SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How would you prefer? | |||
All in a single mod (only 1 Big Mod) | 42 | 52.50% | |
Just the way it is (in parts) | 38 | 47.50% | |
Voters: 80. You may not vote on this poll |
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Thread Tools | Display Modes |
05-12-12, 11:01 AM | #856 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Quote:
Make sure the game is patched properly. When you are in the 'Main Menu' - what number do you see in the upper right corner? (Kakoj nomer v ugole naverchu pravo) v1.2.0? If not - run the 'gu.exe' in the 'Support' folder. Poka |
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05-12-12, 11:29 AM | #857 |
Ocean Warrior
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Hi Silent Steel!
Your Russian is good Best regards!
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
05-12-12, 11:46 AM | #858 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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05-12-12, 12:24 PM | #859 | |
中国水兵
Join Date: Jul 2011
Posts: 278
Downloads: 941
Uploads: 0
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Quote:
Silent Hunter 5>Support>GameUpdater>GU.exe As to your problem, you couldn't be in better hands than with Silent Steel...........Good Luck! |
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05-12-12, 12:36 PM | #860 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Quote:
Geee, flatter, flatter Thanks for the support Quink, oink oink. Do get back to the e-mail, it began to get sooo interesting BTW. First sailing trip for the season completed. Liepaja > Ventspils > Riga and back to home base. I know you already know but, yes it's Latvia. Great place |
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05-12-12, 04:15 PM | #861 |
Watch
Join Date: Aug 2011
Posts: 17
Downloads: 45
Uploads: 0
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Is this mod including or compatible with the Voice Commands? and is that also running in the german versions (Deutschmod for OH for example) ?
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05-13-12, 07:58 AM | #862 |
Grey Wolf
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Sounds like it's working allright, just give it time! The MMM adds a LOT of stuff into the game, so the loading times go up as well. Try waiting for example five minutes and see what happens.
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05-14-12, 01:03 PM | #863 | |
Swabbie
Join Date: May 2012
Location: Oslo, Norway
Posts: 5
Downloads: 21
Uploads: 0
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Quote:
I read the sh5.exe mem fix thing earlier, but I discarded it early as i'm running Steam-version. As for the CTD when close to port, I also would reckon it's a mem thing. But i thought i had a pretty decent computer... PC-specs: Intel Core i7 860 4GB DDR3 memory (7,99 virtual mem, 5,6 free) Win 7 64 bit ATI Radeon HD 5700 i thought this ought to do it. If i run at lower TC's when rendering busy ports and stuff, I'm all right, usually. Sometimes it doesnt ctd at all. wOOt! The torp.tube flip switch ctd, keeps reacurring now and then, but a few reloads and CTDs later, i'm usually ok. Seems to happen more often on convoys of 4x5 columns or more. But has also happened on lone merchants, and other ships comboes. and O'glorious Silent Steel, it is peculiar that you say "lose base mod", cause when i remove base, and just rung AIO, i get ubi logo, and stock intro, then ctd. No load screen or anything. Oh, quick q. Is the crew skills fixed in MMM (OHII v1.7/1.8)? Anyone? I dont dare touch the torps guy's stats. |
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05-17-12, 12:43 AM | #864 |
Helmsman
Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
Uploads: 0
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Hey guys thought I'd give sh5 another go after a long year break, been waiting patiently for a megamod to appear, so it takes the hassles out of trying to get mod orders correct etc..we all know the frustrations..
Anyway, I did exactly as recommended for the MMM mod, I did clean install of sh5, and edited the .exe file to fix hyrdophone etc.. Only have installed MMM base mod and some of extra mods installed on top, anyway seems to be okay except getting constant CTD's when near a port or encounter enemy ships. It could be because of time compression i had at about 1024+ so not sure if thats causing CTD's any suggestions? heres the mod list to be sure anyway: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] MMM v0.5 Base Mod Super Shadow Improvement Mod by tonschk sobers see thru wake fix No Date & No Renown Cost My Sub VIIC41 for OHII v1.7 v0.5 OH II Minefield map for TDWs Ui TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7) |
05-17-12, 02:45 AM | #865 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Quote:
Good to see you're back As I don't know anything about your computer's config, please let me know. But; Firstly - I'd say you shouldn't run at such high time compressions when near a port. The heavy traffic addons included are rough on CPU and RAM. Secondly - the 'Super Shadow Improvement Mod by tonschk' mod eats RAM and you could try to; 1. disable this one or even apply another, not so 'super' shadow mod or even 2. Turn down your shadow settings in the Graphics options on the Main scree To free some memory (I suppose you run a Win7 64Bit) you could try installing the 4Gb patch; Download here; http://www.ntcore.com/4gb_patch.php Let us know if this doesn't help you out. If you're not running a 64Bit you can't run the 4Gb patch so get back so we can try another option. |
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05-17-12, 10:59 AM | #866 | |
Helmsman
Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
Uploads: 0
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Quote:
Hi silent steel..yeah I'm not using the 4gb patch, read somewhere it said not to use it of you have a 64-bit operating system and mines 64 bit from what i can tell! Heres my machine specs: Windows 7 Home Premium 64 bit Intel Core i7-2600 CPU @ 3.40GHz RAM 8GB 2 TB HDD Nvidia GeForce GTX 580 I will remove the shadow mod for now, and install this 4gb patch (if i remember how to do it again) and try getting near those enemy ports again and see what happens. If this all fails, might just try sobers mega mod list, seems to be a stable list that one.. |
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05-24-12, 09:53 AM | #867 |
Watch
Join Date: Dec 2008
Posts: 24
Downloads: 40
Uploads: 0
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I got constant CTD on aproaching to Keil port . Loaded several times but always quits to desktop =(
Quad Phenom 2 X 4 , 4gb ram , Geforce GTS 250, win7 |
05-31-12, 11:52 AM | #868 |
Mate
Join Date: Feb 2010
Location: Finland
Posts: 53
Downloads: 250
Uploads: 0
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Hello!
As we know the OHII 1.9 is released and we haven't a new patch for MMM - the latest is MMM patch for OHII 1.8... What can I do - to stay an old version of the OHII or wait a new patch? I like this MMM mod and would like to keep it but I also like OHII and the new version is always better than older so as You see - I have problem. |
06-03-12, 09:05 AM | #869 |
Seaman
Join Date: Feb 2012
Location: Manchester. UK
Posts: 37
Downloads: 82
Uploads: 0
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What has happened to Pedrobas he hasn't posted for a long time will be continue with his work on mmm?
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Philipp Breitefeld KapitanLeutnant |
06-03-12, 12:04 PM | #870 |
Black Magic
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