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Old 11-15-08, 04:02 PM   #136
Jimbuna
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Woah!....Connect 4

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Old 11-15-08, 04:08 PM   #137
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Quote:
Originally Posted by WEBSTER
Quote:
Originally Posted by Philipp_Thomsen
The only thing I can do is to teach you how to change the files yourself.

If you prefer to change the ships yourself, here's the data you'll need to change.

Open each .sim file in S3D.


1. gc_height = 0,1
2. surface -> drag -> LR and UD = 0,75
3. propulsion = 10% of atual value (ex. 12000 = 1200)
4. rudder -> drag -> 0,02 for merchants and 0,03 for non-merchants.

1. That will assure more stability to ships
2. That will assure more stability to ships
3. That will make ships have more real maneuverability
4. That will make ships have more real maneuverability

so just to be clear on this:

1. controls the pitch and roll effect by changing the center of gravity
Like a pendulum effect.
2. controls acceleration and slowing of ships by changing the ships drag
Nope, it control how "heavy" the ship behaves. More drag means it's more difficult for the wave to bound the ship up and down, left and right. If you let the drag=zero, the ships will behave like a rubber duck on a bathub.
3. controls acceleration of ships by changing the engine power
Like when you put the 5th gear on your car at 10mph and try to accelerate.
4. controls turning radius of ships by changing the amount of drag the rudder has
Yep! Ships that heavy and that big don't turn like sport cars!
am i understanding that correctly? :hmm:

and with #2 you changed it to (drag -> LR and UD = 0,75) and i want to understand how did you arrive at those numbers from (drag -> LR and UD = 1,0) because i might want to try a different setting and wish to understand it better to know what numbers to try

The 1.0 value is cos I was trying to make the ships steadier as possible. But I see that this great value (1.0) is making the ships lose too much speed while turning. I kinda had that one coming. That's why I said 0.75, cos that's the new value I'll put in all ships. The V1.0 of this mod has 1.0 in all ships, which I'll change to 0,75, which seems to be the right value.
Above in green.

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Old 11-15-08, 04:10 PM   #138
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Quote:
Originally Posted by jimbuna
Woah!....Connect 4
Daydreming...? :hmm:
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Old 11-15-08, 04:23 PM   #139
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Quote:
Originally Posted by jimbuna
Woah!....Connect 4
:rotfl::rotfl::rotfl::rotfl:

Classically, elegantly, and hilariously understated.
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Old 11-15-08, 05:34 PM   #140
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Quote:
Originally Posted by Philipp_Thomsen

I think we can reduce the dragging by 25%. That way, the ships won't lose that much speed while turning, although the ships will roll and pitch 25% more.

..I like the way the ships now take the waves in their bow: you can see the bow enters in the water and then comes up... I think it's a nice effect that should be kept.. Anyway, just a bit more roll in small ships/boats may be expected in heavy seas.

I departed from Lorient and saw the minesweeper have difficulties to exit the harbour. However, PT you may make the minesweeper parameters closer to the original one: in fact the minesweeper is only in german harbours.......
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Old 11-16-08, 10:02 AM   #141
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Quote:
Originally Posted by Sag75
Quote:
Originally Posted by Philipp_Thomsen

I think we can reduce the dragging by 25%. That way, the ships won't lose that much speed while turning, although the ships will roll and pitch 25% more.

..I like the way the ships now take the waves in their bow: you can see the bow enters in the water and then comes up... I think it's a nice effect that should be kept.. Anyway, just a bit more roll in small ships/boats may be expected in heavy seas.

I departed from Lorient and saw the minesweeper have difficulties to exit the harbour. However, PT you may make the minesweeper parameters closer to the original one: in fact the minesweeper is only in german harbours.......
Yeah. There's some ships with wrong data, I've checked. There's one DE with merchant data. I messed up some things, but they're all easy to fix.

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Old 11-16-08, 04:25 PM   #142
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PT

Have just been attacking a convoy with this mod enabled. Immersion at 100%. This is really good. No more bobbing bathtub models. Watched destroyers and corvettes attacking - brilliant. Merchants plodding along but pitching and rolling realistically.

Thanks for this.

Regards

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Old 11-16-08, 07:16 PM   #143
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Quote:
Originally Posted by Philipp_Thomsen

Quote:
Originally Posted by WEBSTER

and with #2 you changed it to (drag -> LR and UD = 0,75) and i want to understand how did you arrive at those numbers from (drag -> LR and UD = 1,0) because i might want to try a different setting and wish to understand it better to know what numbers to try

The 1.0 value is cos I was trying to make the ships steadier as possible. But I see that this great value (1.0) is making the ships lose too much speed while turning. I kinda had that one coming. That's why I said 0.75, cos that's the new value I'll put in all ships. The V1.0 of this mod has 1.0 in all ships, which I'll change to 0,75, which seems to be the right value.
Above in green.

ok so even though it is shown as a comma in the file the "," is really a decimal point in all these values?

Last edited by Webster; 11-16-08 at 07:19 PM.
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Old 11-16-08, 08:36 PM   #144
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That's good!
PT, during a convoy attack, your mod produces more messed ships!

I increased the contrast in this image to show you the confusion into convoy array after a torpedo attack:


This is why large ships take now more time to turn or modify their speed! I saw large merchants go across part of the convoy, messing and/or stopping closer ships!

nice!
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Last edited by Sag75; 11-16-08 at 08:37 PM.
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Old 11-16-08, 08:56 PM   #145
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Quote:
Originally Posted by WEBSTER
Quote:
Originally Posted by Philipp_Thomsen

Quote:
Originally Posted by WEBSTER

and with #2 you changed it to (drag -> LR and UD = 0,75) and i want to understand how did you arrive at those numbers from (drag -> LR and UD = 1,0) because i might want to try a different setting and wish to understand it better to know what numbers to try

The 1.0 value is cos I was trying to make the ships steadier as possible. But I see that this great value (1.0) is making the ships lose too much speed while turning. I kinda had that one coming. That's why I said 0.75, cos that's the new value I'll put in all ships. The V1.0 of this mod has 1.0 in all ships, which I'll change to 0,75, which seems to be the right value.
Above in green.

ok so even though it is shown as a comma in the file the "," is really a decimal point in all these values?
In my head, 1.0 and 1,0 are the same sh!t.

But yeah, the 1.0 or 1,0 are decimal points.
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Old 11-16-08, 08:57 PM   #146
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Quote:
Originally Posted by Sag75
That's good!
PT, during a convoy attack, your mod produces more messed ships!

I increased the contrast in this image to show you the confusion into convoy array after a torpedo attack:


This is why large ships take now more time to turn or modify their speed! I saw large merchants go across part of the convoy, messing and/or stopping closer ships!

nice!
Anything I can do for realism!
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Old 11-17-08, 08:40 AM   #147
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Just wondering if an NYGM 3.1 version will be made available ? Or if you want to mai lme the changes you made I could have a look at putting a compatible version together ?

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Old 11-17-08, 08:46 AM   #148
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Quote:
Originally Posted by Uber Gruber
Just wondering if an NYGM 3.1 version will be made available ? Or if you want to mai lme the changes you made I could have a look at putting a compatible version together ?

Why would this ships be incompatible to NYGM? :hmm:
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Old 11-17-08, 11:56 AM   #149
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by asanovic7
English are .. well they are as they are :rotfl:
But I saw in movies they have a great saying for occasions like this, though poetic they may seem..

Bollocks..



p.s. I can picture pt with a bird, on some beach flushing his poetic onslaught and watching runways?
I'm not sure what do you mean... :hmm:
That poem that occupies the space on thread..
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Old 11-17-08, 01:23 PM   #150
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Quote:
Originally Posted by asanovic7
Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by asanovic7
English are .. well they are as they are :rotfl:
But I saw in movies they have a great saying for occasions like this, though poetic they may seem..

Bollocks..



p.s. I can picture pt with a bird, on some beach flushing his poetic onslaught and watching runways?
I'm not sure what do you mean... :hmm:
That poem that occupies the space on thread..
You mean my signature?

I freakin love it!

It's the most absurd truth, TIME IS ALL WE HAVE!

The rest is just illusion.
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