SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: What time period would you like the Cold War Mod to encompass? | |||
Early Cold War: 1947 to the early 1960s | 148 | 14.23% | |
Mid Cold War: 1960s to 1980s | 194 | 18.65% | |
Late Cold War: 1980's to 1991 | 147 | 14.13% | |
I want the whole thing! 1947 to 1991 | 551 | 52.98% | |
Voters: 1040. You may not vote on this poll |
|
Thread Tools | Display Modes |
08-15-12, 12:29 PM | #691 |
The Old Man
Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
|
Thanks.
I would`t have made it if I didn`t intend to share.
__________________
Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
08-15-12, 02:02 PM | #692 |
Soundman
Join Date: Jun 2012
Posts: 146
Downloads: 49
Uploads: 0
|
Awesome, can't wait until it's out.
|
08-20-12, 03:28 PM | #693 |
The Old Man
Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
|
Here`s what you`ve all been waiting for. Do read the read mes!
http://www.mediafire.com/?hwyeny6n6akzwz6 http://www.mediafire.com/?rb6kj4lzi64924x
__________________
Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
08-20-12, 04:28 PM | #694 |
Officer
Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
Uploads: 0
|
ok, i will not sleep anymore tonight i think
Thank you Karle |
08-20-12, 07:50 PM | #695 | |
Soundman
Join Date: Jun 2012
Posts: 146
Downloads: 49
Uploads: 0
|
Quote:
I'll test that Seawolf out right now! EDIT: Great looking sub! It's very wide...I don't know if its supposed to be like that but oh well. I tested it and it ran great. Only stuff I found odd were no bridge men? I need lookouts! Also the control room is nice but it's too empty even when at battle stations. I also would lower the color of the seawolf too. It's way to bright colored. Try something a little like this. Other then that it a nice job. I'm hoping someone will make an new 688 for 1.5 Last edited by A Hidden Soul; 08-20-12 at 08:18 PM. |
|
08-21-12, 02:11 AM | #696 |
Officer
Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
Uploads: 0
|
Can't raise radar antenna?
Shift+X didn't work and i have a rotating periscope head in trail of seawolf ) Last edited by Klaus; 08-21-12 at 06:53 AM. |
08-22-12, 08:36 AM | #697 | |
The Old Man
Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
|
Quote:
The command to do so is not included in this mod. The sonar head behind the sub is supposed to simulate a towed array.
__________________
Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
|
08-22-12, 10:08 AM | #698 | |
Soundman
Join Date: Jun 2012
Posts: 146
Downloads: 49
Uploads: 0
|
Quote:
What about the color and control room you never replied to that. Also, what about the bridge? If you change the color (which I hope you will) will you put the number 21 on the sail? |
|
08-25-12, 04:25 AM | #699 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
New Conning for Foxtrot
Recently I reworked the originial conning of the foxtrot ssk to the proper shape.Ill make an upload if someone`s interested.
|
08-26-12, 08:46 AM | #700 | |
Helmsman
Join Date: Apr 2011
Location: Belgrade, Serbia
Posts: 103
Downloads: 184
Uploads: 0
|
Quote:
Yes Sir I'm Nice looking sub.
__________________
Submarines are safer than airplanes. Proof in the fact is there are more airplanes in the water than submarines in the air! |
|
08-26-12, 12:03 PM | #701 |
Seaman
Join Date: Aug 2012
Posts: 34
Downloads: 140
Uploads: 0
|
Err, any reason why both of them seem to not work?
I downloaded the files, converted them to zip files, and put em into the MODS folder, activated em and ran the game, didn't show up. Is there a specific place I should be looking for? EDIT: Made a derp mistake, Gotta tell you, the ships look really nice, I'm enjoying myself so far! Last edited by IceMike; 08-26-12 at 12:17 PM. |
08-27-12, 05:30 PM | #702 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
finaly some one made a seawolf class sub for this game iv been searching for one for months thanks karl
|
08-30-12, 10:22 AM | #703 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Projekt 685 Plawnik/Mike Class SSN first design study shot
guess whats coming soon...Ps hotmanandre,i am still working on the yankee and whiskey refit, be patient!
|
09-01-12, 08:39 AM | #704 |
Sparky
Join Date: Apr 2011
Location: Rotterdam, The Netherlands.
Posts: 151
Downloads: 5
Uploads: 0
|
epic.
__________________
|
09-26-12, 04:52 AM | #705 |
Machinist's Mate
Join Date: Jul 2011
Posts: 128
Downloads: 2
Uploads: 0
|
this is truly amazing, but i kind of wish you had made for silent hunter v. it has better visuals and multi-core. it actually runs better than the old game.
|
|
|