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Old 02-08-2016, 04:18 AM   #16
BL!TZKR!EG
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Quote:
Originally Posted by areo16 View Post
Couple of things. The picture is wrong.
Fixed. Thanks for mentioning.

Quote:
Originally Posted by areo16 View Post
And its called SH3DC, not S3DC.
I called it so to have it match the Silent Hunter III-Nomenclature
Otherwise we would never find a common standard within the next 11 years of SH3...

Quote:
Originally Posted by areo16 View Post
The integration with radio traffic is in the works.
...which is why I wrote that it "can" - I was referring to EFB's words in #125.
I would love to discuss the "how" !!

Quote:
Originally Posted by areo16 View Post
But good thread otherwise.
Taking it with a pinch of salt, eh

Take care, bud!

Take a look at what EFB, our appreciated colleague and modder 2015, has said so rightlywhen commenting on stuff like S3O:
Quote:
Originally Posted by ExFishermanBob
I have been thinking of working on something similar - I didn't realise that there was already something using ftp.

I've been working on extracting the information from the user's files for report generation on a forum (via cut and paste) - a "Kapitan's Toolkit". I currently have one for copying messsages from BdU to put them into the radio messages file (so that they appear in-game), and a utility which can extract the in-game date from a save file (the ISF one).

Following this, my intention was (and still is) to have a "BdU Toolkit" for managing players, using a database and web front-end for BdU, and a small client for players to put and receive messages to / from BdU into the relevant local logs and into the distant database. What I was missing was the work-flow for BdU commanders and the data they would need to store for each Kapitan (in-game date, grid, etc.). Once you have information within a database, you can cut and slice it as you like (for 'filters', etc).

For BdU, I was thinking of a structure like "U-Boat Headquarters War Logs Arrangement of Contents" in:

http://www.history.navy.mil/research...ld-war-ii.html

...but again, without an insight into BdU data-flow, I might not come up with the right tool.

Would you like help along these lines at all?

Yes, that has always been exactly my final intention - cut and paste for forums is just the initial step.

My hope is that eliminating the need for a forum (other than for public view or whatever) for control, as a forum is not really built for a BdU, should help administrators greatly and simplify things for Kapitans - kapitans basically get approval to join, put details into a small app and away you go.

I have just posted the code for in-game save-dates. http://www.subsim.com/radioroom/show...53&postcount=9
As he writes, the need of a forum for the U-Boot-commnunication itself (and solely for that part) must be eliminated because it hinders effective gameplay.

I can only underline that. We in |DEF| only do all this on the forum because it has been done like that for 4 years and until we get a better way to do it.

And his tool is a VERY GOOD step into that direction.
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Old 02-10-2016, 08:12 AM   #17
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Quote:
Originally Posted by areo16 View Post
Why, what's on your mind?
Isn't that obvious, dear friend?

In fact that you could have read just one post below the one you were answering here.

Another aspect is that I have so far not found an option to address multiple installations in your nice program - or is there any?

In the context of this entire thread I therefore ask myself how to call your program from the S3F-menu.

You got PM, buddy !

Areo, thanks for the indepth voice-chat today - gosh, we talked for hours!

And I contacted LGN for the stuff you told me. Maybe he joins in at this thread as well. Let's see...
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Old 02-19-2016, 06:29 AM   #18
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Support

Okay, let me summarize what's been going on in the past week.

I and other members of |TBT| have begun with the recode of OPERATiON SPiNNENNETZ.

1)
I now need a talented web-designer who is into CSS-stuff. Please contact me.

Then, we have so far been able FOR REGULAR PQ to build code that converts KM-2-grids (exampe: DQ43) to x/y coordinates.
THIS CODE IS COMPLETED AND ALREADY WORKS.

We are now doing the exceptions - and these are 25% of the whole map, so that's gonna take us some time to get that data together

2)
If you want to help in this effort give us a shout just here!

Then the next thing is that I am trying to find this info in a savegame - maybe you, EFB, can give me a quick hand on that:

Where in the savegame is this data stored:
+ commander-name of current career
+ current U-Boot and type
+ current location of U-Boot (in what format? PQ XXyy?`)

EFB?

3)
Another subject which needs a solution:
The ingame-LON/LAT-coordinates are in the METERS-format instead of degrees.

Is there a way to convert these from meters to degrees?
I have seen the Sh3MissionEditor doing this, but I lack insight so far as how that is done.

Maybe, LGN1, you can help us out here?
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Old 02-19-2016, 12:51 PM   #19
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NOTE BENE: these are my guesses that I have used before.

Where in the savegame is this data stored:
+ commander-name of current career
PROBABLY, in {home}/SH3/data/cfg/main.cfg under [Player], entry "Name"

+ current U-Boot and type
{home}/SH3/data/cfg/Careers/{commander}/Patrols_0.cfg entry 'SubName'
There are entries for SubType and SubVersion - these appear to cross-reference entries in:

{program-directory}/Silent Hunter 3/data/Cfg/Basic.cfg with entries like [SUBMARINE0] and sub-entries VersionX

For example:
Code:
[SUBMARINE1]
NrMinOff=3
NrMaxOff=5
NrMinPO=9
NrMaxPO=16
NrMinSeamen=20
NrMaxSeamen=30
NbVersion=4
Version0=0 ; VIIB
Name0=VIIB
Month0=7
Year0=1939
Version1=1 ; VIIC
Name1=VIIC
...etc
+ current location of U-Boot (in what format? PQ XXyy?`)
I use the entry in {home}/SH3/data/cfg/Careers/{commander}/{patrol}/{last-save}.map

IF there is an entry, you can read Waypoint Pt0 (2 values) and dividing them by the magic number 120000 will give you the numbers in digital degress. Negative is South or West.

Here is the python 3 code that I use for conversion: lat_long[0] is latitude, lat_long[1] is longitude (in digital format).
Code:
    def formatted(self, lat_long, with_degree_markers=False):
        s = ''
        if lat_long:
            lat = lat_long[0]
            isNorth = lat >= 0
            lat = abs(lat)
            degrees_lat = int(lat)
            temp_minutes_lat = (lat-degrees_lat)*60
            minutes_lat = int(temp_minutes_lat)
            seconds_lat = round((temp_minutes_lat-minutes_lat) * 60, 2)
            
            long = lat_long[1]
            isEast = long >= 0
            long = abs(long)
            degrees_long = int(long)
            temp_minutes_long = (long-degrees_long)*60
            minutes_long = int(temp_minutes_long)
            seconds_long = round((temp_minutes_long-minutes_long) * 60, 2)        

            latitude_indicator = 'N'
            longitude_indicator = 'E'
            if not isNorth:
                latitude_indicator = 'S'
            if not isEast:
                longitude_indicator = 'W'
            if with_degree_markers:
                s = """{0}°{1}′{2}″{3},""".format(degrees_lat, minutes_lat, seconds_lat, latitude_indicator)
                s += """ {0}°{1}′{2}″{3}""".format(degrees_long, minutes_long, seconds_long, longitude_indicator)
            else:
                s = """{0} {1} {2} {3},""".format(degrees_lat, minutes_lat, seconds_lat, latitude_indicator)
                s += """ {0} {1} {2} {3}""".format(degrees_long, minutes_long, seconds_long, longitude_indicator)

        return s
You should note that most of these values are saved (written out) at game save or exit, and do not reflect the running program's values.
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Old 02-23-2016, 07:01 AM   #20
BL!TZKR!EG
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Support reworking of "Patrols_0.cfg"

I am taking this further.

My routine now gets the # of the last patrol (the one that the user has just saved), scans to find the [] of it and then reads in the variables listed in this file. But there I run into another problem - or possibly a bug in SH3:

While the very first recorded patrol (=000) contains actual data about the sinkings...
Code:
[PATROL 000]
PatrolNumber=0
StartYear=1940
StartMonth=10
StartDay=1
StartHour=8
StartMin=51
EndYear=1940
EndMonth=10
EndDay=10
EndHour=10
EndMin=48
RealYear=2011
RealMonth=12
RealDay=22
RealHour=2
RealMin=41
StartLocation=753
EndLocation=753
SubType=1
SubVersion=0
SubName=U-48
PatrolArea=AM41
TonnageSunk=14936.000000
MerchantTonnageSunk=14936.000000
WarshipTonnageSunk=0.000000
ShipsSunkNb=3
WarShipsSunkNb=0
PatrolCraftSunkNb=0
CorvetteSunkNb=0
FrigateSunkNb=0
DestroyerEscortSunkNb=0
DestroyerSunkNb=0
MineSweeperSunkNb=0
LightCruiserSunkNb=0
HeavyCruiserSunkNb=0
EscortCarrierSunkNb=0
AircraftCarrierSunkNb=0
BattleCruiserSunkNb=0
BattleShipSunkNb=0
MineLayingShipSunkNb=0
AuxiliaryCruiserSunkNb=0
MerchantShipsSunkNb=3
SupplyShipNb=0
FuelTankerNb=0
CargoShipNb=0
TroopTransportNb=0
PlanesDownNb=0
FighterAircraftNb=0
BomberAircraftNb=0
DiveBomberAircraftNb=0
TorpedoBomberAircraftNb=0
ScoutAircraftNb=0
HelicopterNb=0
AirENVIRONMENTALNb=0
CompletedPatrol=No
PatrolGridObjCompleted=Yes
ReachGridObjCompleted=Yes
OffDead=0
PODead=0
SeamenDead=0
OffWounded=0
POWounded=0
SeamenWounded=0
NbMedalsWounded=0
NbMedalsUboat=1
NbMedalsFront=2
NbMedalsKnights=0
NbMedalsGerman=0
NbMedals1stCross=0
NbMedals2ndCross=0
PromotionsNb=0
AssignQual=Yes
Flotilla=903
NbDaysInBase=28
HullIntegrity=100.000000
DeltaRenown=1500.000000
NbSaves=0
ChangedRank=No
...every patrol later than that contains only ZEROS in the section that SHOULD contain sinking results.
Code:
[PATROL 034]
PatrolNumber=0
StartYear=1945
StartMonth=1
StartDay=20
StartHour=6
StartMin=46
EndYear=0
EndMonth=0
EndDay=0
EndHour=0
EndMin=0
RealYear=2013
RealMonth=2
RealDay=21
RealHour=14
RealMin=23
StartLocation=755
EndLocation=755
SubType=2
SubVersion=0
SubName=U-103
PatrolArea=AL38
TonnageSunk=0.000000
MerchantTonnageSunk=0.000000
WarshipTonnageSunk=0.000000
ShipsSunkNb=0
WarShipsSunkNb=0
PatrolCraftSunkNb=0
CorvetteSunkNb=0
FrigateSunkNb=0
DestroyerEscortSunkNb=0
DestroyerSunkNb=0
MineSweeperSunkNb=0
LightCruiserSunkNb=0
HeavyCruiserSunkNb=0
EscortCarrierSunkNb=0
AircraftCarrierSunkNb=0
BattleCruiserSunkNb=0
BattleShipSunkNb=0
MineLayingShipSunkNb=0
AuxiliaryCruiserSunkNb=0
MerchantShipsSunkNb=0
SupplyShipNb=0
FuelTankerNb=0
CargoShipNb=0
TroopTransportNb=0
PlanesDownNb=0
FighterAircraftNb=0
BomberAircraftNb=0
DiveBomberAircraftNb=0
TorpedoBomberAircraftNb=0
ScoutAircraftNb=0
HelicopterNb=0
AirENVIRONMENTALNb=0
CompletedPatrol=No
PatrolGridObjCompleted=No
ReachGridObjCompleted=No
OffDead=0
PODead=0
SeamenDead=0
OffWounded=0
POWounded=0
SeamenWounded=0
NbMedalsWounded=0
NbMedalsUboat=0
NbMedalsFront=0
NbMedalsKnights=0
NbMedalsGerman=0
NbMedals1stCross=0
NbMedals2ndCross=0
PromotionsNb=0
AssignQual=No
Flotilla=904
NbDaysInBase=28
HullIntegrity=100.000000
DeltaRenown=12658.972656
NbSaves=0
ChangedRank=No
Where is that data stored now?
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Old 02-23-2016, 10:57 AM   #21
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Let me give you a very first view on what the report-program offers:

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Old 02-23-2016, 03:45 PM   #22
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Great summation here Ex. I could not say it any better.

I know Blitz and myself are in need of a conversion program tool that converts KM Grid to sh3 coordinates, or vice versa. I realize there is an online convert that converts KM to degrees, and vice versa, which can be outputted in decimal. You can then multiply that by 120000 as you say and get the SH3 coordinate.

Site:http://grid.nylle.de/find

I am still being schooled in PHP and web programming, but is it possible to query this automatically, by entering value into the text box and then selecting the "Find" button, all via script? I know its possible, is it too time consuming though?

Let me try to break it down from my understanding. You have Patrols.cfg and Patrols_0.cfg files in every career folder. The first one only shows data on finished patrols. The second one shows the data of the patrols when they started. So you will not see sinking or patrol end date/times in Patrols_0.cfg file.

Last edited by BL!TZKR!EG; 08-03-2016 at 11:01 PM. Reason: shortened unnecessary full-quoting
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Old 02-23-2016, 04:01 PM   #23
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Areo, friend, could you please SHORTEN your fullquotings a little - this thread needs so much scrolling when you post

As per your question. The headline of my post states "reworking of "Patrols_0.cfg", i.e. all the data I obtain is from this file and my questions pertain to that file.

Yes, the difference between "Patrols.cfg" and "Patrols_0.cfg" is that "Patrols_0.cfg" contains the running patrol in addition.

But nevertheless I cannot quite understand why any data of the completed patrols is missing in "Patrols_0.cfg" and only contained in "Patrols.cfg" - that's to me a clear bug.

Thanks for mentioning!

For the stuff that my report-program needs, I however need the data of the CURRENTLY RUNNING patrol, and that is - as you rightly stated - only saved in the file with the "_0"-addition.

I have today added more to the code as the screenshot shows. Missing is yet the write-to-file-procedure.

My plan is to then move this result-file in memory so the Clipboard-Auto-Type-option of Dirk's ENiGMA-software can then encode it. That's pretty easy to do. I have it already on a sheet of paper.
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Last edited by BL!TZKR!EG; 03-26-2016 at 08:17 AM. Reason: "missing" instead of "mission" typo
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Old 02-23-2016, 04:46 PM   #24
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Quote:
Originally Posted by BL!TZKR!EG View Post

For the stuff that my report-program needs, I however need the data of the CURRENTLY RUNNING patrol, and that is - as you rightly stated - only saved in the file with the "_0"-addition.
As I mentioned above, you can't get any sinking information from the "_0" file, only the data that is present when a patrol is started, like start time/date, real time of start time/date, uboat type, and probably uboat start location. Sinkings during that patrol will only be reported in "Log_" files after a save is made, when a patrol is in progress. Once the patrol is over, it will be saved in the "Patrols.cfg" file and the "Careers.cfg" file.

To skirt this issue, is to find the base pointer of this data in the running memory or executable, so you can extract that data in real time, whenever you like. Not just after save games.
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Old 02-24-2016, 04:17 AM   #25
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Thank you for emphasizing that.

But I have not said that I want to extract the sinkings, I wrote:
Quote:
For the stuff that my report-program needs,
My report program does NOT touch the sinkings, nor read them. I sense that S3C is already doing that, so why should I reinvent the wheel?

So far my little report-program finds and reads the last started patrol (=the one the user has just saved), and from there it reads U-Boot, type, KM-PQ and then it lets you generate a "FUNKBERICHT".

The next step is to send this to the Clipboard and run ENiGMA, so you can directly encypher your report.

The other option I have in mind is to send the generated data to ExFisherMan's Radio-Tool, I guess he is already working on his new version.

Optimal choice would be that I can pass the directory of the installation I read my stuff from to his tool using a command-line-parameter.
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Old 02-24-2016, 08:19 AM   #26
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Icon1 V0.2a - UPDATE



Maybe a little update. Picture above.

Moved the text to change-log on page #1

Last edited by BL!TZKR!EG; 08-04-2016 at 12:25 AM.
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Old 03-10-2016, 02:57 PM   #27
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Calculations for regular PQ completed.
Lookup-table for irregular PQ completed.

Now working on code to get the RANK
and to let user pick sub-PQ.
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Old 03-14-2016, 10:44 AM   #28
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Default = UPDATE =

The PQ of the last patrol is now extracted from the data saved to "My Documents". This PQ consists of 2 letters and 2 digits.

Now the user can pick the SUB-PQ to provide a more detailed location:

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Old 03-24-2016, 04:21 PM   #29
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I have decided to convert PQxx from ingame to Operation Spinnennetz-values by grid-calculations and a lookup-table. That code is COMPLETED and REPORTEDLY WORKING.

The rank is stored in a bit weird format and I believe some parts of it need overhaul. I therefore have described the way SH3 handles it HERE.

I will tonight get the code done for
+ commander-name of current career(=last saved career)
+ commander-rank of current career(=last saved career)

EDiT: Code done.

The code-modules for the STATUS-REPORT are now complete including a "boat-protection"-routine and the activity-details.
And this part already works with the OPERATION SPINNENNETZ.

I will now continue with the CONTACT REPORT-module.
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Last edited by BL!TZKR!EG; 08-03-2016 at 11:02 PM.
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Old 03-30-2016, 03:00 PM   #30
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Canovaro and I have released two new versions of the client for S3O as can be followed here.

Today I have completed the code for the S3O-Admin-Module. This is what is looks like when it is "at work".



That means I have now handsfree for the CONTACT-module and the other stuff...
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