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Old 11-26-08, 06:39 PM   #211
Philipp_Thomsen
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Quote:
Originally Posted by Sag75
Hi, just coming back to your mod topic..

DDs behave well! I saw them try to avoid collision each others during the hunt. They can turn at 10kts or 6kts, and if they hunt you at 6-7kts it seems to me they can hear you better!

Merchants behave in a very realistic way into the waves now .. When they are in a convoy, they normally cruise at 4kts instead of 6-7kts. But alone merchants cruise at 5-7kts.... it's weird..
It's not weird, it's normal.

Lone merchants always travel faster!
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Old 11-27-08, 10:02 PM   #212
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Originally Posted by asanovic7
Thomsen sometimes states things out of the blue and confuses the lost.. :rotfl:

Watched Brasil last night thomsen.. Although Quim caught the starlight, Brasil played really well..
Shure showed them whos the colony now, eh? :rotfl:

Although Argentina fan myself( ), always like Brasil when they play football and when they are not asking the judge for favours like last night..
And one more thing.. Check this out..
http://de.youtube.com/watch?v=aMaO5jPVro0

As for don Fabio..
1. Croatia
2. Germany

English are allready champions of the world..
Who's next?
Who's next? An all English Champion's League final (again), Aston Villa for the UEFA Cup, Ronnie O'Sullivan for the snooker World Championship, oh, and Hamilton to retain his title next year :p
God Save the Queen :rotfl:
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Old 11-28-08, 07:42 AM   #213
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Hi PT,

I have a question. In your mod you set all "eng_power" values to 10% of the original values. But with the following exceptions:

1% for AC-4

30% for NBB_Nelson

100% for LC_MAL, NAMM, NCA_Norfolk, NF_boat_X, NHPB, NPTB, NPTL,
NPTR, NPTV, NPTV_KFK, NPT_Br, NPT_Ge, NPT_US, PBTrawler, RAF_HSL.

Did that happen intentionally or accidently?

Greetings and tanks for your work
h.sie
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Old 11-28-08, 09:04 AM   #214
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Quote:
Originally Posted by h.sie
Hi PT,

I have a question. In your mod you set all "eng_power" values to 10% of the original values. But with the following exceptions:

1% for AC-4

30% for NBB_Nelson

100% for LC_MAL, NAMM, NCA_Norfolk, NF_boat_X, NHPB, NPTB, NPTL,
NPTR, NPTV, NPTV_KFK, NPT_Br, NPT_Ge, NPT_US, PBTrawler, RAF_HSL.

Did that happen intentionally or accidently?

Greetings and tanks for your work
h.sie
Those are all errors while typing. Really, all those ships???
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Old 11-29-08, 01:40 AM   #215
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Ah-ha, I predict for a patch to pop up at some point then eh And if not, can someone post the correct values here so that we can change them ourselves?
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Old 11-29-08, 01:59 AM   #216
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Quote:
Originally Posted by msalama
Ah-ha, I predict for a patch to pop up at some point then eh And if not, can someone post the correct values here so that we can change them ourselves?
There's no need.

I see just two values wrong there, the 1% and the 30%.

The others at 100% were on purpose. Ships too light I didn't change the engine power. There's just no need. Ships with less then 500 tons, they just change speed very quickly, they're light.

I still don't have a reason big enough to release a new version. I'm waiting for more feedback, I need a stronger reason.

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Old 11-29-08, 06:43 AM   #217
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Quote:
Originally Posted by msalama
Ah-ha, I predict for a patch to pop up at some point then eh And if not, can someone post the correct values here so that we can change them ourselves?
the intended values are 10% of the original values, which can be seen and edited using S3D.
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Old 11-29-08, 07:51 AM   #218
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Quote:
the intended values are 10% of the original values, which can be seen and edited using S3D.
Yes, but I'd still like to hear what Philipp sez b/c even simple things sometimes get funny as they travel :hmm:
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Old 11-29-08, 11:17 AM   #219
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I`ll give an example.

Row boats or PT boats. They can accelerate pretty fast, so it would be wrong to put 10% engine for them.

Boats with less then 500 tons, they also can accelerate pretty fast. So I say, let the small vessels just like they are now.
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Old 11-30-08, 02:56 AM   #220
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Heh...

I always thought that the ship's mod would cause more repercussion then the water mod...

:hmm:
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Old 11-30-08, 04:31 AM   #221
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..some people thinks here shotting merchants is like shot balloons in a circus..

probably a slow heavy realistic ship is boring!
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Old 11-30-08, 06:36 AM   #222
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Quote:
probably a slow heavy realistic ship is boring!
Definitely not, but I'm still starting to feel that perhaps some of those bigger ships are a bit _too_ underpowered now?

I was patrolling near Gibraltar yesterday in heavy seas, and bumped into this medium freighter (some 4000-5000 BRT) heading eastwards. The poor bugger was unable to do more than 2 knots in those circumstances, and needless to say was thus a sitting duck to my torpedoes. Hardly realistic either I'd say, because there was absolutely nothing he could've done in order to save his bacon! Not even if he'd seen me from afar...

So how about re-adjusting the engine parameters a bit still?
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Old 11-30-08, 07:46 AM   #223
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Quote:
Originally Posted by msalama
Quote:
probably a slow heavy realistic ship is boring!
Definitely not, but I'm still starting to feel that perhaps some of those bigger ships are a bit _too_ underpowered now?

I was patrolling near Gibraltar yesterday in heavy seas, and bumped into this medium freighter (some 4000-5000 BRT) heading eastwards. The poor bugger was unable to do more than 2 knots in those circumstances, and needless to say was thus a sitting duck to my torpedoes. Hardly realistic either I'd say, because there was absolutely nothing he could've done in order to save his bacon! Not even if he'd seen me from afar...

So how about re-adjusting the engine parameters a bit still?
At last someone who gets it if you take away the challenge of the kill and tone down the danger of attack from speedy warships then you might as well play SH4 that game is pretty much a duck shoot too.
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Old 11-30-08, 09:19 AM   #224
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I think what is beginning to unfold is a realism that there was little wrong with the merchants in the first place, considering the restrictions placed upon us by the game code.

That someone wants to dabble and try out new ideas is fine.

But pleeeeeeze spare us the countless posts and pages of what we have here.

Better still...test the mod before it is released and spare people the anguish that is created in the ensuing confusion.

Good ideas generally achieve more when the homework has been well thought out in advance, backed up by adequate testing.
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Old 11-30-08, 11:06 AM   #225
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This patch seems like ingenious idea but does it work or not?
Is it realistic but makes game play too easy or not?

I im now in 1939 with this patch installed and all seems fine for now but i wonder what will happen later on.
Anyways great thanks to PT for this and the water mod.
Question off topic a bit would it be possible technically to add water/wave reflection on ships hulls as the uboat has while submerged? (?caustic effect?).
Thnx a lot.
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