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Old 11-19-14, 02:24 PM   #11
Roger Dodger
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Join Date: Jul 2007
Location: Oregon, USA
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Quote:
Originally Posted by moha14881 View Post
I'm getting way too few radio contacts and all on land and presumed stationary! Also any ideas about tenacious zigzagging mechants and DDs.
I'm not understanding your query about 'radio contacts'. If you mean the convoy/task force alerts, you don't get very many anyways, and you will be too far out of position to even get into a firing position in the time allotted. When you get a FLASH message for a convoy/task force within your patrol area, plot the info on your navigation map to see if you can get into a good position. Stern chases are hopeless, but you might be able to get ahead of a convoy/task force. Good luck!

'zigzagging merchants or DDs'
Tough shots anyway you look at it. For merchants, you hope they will zig in your direction. You will have to watch them for awhile to assess their pattern. Fire when they start their zig towards you, and use the torpedo gyro offsets to spread your shots.
DDs, because of their speed, are even harder, and they will usually be coming right at you. If you can line them up with stern shots, you might have a (slim) chance of getting a hit (if you're quick enough).
Assume the DD is zigzagging across your stern about 160 degrees to 200 degrees. At 1000 yards and 180 degrees (dead astern) fire all four stern tubes: #7 @ 0 degrees offset, #8 @ 1 degree left offset, #9 @ 1 degree right offset, and #10 @ 0 degree offset. As soon as #10 leaves the tube, CRASH DIVE and HARD LEFT (or right) RUDDER. You 'might' get a hit, or failing a hit, you 'might' get away.

Good luck!
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