SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-10-10, 07:19 AM | #2761 | |
Nub
Join Date: Apr 2010
Posts: 4
Downloads: 100
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Nice set of what ? Should like to thank the modders in this place so that we can enjoy efficient and a great campaign I wonder if you can throw something else into fashion Poul - Sound for SH4 and TMO ? I'm having trouble keeping track of contact when you point out that the officer gives the sonar bearing only once and not repeats of new contacts (whether near or far, or at the surface or under water) and maybe I'm doing something wrong Last edited by Wojak10; 12-10-10 at 07:29 AM. |
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12-13-10, 10:05 AM | #2762 |
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Losing Map Contacts
I'm playing TMO2.0 with map contacts 'ON.' Recently I've noticed that when I try to zoom in close the contact on the map, the contact disappears on the three highest zoom levels. Did I break something in the mod? All that's laid over TMO is TMO beta patch, RSRD, associated official patches and sound mods.
Does TMO2.0 beta take away map contacts at close range on purpose? |
12-13-10, 09:43 PM | #2763 | |
Samurai Navy
Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
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Quote:
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"Diesel Pig" Not so long ago... |
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12-14-10, 12:43 AM | #2764 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 345
Uploads: 0
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I couldnt post my load out even if I wanted to. I get so upset with sh4 most of the time. I have tmo 2.0 and been with tmo since 1.5 and its been the only mod I have had enabled. I like authinticity and realism so I thought id give othe mods with tmo together. but unfortunatly I find myself potralling and never ever finding any contacts what so ever for weeks on in a single patrol. so t he game has been very boring aside from the graphics and real environment mods and all. if you wondering what all mods I have I couldnt tell you much. I think tmo 2.0,fotrs, uh the larger optics mods and a couple other I cant remember. if anybody has any suggestions for me that would be great.
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12-14-10, 07:14 AM | #2765 |
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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12-14-10, 10:40 AM | #2766 | |
Stowaway
Posts: n/a
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Quote:
when you zoom in. This fixable but I'm not at home PC to give you that fix. I'm sure someone else will read this and reply. |
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12-14-10, 12:27 PM | #2767 |
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Aha! That would definitely explain it. It isn't every ship but only some. I'm definitely interested in the fix if you have time. I am running RSRDC.
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12-14-10, 12:44 PM | #2768 | |
Ocean Warrior
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,725
Downloads: 393
Uploads: 12
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Quote:
Use with caution, always make backups, not responsible if it makes your dog crazy, do not operate heavy machinery while driving. Some drowsiness may result. If you experience frequent symptoms, see your medical provider immediately. Always discuss any changes with your doctor before reading disclaimers.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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12-15-10, 12:05 AM | #2769 |
Watch
Join Date: Feb 2010
Posts: 30
Downloads: 76
Uploads: 0
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Where would I install the New Narwhal K mod? Before or after TMO? Or is it even compatible?
Edit: Oh, and a general question, where is the RPM gauge refered to in the TMO manual? |
12-15-10, 01:29 AM | #2770 | |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Quote:
on the same basis, I'd like to make my Surcouf mod TMO compatible too. anyone knows what files to change ? regards keltos |
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12-15-10, 08:10 AM | #2771 | |
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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12-15-10, 02:29 PM | #2772 |
Commodore
Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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TMO 2.7z?
Question....Everyone is saying they are using TMO 2.0. The only "2" version I can find is 2.7z. Am I missing somthing? Normally I would assume 2.7z is the version everyone is referring to but........I have been using TMO 1.9 and decided to upgrade to 2.0 yesterday. I also decided to add the SCAF, MAX Optics, and 3000 yd bearing tool on top (and in that order). For some reason, when applying the "3000 yd bearing tool" the game loads without the gauges at the bottom of the screen (white background in their place), and soon after I get a CTD, so somthing is screwy. The 3000yd mod was tested on TMO 1.9 before I put in TMO 2.7z and it worked like a champ. I also thought it may be a conflict with one of the other mods, so I applied on top of TMO 2.7z without any other mod with the same result, so I don't feel the problem is with that mod itself, but somthing conflicting with TMO. It would appear others are using these very same mods successfully, so I have to ponder if there is an actual "TMO 2.0". Again,..I can only find TMO 2.7z ????? Bottom line... is there a "TMO 2.0" out there somewhere?
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RVAH-9 RA-5C Vigilante at NAS Sanford, Fl 1966 The coolest plane few have heard of! |
12-15-10, 03:15 PM | #2773 | |
Argentinian Skipper
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Regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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12-15-10, 03:24 PM | #2774 |
Ace of the Deep
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It's a 7z-file. So Trigger Maru Overhaul is called TMO_2 and with filetype .7z
Let's make a club, don't know how often it has fooled me too Do you have a link to the 3000 y tool? Wouldn't mind testing it. |
12-15-10, 03:45 PM | #2775 |
Commodore
Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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HeHe, yes, now I get it "7z" ..Makes sense, however, now that I know I'm using the same as everyone else, must still figure out why the bearing tool is npt working correctly. I'll report my findings. Thanks for the info guys!
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RVAH-9 RA-5C Vigilante at NAS Sanford, Fl 1966 The coolest plane few have heard of! |
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