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Old 09-10-12, 02:49 PM   #61
oscar19681
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Quote:
Originally Posted by TheBeast View Post
OK, so we do not want to remove the Wood Beams but maybe add more detail so they look like Wardrobe cabinets.

@ BIGREG
I am looking at Dials and want to add the 4 Radar Range Dials. Existing Dials are welded in Model and useless. Can these be cut and removed?


Regards!
TheBeast
Yes please add some detail to the wardrobe cabinates please! They look unfinished in the vanilla version of sh-5 .
And if possible please add some stuff to create a wardroom as well i possible.
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Old 09-10-12, 03:46 PM   #62
TheBeast
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Default [INFO] Status Update

Both BIGREG and I have been working very hard the past few days trying to add items to the Foreword Quarters. We have discovered many ways you can not add new items at this time and just one way that actually works.
The way I had originally added the Sea Bags and Crates is the only way, at this time, to add new Items to the Model although there are a couple other options we are trying to avoid.
  1. Attach (Weld) new Objects to existing Model(s).
  2. Convert existing Mesh(s)/Object(s) to want we want and replace the Original Mesh(s)/Object(s) with Objects contained in a DAT. Needles added using DAT file appear to render correctly as they are only using shade of black. So each needle replaced by importing new needles from a DAT will free up GR2 Mesh(s) that can be Exported/Edited/Imported to change a Needle to say a Sea Bag or Bananna etc.
We were trying to avoid these two options as we wanted to make food vanish over time but this may not be possible right now.

During our Trial/Error testing, We were able fix a few more issue's.

#1 BIGREG added new Textures to the Radar Range Dials
#2 Texture lightened on Radar Bearing Dial and Light Map fixed so you can read dial 360 degree.
#3 Radar Dial Bearing is in Sync with actually Antenna Bearing.


Although the Radar Range Dials have Textures and Dial Controls are assigned to them, the Dials do not appear to be working and they do not display Range to Target.
At this time, you will still have to depend on the Scope to get fairly good esitmate range to target.
This issue appears to be located somewhere else. Maybe some where like Dials.cfg
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Last edited by TheBeast; 09-11-12 at 04:35 AM.
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Old 09-11-12, 06:01 PM   #63
TheBeast
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Default [INFO] Status Update

A Picture is worth a thousands words...


The Crates are in these positions just for testing reasons. This way we can easily verify each Mesh is rendering correctly.

BIGREG has been doing all of the 3D Studio Max work on Model Objects.
I have been fixing known issues, replacing Gauge Needles as needed and assisting BIGREG when I can.

No ECD as yet.

Regards!
TheBeast
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Last edited by TheBeast; 09-12-12 at 12:36 AM. Reason: Add day time pic
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Old 09-11-12, 09:26 PM   #64
GT182
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Looks great Beast. Amazing how SH5 is starting to look more realistic.

Now all that's needed is the Head. Crew has to pee and poop after eating all those provisions.
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Old 09-16-12, 08:39 AM   #65
BIGREG
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HI

Is that someone could send me the file (via PM) from SH3 or SH4: Dials.CFG
(I don't have SH3/SH4 installed )
This is for see ,why the radar Nr Dials don't work in SH5
I think that come from this file... i have not found the "type:58" in SH5 file
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Old 09-17-12, 05:46 AM   #66
silentmichal
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Quote:
Originally Posted by BIGREG View Post
HI

Is that someone could send me the file (via PM) from SH3 or SH4: Dials.CFG
(I don't have SH3/SH4 installed )
This is for see ,why the radar Nr Dials don't work in SH5
I think that come from this file... i have not found the "type:58" in SH5 file

Check your PM .


PS. If the message didn't come, here's a link:

https://dl.dropbox.com/u/97170234/Dials.cfg
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Old 09-17-12, 06:17 AM   #67
BIGREG
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Thank

But,no entry for the Radar Target Range
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Old 09-17-12, 06:32 AM   #68
silentmichal
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Hmm, in SH4 there is no file "radar.sim"...
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Old 09-17-12, 06:37 AM   #69
BIGREG
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It must have another name but sure it's a *****.sim to controll the needles/knobs/etc ... for the radar other for the all room
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Old 09-17-12, 06:52 AM   #70
silentmichal
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Quote:
Originally Posted by BIGREG View Post
It must have another name but sure it's a *****.sim to controll the needles/knobs/etc ... for the radar other for the all room
Oh yeah!!! I found it!!!

https://dl.dropbox.com/u/97170234/AI_Sensors.dat

Go to "Node - AI_Radar"

Salute, Michal.
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Old 01-11-13, 02:19 AM   #71
jacqui
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Very nice this mod!
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Old 01-11-13, 05:36 AM   #72
gap
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Quote:
Originally Posted by jacqui View Post
Very nice this mod!
Can I suggest to use this other mod instead:

http://www.subsim.com/radioroom/show...85#post1982185

I believe if feature TheBeast's Tweaks but adding to it much more eye candies

Last edited by gap; 01-11-13 at 05:46 AM.
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