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Old 02-03-08, 11:44 AM   #31
ReallyDedPoet
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Originally Posted by clayp
MM Sir
No need to refer to Mush as Sir , numskull will do


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Old 02-03-08, 11:47 AM   #32
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Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by clayp
MM Sir
No need to refer to Mush as Sir , numskull will do


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As I have stated I call anyone smarter then me Sir,EVEN you.... :rotfl:
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Old 02-03-08, 12:00 PM   #33
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Originally Posted by clayp
Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by clayp
MM Sir
No need to refer to Mush as Sir , numskull will do


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As I have stated I call anyone smarter then me Sir,EVEN you.... :rotfl:
He, he, good one Clay


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Old 02-03-08, 12:22 PM   #34
Mush Martin
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Quote:
Originally Posted by clayp
MM Sir a question,again... Is it possible to do some of the changes you have put forth not in the context of making a mod but just make them to the game?..I hope my question is clear and understandable....
Ignore that man clay...... he cant spell numb .....which makes him.....

yes its possible you just in order to make it a permanent change
to your install take the instructions and make the files just like you
would for jsgme. before changing your install permanently use
jsgme to test your set up and make sure its right because after
you do it as a permanent change instead of a mod then theres
no take backs.

to make it a permanent change once you are done making the files
and testing via the mod method then just copy each of the modded
files into the appropriate folder in your game install and overwrite the
exisiting files. this will make permanent changes but again I would advise
testing your changes as a mod prior to commiting the change as if anything
goes wrong after then its uninstall reinstall and start over.

regards
M
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Old 02-03-08, 02:16 PM   #35
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ClayP,

You might also want to make a backup of the original files also,
just in case you might want to go back to the stock game.

Just my $.02 worth of advice.

MM, I have liked your tutorial so far, do you have a idea when
the next section is going to be put out.

Thanks for the tutorial.
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Old 02-03-08, 03:17 PM   #36
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Well normally I would come around to it on sunday (today)
but its Superbowl and Ive been doing food prep all day.
so I am looking at doing it through the weeknights this week
assumably by sometime next weekend I think. as this one
is a bit shorter.
M
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Old 02-03-08, 03:39 PM   #37
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Ignore that man clay...... he cant spell numb .....which makes him.....
Oh I can spell it , you just are not looking in the right places
http://dictionary.reference.com/browse/numskull
Stop disappointing me


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Old 02-03-08, 03:54 PM   #38
clayp
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Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by Mush Martin
Ignore that man clay...... he cant spell numb .....which makes him.....
Oh I can spell it , you just are not looking in the right places
http://dictionary.reference.com/browse/numskull
Stop disappointing me


RDP

:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
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Old 02-09-08, 07:18 AM   #39
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for those who are expecting a segment today or tommorow
its been delayed for a bit this week and should be ready soon
but wont be today.
M
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Old 08-22-08, 01:20 PM   #40
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Quote:
Originally Posted by WEBSTER
bump
You got that right! This tutorial has been very helpful for me too even with the 1.5 add-on.

Happy Hunting!

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Old 08-29-08, 06:45 PM   #41
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Ouch thats been a while, yer gonna make me work aint you:rotfl:
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Old 08-29-08, 07:09 PM   #42
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Quote:
Originally Posted by Mush Martin
Ouch thats been a while, yer gonna make me work aint you:rotfl:
lol well its worse than that i asked to get it put on the mods list

maybe everyone will understand it all and no one will have questions
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Old 08-29-08, 07:28 PM   #43
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Well I'm glad to see it because by the date it was started just as I was coming out of my homeless phase, so I missed it altogether back in January.

I have a comment to make about the very first part. Mush said "Always make a readme." I would like to add that for the sake of users far down the line, please sign your readme as well. I am constantly digging into my files to put up this or that old mod for someone to download, only to find that there is nothing there to tell who made it.

"How can you have any pudding if you don't eat your..." oops, I mean "How can you receive credit if you don't sign your readme?"
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Old 08-29-08, 08:40 PM   #44
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Quote:
Originally Posted by Sailor Steve
I would like to add that for the sake of users far down the line, please sign your readme as well. I am constantly digging into my files to put up this or that old mod for someone to download, only to find that there is nothing there to tell who made it.
Yeah, I know what you mean, if they don't sign it I put down who they were in their readme and some sort of link to the thread so I can keep everything straight later on.

Happy Hunting!

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Old 10-16-08, 11:30 PM   #45
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Default Torpedos

Hello All,

I have been playing around with the SH3 Mini Tweaker just to see what the results would be and I changed a few lines in the torpedo files, I did not see any change in the game, but the Mini Tweaker changed every torpedo file including my back up files, something that I did not expect. Is there a way to edit the files using note pad or something? Can someone explane the entries in the torpedo discriptions and what changes can be made?

Thank you for your time and help,
Darrell
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