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Old 01-24-2007, 06:58 AM   #16
Tuddley3
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Alright, it's finally here, and downloading as we speak
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Old 01-24-2007, 07:04 AM   #17
mr chris
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Thanks for another great mod NV
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Old 01-24-2007, 07:56 AM   #18
_Seth_
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Excellent work, mate!!!!
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Old 01-24-2007, 08:01 AM   #19
nvdrifter
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Thanks for the compliments everyone.

I do want to make it very clear that this mod was not designed for or tested with NYGM or any other mods besides GWX. It was only designed for and tested with GWX, using GWX files. There may be differences which will prevent this mod from working correctly with NYGM or other mods. If you are using this mod with other mods besides GWX, please use at your own risk.
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Old 01-24-2007, 08:03 AM   #20
ReallyDedPoet
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Nice Mod. In reading above this can be installed via JSMGE?
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Old 01-24-2007, 09:08 AM   #21
GT182
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NV, excellent work, this one cool mod.
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Old 01-24-2007, 09:18 AM   #22
Samwolf
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Installed and running. Looks great!!
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Old 01-24-2007, 09:41 AM   #23
Kpt. Lehmann
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Very very cool Nvdrifter mate!

I got a tough question though... have you (or anyone else) noticed any FPS hit as a result?

I'm not poking or digging... I just hope that there isn't an FPS drag like there is with oil fires.

I won't be able to test it personally for a few more hours yet.
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Old 01-24-2007, 09:48 AM   #24
Samwolf
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Quote:
Originally Posted by Kpt. Lehmann
Very very cool Nvdrifter mate!

I got a tough question though... have you (or anyone else) noticed any FPS hit as a result?

I'm not poking or digging... I just hope that there isn't an FPS drag like there is with oil fires.

I won't be able to test it personally for a few more hours yet.
So far I haven't noticed any significant FPS hits in TC1. However at TC64 in Nav Map it appears to be a bit more "jerky" when a lot of contacts are near (So far only noticed in port, haven't run into a convoy yet)
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Old 01-24-2007, 09:58 AM   #25
nvdrifter
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Quote:
Originally Posted by Kpt. Lehmann
Very very cool Nvdrifter mate!

I got a tough question though... have you (or anyone else) noticed any FPS hit as a result?

I'm not poking or digging... I just hope that there isn't an FPS drag like there is with oil fires.

I won't be able to test it personally for a few more hours yet.
As Samwolf stated, there is a FPS hit in time compression. But I haven't noticed any significant FPS hits at 1x. Tested in a large GWX convoy and all seemed ok.
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Old 01-24-2007, 10:16 AM   #26
Myxale
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ALAAARM!



Kudos to your new baby Drifter! Can't believe how much this adds to the game!

Bloody Hell, you modders will make SH4 pale before SH3
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Old 01-24-2007, 10:27 AM   #27
Kpt. Lehmann
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Well done!
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Old 01-24-2007, 10:30 AM   #28
Kpt. Franz-Josef Lemmle
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Does the AI spot the new wake easier than the old wake or is it just window dressing? I hope it makes the U-Boat easier to spot!
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Old 01-24-2007, 10:34 AM   #29
Paajtor
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I don't think that will be the case, unfortunately.
After all, Nvdrifter only changed the wakes, and not the AI-routines.
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Old 01-24-2007, 10:39 AM   #30
Kpt. Lehmann
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Quote:
Originally Posted by Paajtor
I don't think that will be the case, unfortunately.
After all, Nvdrifter only changed the wakes, and not the AI-routines.
My thoughts exactly. Roughly speaking, the AI is tuned to detect speed... not graphics.
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