SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
06-17-17, 04:07 AM | #1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
OK. I've tried to model the main dock. What I've done :
a) imported a basic rectangle from harbour_kit.dat b) de-triangulated it c) selected both edges (top and bottom) to cut them into several parts d) moved the new vertices to the correct place e) connected each vertices (top and bottom) f) triangulated again And how it looks like : But now, when I try to import the model into S3D, an error message says : "One or more vertices is not mapped to a texture coordinate." Last edited by Kendras; 06-17-17 at 06:53 AM. |
06-17-17, 07:24 AM | #2 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Teasing view with Bismarck in the large dock, Hipper at anchor, and a type IXC u-boat sailing outwards.
|
06-17-17, 05:47 PM | #3 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Progress ...
Now these models have to be textured. And then the harbour devices have to be added on them. Requesting permission to use LSH harbours stuff (trains, vehicles, buildings, etc.) ! Also have some difficulties in modelling the U-bunker. Last edited by Kendras; 06-17-17 at 07:25 PM. |
06-18-17, 07:54 AM | #4 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
|
06-18-17, 10:14 AM | #5 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
I need to put a texture on both new harbour bases and on the new seawall, to import them into S3D, in order to test placement in game. It doesn't require to be precise at all, I will probably change the shape again.
So, can anyone do this for me, or explain me how to do ? Also, gap, could you change the terrain as shown on the first post of this thread ? |
06-18-17, 12:15 PM | #6 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Two questions about Wings :
- There are plane surfaces which are subdivided. How can I remove the connexions in order to have polygonal surfaces containing only one face ? - The top face is not connected to the sides of the model. How can I connect it ? Is it necessary ? |
06-18-17, 06:46 PM | #7 | ||||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
What do you mean exactly?
Quote:
Two last notes before you export your model:
Quote:
Quote:
Quote:
That said, there is not an easy way to weld adjoining edges or an authomatic function for splitting hard edges in Wings3D. There might be workaronds, but those tasks are performed much more efficently by other freeware programs such as Blender, Softimage Modtool or MeshLab. The edges that you are talking about should be hard anyway, so my suggestion is you to keep them splitted rather than having to learn other programs |
||||
06-19-17, 10:59 AM | #8 | |
LSH2020 Manager
Join Date: Apr 2009
Location: Switzerland
Posts: 188
Downloads: 6
Uploads: 0
|
Quote:
What e great idea to redesign Harbor Brest! Shure i give you permission to use elements of LSH3 Edition 2015 for this project. Supermod Edition 2015 is just a collection of greatfull single artworks done by lot of great modder of the worldwide SH3 community. Be shure you give the right guys credits who done the elementary prework of elements you like to add in your project. Read more about in our LSH3-Manual here: http://www.lsh3.com/dl/v15/LSH3-Handbuch-2010_DE.pdf (125 Pages, start maybe by page 65, german only) Maybe you shoult contact Subsim user Rowi58 to. He is the guy with the biggest knowledg about L/SH3 contents in the german comunity and he wrote most of the LSH3 manual. Please contact me anytime by mail "urmel@lsh3.com". My biggest respect to you Kendras! Greetings from LSH3-Urmel from Switzerland
__________________
|
|
06-19-17, 11:10 AM | #9 | ||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Quote:
Quote:
|
||
|
|