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Old 11-23-12, 11:03 AM   #1321
Red October1984
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I'll try again.
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Old 12-16-12, 11:50 PM   #1322
x_Ringo_x
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Default Status, and another question

Does anyone know the timetable for 1.36 release, or any other details?
Can't wait for another installment.
On another note, I noticed something with some of the aircraft load-outs.
Particularly the f14 tomcat, when selected as AAW
its only loaded with Aim-9 sidewinders, with the Dangerous waters
database editor, can you tweak so it has the phoenix missile, or atleast
Sparrow missile's?

Was playing around with it about two weeks ago but never really tried to alter anything.
Thanx in advance, Ringo

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Old 01-09-13, 05:50 AM   #1323
swampy
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I have problems with the ffg controlled helo. I programed it to use the dipping sonar, but it can't find anyting no matter how close to the sub it is?
Also cant get the MAD to work when the helo flies over a sub?
Read in the RA-manual about a helo "auto-attack" anyone knows what that is?
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Old 01-09-13, 10:29 PM   #1324
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Hey, swampy I was never sure how to use the dipping sonar. Haven't played the game in a few weeks. I could only use it when I was in direct control of the helo. I will play some more and try to help figur it out to.
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Old 01-18-13, 11:58 AM   #1325
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Cumulative FIX#2 for DWX v1.35

http://www.ra-dwx.narod.ru/todo.htm
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Old 01-23-13, 12:13 AM   #1326
Dry Heat
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Default Broken File Seawolf23.j3d

According to 7Zip, when I try to extract Seawolf23.j3d it says the file is broken. I re-downloaded the rar and got the same result. Anyone else see this happen?
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Old 01-27-13, 02:26 PM   #1327
dd149
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This has been known to happen and generally is solved by using last version of 7zip or another decompressing software.
Hopefully the version 1.36 of RA is coming soon.
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Old 02-11-13, 05:53 AM   #1328
swampy
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Im looking for FFG missions that work with RA.
Does it exist?
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Old 02-11-13, 04:16 PM   #1329
Herastean
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I'm currently trying to play with the Barracuda-Class submarines (named Suffren IG) and everything is good except that my sub doesn't make any noise related to what's going on /inside/ of it.

No sonar beep-beep when it hits a ship and comes back to me, panels making no noise when I click on them.

The panels, I can pass myself from them, but is there any way to fix the sonar bug? Its already a good sonar because of its visual style, but sometimes the echo is so shallow the sound could help finding it.
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Old 02-12-13, 09:13 AM   #1330
sertore
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Just to notice that RA 1.36 is out: enjoy it!
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Old 02-12-13, 02:11 PM   #1331
Zander
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Quote:
Originally Posted by sertore View Post
Just to notice that RA 1.36 is out: enjoy it!
Woohoo, thanks man. I haven't checked RA site for the last two weeks, and today this release.
Thank you Crazy Ivan.

And promoted to boot. What else can a sailor ask for. Thanks Neal. I always said
being in Texas was what made Ft. Sam Houston, the best party post in CONUS.
The memories. Bliss was fun too.
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Old 03-04-13, 04:19 AM   #1332
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Multiplayer seems broken. We tried Directip and hamachi, but no go.

Can anyone confirm this ?

Update: MP works with 1.04.
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Last edited by Terminus; 03-04-13 at 10:25 PM.
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Old 03-05-13, 06:34 AM   #1333
U768
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Hello Terminus.

No problem in multiplayer with RA (we will play with RA1.36 weekly on SSM).
IP Direct works (it is the best solution), as well as Hamachi or Tunngle!
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Old 03-18-13, 08:42 PM   #1334
Herastean
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Is it me or since 1.36 most of the torpedoes have a horrible turn rate?
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Old 04-01-13, 11:21 PM   #1335
dd149
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Default Version 1.4 is out

1.4 is out on the Russian site, newitems seem to be a playable Nimitz and DX11 support, thanks again to the RA team, whether it is the real thing or an April joke remains to be seen!!!

Last edited by dd149; 04-01-13 at 11:39 PM.
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