, one of the three best areas for acquiring targets, I detected 6 ships using sonar, one of them after immediately after sinking another target reported on the map. Another was detected using sonar while on the way to intercept a map contact. Two others were detected immediately after sinking sonar-detected targets.

Later, while off the NW coast of Ireland, a report of a large inbound convoy was received, in the NW Approaches. It was around 200km away, but regular sonar dips on the way bagged a Small Merchant and a C3, both sunk using gunfire, and so not wasting torpedoes needed for the convoy attack.

Soon after setting out on my current patrol, bound for AM33 from Brest, I decided to do a sonar check much earlier than normal, around 30km NW of Ushant, and was amazed (and delighted) to pick up a large merchant, very faint. It turned out to be a C2, travelling SSE, which would have taken it suicidally close to Ushant, occupied territory. Without the sonar detection, it would have been missed, at just 10km away from my route.

Apart from all that, regular sonar checks alert you to the location, and course if you can do it, of decidedly unfriendly warships. Surprise is a key factor in warfare, and if you very frequently find yourself surprised, you're not doing something you should.

If you don't use sonar as a matter of course, you're sailing blind.
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Old 07-29-15, 04:42 AM   #11
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Originally Posted by Rambler241 View Post
Kip336 said:


... and that's not what Uboat commanders did. In a previous post here, someone complained of not being able to find targets. I pointed out that in SH3, as in real life, you could sail right round the UK and not encounter a single enemy ship. As many here know, sonar is the answer - it gives your crew a "seeing" distance of 30-odd km, compared with a maximum of around 8km for the "Mark I eyeball" (with Zeiss binoculars, of course). In poor visibility, sonar is essential.

In my last completed patrol, I sailed from Brest to W of the Scillies, and then straight across to SW of Ireland, making hourly sonar dips along the way. Crossing the SW Approaches, one of the three best areas for acquiring targets, I detected 6 ships using sonar, one of them after immediately after sinking another target reported on the map. Another was detected using sonar while on the way to intercept a map contact. Two others were detected immediately after sinking sonar-detected targets.

Later, while off the NW coast of Ireland, a report of a large inbound convoy was received, in the NW Approaches. It was around 200km away, but regular sonar dips on the way bagged a Small Merchant and a C3, both sunk using gunfire, and so not wasting torpedoes needed for the convoy attack.

Soon after setting out on my current patrol, bound for AM33 from Brest, I decided to do a sonar check much earlier than normal, around 30km NW of Ushant, and was amazed (and delighted) to pick up a large merchant, very faint. It turned out to be a C2, travelling SSE, which would have taken it suicidally close to Ushant, occupied territory. Without the sonar detection, it would have been missed, at just 10km away from my route.

Apart from all that, regular sonar checks alert you to the location, and course if you can do it, of decidedly unfriendly warships. Surprise is a key factor in warfare, and if you very frequently find yourself surprised, you're not doing something you should.

If you don't use sonar as a matter of course, you're sailing blind.

Sonar checks or Hydrophone checks? Both are quite different.
SONAR, especially in WWII was used as an active detection device to detect ships (ASDIC most notably)

There's a bit more to just 'random ' sailing around for me. I've bagged at least 20.000T on each patrol so far (Aside from Map contacts, I'm going to max realism.)

I stick to the points where convoys merge together. Usually the north side of the western approaches (Convoys ON, ONS, UC/JW, PQ / CU, HX, SC.) If there isn't much activity, I'll dip towards the southern end of the Western Approaches (Convoy routes OA, OB / SL / HG, KX, OG)

On the routes to/from my patrol areas, I head closer towards shore and pick up any targets I find worth file (On the way to I only go for the larget merchants, on the way back I'll take any smaller (<3000 grt) targets I see, with the occasional DD I see patrolling.

Now if I get a task force report.....I always investigate, at least to snap a picture, but with the hopes of bagging a juicy carrier.
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Old 07-30-15, 02:55 AM   #12
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Kip336 said:
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Sonar checks or Hydrophone checks? Both are quite different.
Posters here normally use the term "sonar" as shorthand for "passive sonar", as I think you're well aware. My first paragraph would have made that clear anyway - I said that sonar gave 30km+ "seeing distance". That would hardly apply to active sonar, would it? Your reply implies you don't use passive sonar at all, or rarely.

The fact that you get map contacts doesn't mean there are no other targets near your boat, either when you first see the map contact, or en route to intercept the contact. You're missing out, big time.
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Old 07-30-15, 05:07 AM   #13
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Originally Posted by Rambler241 View Post
Kip336 said:

Posters here normally use the term "sonar" as shorthand for "passive sonar", as I think you're well aware. My first paragraph would have made that clear anyway - I said that sonar gave 30km+ "seeing distance". That would hardly apply to active sonar, would it? Your reply implies you don't use passive sonar at all, or rarely.
The fact that you get map contacts doesn't mean there are no other targets near your boat, either when you first see the map contact, or en route to intercept the contact. You're missing out, big time.
Sorry, with Map contacts I meant the Gods Eye view. Even in convoy lanes, you don't get a BDU Contact report for every convoy that passes you, so you'd still have to dip down and use your hydrophone to check for contacts.

I didn't tell CjStaal not to use his hydrophone, nor did I advice him specifically to do it. I specifically said that you generally just sail around. That's what it comes down to.

Personally, I only do Hydrophone checks on the way back from my patrol area. I've got a simple tactic why:
Odds are big I will run into a convoy with multiple large merchant (>7000grt) and many smaller merchants that will end up costing me the better part of my ammunition.

If I spend my torpedoes on every merchant (Lets say >3000grt) I come across on my way to the patrol area, I'd miss out on a lot of tonnage that I could've gotten sinking the largest ships in the convoy.

So, I head for my patrol area (In the convoy lanes), search for a convoy (Using all my sensors available) and sink the largest ships. Depending on the situation, I can stay and use my deckgun for smaller merchants (No escorts, good weather.), or I bow out and start returning home, taking detours left and right along interesting areas to find larger merchants with my hydrophones.

I am not missing out on tonnage, not even big time. I'd even go as far as saying that my tactic ensures I get more tonnage per patrol by waiting for the highest tonnage ships to come in my periscopes. If I don't find a convoy, then I can always fall back on taking smaller targets when I see them.
My worst 'patrol' was just over 20.000grt, but that ended early after a run in with a destroyer Most of my patrols I return with just the bare minimums in my ammo, a few deck gun shells and maybe a hundred or so 20mm shells for AA.

But in the end, we all just sail around looking for targets.

Last edited by Kip336; 07-30-15 at 05:19 AM.
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Old 08-01-15, 01:39 PM   #14
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Iirc there was also a bug that if you change anything to your sub before the 1st patrol (that means upgrades AND crew) then renown doesn't get awarded either.

The amount of renown CjStaal expects suggests it is from reaching the patrol location, but this could also be the reason.
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