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Old 12-21-11, 12:02 PM   #3526
mobucks
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"cough" add OTC "cough"
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Old 12-21-11, 06:38 PM   #3527
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Running 1.5 with TMO and RSRD and absolutely loving it. Two questions:

1. Every once in a while on a campaign mission I will see a ship marker show up on the map in my general area, say within 100 nm, far enough away I didn't sight it. But there's no radio message or any indication of where this came from. Where are these sightings coming from

2. This may be a stock issue or modified by TMO, but: A couple of times I've taken some damage, had some flooding, managed to surface and get off with no one in sight. Damage report says flooding is under control. Then, suddenly, I am getting reports of critical flooding, and down we go. This is in the middle of the ocean, no enemy, no airplanes, no mines. Is this as designed? And is there anything I can do to fix the flooding when it goes critical like that?

Oh, one more question! Playing with full duds realism on torpedoes - often when I fire them they seem to go a short distance and then explode, long before they get near the enemy ship. Again - is that normal behavior?

Thanks
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Old 12-21-11, 06:55 PM   #3528
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Quote:
Originally Posted by jeff lackey View Post
Running 1.5 with TMO and RSRD and absolutely loving it. Two questions:

1. Every once in a while on a campaign mission I will see a ship marker show up on the map in my general area, say within 100 nm, far enough away I didn't sight it. But there's no radio message or any indication of where this came from. Where are these sightings coming from


Thanks
Those are downed pilots.
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Old 12-21-11, 07:01 PM   #3529
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Those are downed pilots.
Really? It shows up as a square ship marker and it says something like unknown ship?
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Old 12-21-11, 07:03 PM   #3530
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Also, is there a mod that works well with TMO that provides a HUD (speed, depth, bearing dials) that is a bit larger and easier to read? I'm running at 1920x1200 resolution on my 17" notebook, and it is very difficult for my old eyes to be able to read and use the bearings dial.

Thanks
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Old 12-21-11, 07:06 PM   #3531
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Jeff, on the fish, with MkIV types, don't use the magnetic detonators. The darn things have a nasty habit of prematurely detonating. American torpedoes were so bad until the bugs got worked out of them by 1944, that it was a big problem. Sea conditions also play havoc on them.

Also, the depth keeping quality sucked bigtime. Set your torpedo depth as shallow as the guage allows, as they have a nasty habit of running 10ft too deep.

Try to set up your torpedo shots so that you make them with contact detonators, at high speed, and close range, shallowest setting, and at as close to 45 degree angles when they impact the ship.

The only trouble with contact detonators is that at close to 90 degree impact, the detonator mechanism would bend or break. And try to make your attcks in calmer seas. I rarely fire a fish when winds are over 8ms. And it sometimes means passing up juicy targets from convoys, single ships, and task forces.

But if you take the time to set up properly for an attack, you can have 60 to 90% success rates.

I have never had a mysterious sinking. Were you using time compression? Sometimes weird things can happen using it.
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Old 12-21-11, 07:38 PM   #3532
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Quote:
Originally Posted by jeff lackey View Post
Running 1.5 with TMO and RSRD and absolutely loving it. Two questions:

1. Every once in a while on a campaign mission I will see a ship marker show up on the map in my general area, say within 100 nm, far enough away I didn't sight it. But there's no radio message or any indication of where this came from. Where are these sightings coming from
As stated in previous reply below. These are most likely Downed Pilots.
You can rescue downed Pilots to gather extra Renown Points to purchase new equipment, weapons or build toward promotion.
Quote:
2. This may be a stock issue or modified by TMO, but: A couple of times I've taken some damage, had some flooding, managed to surface and get off with no one in sight. Damage report says flooding is under control. Then, suddenly, I am getting reports of critical flooding, and down we go. This is in the middle of the ocean, no enemy, no airplanes, no mines. Is this as designed? And is there anything I can do to fix the flooding when it goes critical like that?
In TMO, Aircraft can some times spot you when Submerged if running shallow (Less the 150 feet) and they will drop Bombs and Depth Charges.
Quote:
Oh, one more question! Playing with full duds realism on torpedoes - often when I fire them they seem to go a short distance and then explode, long before they get near the enemy ship. Again - is that normal behavior?

Thanks
The Pre-Detonation is actually normal. As stated in previous reply, DO NOT use Magnetic Influence Detonator in bad or semi-bad weather.
Do Not use Impact Detonator at 90 degree +/- 10 degree impact angle because it will Dud almost every time.

Regards!
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Old 12-21-11, 08:37 PM   #3533
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The days of raiding virtually unprotected deep water harbors will be about over in version 2.5.

Completely redid JP subhunter campaign layers. I rescripted them all to protect various harbors, and geographic chock points. As the war progresses, these additions get a little tougher, and you'll either love, or hate chock points being patrolled now.



edit:
I think this is a much more intelligent and historically accurate way to go about it. Where as before the SubHunter layers resembled allied H/K groups. I left them in, primarly because I was lazy and didn't want to mess with it. Well, they're finally changed.

I should note, what got me to change them, was attacking a convoy in the Formosa strait. The convoy was 4 ships, 3 escorts. I damaged one merchant, sunk another in a two, 2-fish salvo day light submerged attack.. As it happened one of those HK groups wasn't far off, and came to assist. I had no less then 5 tin cans hunting for me, in 450 feet of water (my boat was at 400 feet), with a 0 knot wind. Amazingly enough, i evaded, and only got pinged once. Either I'm really good, or really lucky. But after that event, I realized I needed to change those subhunter layers to something closer to reality.
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Old 12-21-11, 09:11 PM   #3534
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To the guys who replied with answers to my questions, thanks! Yeah, I figured the pre-detonation was the result of the faulty magnetic detonators, I'll have to go back and read my WWII Sub books in my library - I remember the many stories of the duds, I just don't recall stories of detonations in open water before it reaches the ships.

Thanks would have never even considered that an unknown ship marker might be a down flier. Wish it actually stated downed pilot!

Cheers
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Old 12-21-11, 09:51 PM   #3535
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Oh, and lest the question gets forgotten: anyone out there using a TMO compatible mod that makes the HUD dials (especially the bearing dial) larger and more readable?
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Old 12-21-11, 10:05 PM   #3536
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Ducimus I have encountered a problem so I haddestroyers on my radar I could not see them but guess what they shot me the bridge crew couldn't see them so, those things must have radar fire control! So this is unrealistic because a sub should be able to spot them first
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Old 12-22-11, 01:39 AM   #3537
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Looking @ data\Library\AI_Visual_Sensors.dat
- M_Visual -> obj_Sensor -> obj_Sensor -> MaxRange = 7500.00 Meters
- F_Visual -> obj_Sensor -> obj_Sensor -> MaxRange = 13500.00 Meters
- AirS_Visual -> obj_Sensor -> obj_Sensor -> MaxRange = 32000.00 Meters
- AirB_Visual -> obj_Sensor -> obj_Sensor -> MaxRange = 32000.00 Meters
- MAD_Visual -> obj_Sensor -> obj_Sensor -> MaxRange = 32000.00 Meters
- E_Visual -> obj_Sensor -> obj_Sensor -> MaxRange = 32000.00 Meters

data\Library\AI_Sensors.dat also has Many Ranges set in it.

What type of boat was shooting at you?
If you know the boat type you can look at its <blah>.sns file to find out exactly what sensor may be set wrong or assign to wrong type unit.
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Old 12-22-11, 06:10 AM   #3538
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Quote:
Originally Posted by jeff lackey View Post
Oh, and lest the question gets forgotten: anyone out there using a TMO compatible mod that makes the HUD dials (especially the bearing dial) larger and more readable?
I've tried a couple, but they aren't much better than what's included in TMO. I also don't like having other things reconfiguring other files, as it ruins some of the aspects of TMO.

The only thing that would make the HUD dials better, would be to have voice commands, which I understand is an option if you have the gear. Would be cool to tell the helm, to turn 15 degreess right standard rudder, and come to course 245 degrees! Followed by, increase speed to flank!
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Old 12-22-11, 07:20 AM   #3539
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I think he was near some kind of land, and a shore battery opened up on him just as he had a tin can on radar.

The only thing that could possibly shoot at a far distance is a battleship or a cruiser.

edit:
Quote:
Originally Posted by TheBeast View Post
Looking @ data\Library\AI_Visual_Sensors.dat
- M_Visual -> obj_Sensor -> obj_Sensor -> MaxRange = 7500.00 Meters
- F_Visual -> obj_Sensor -> obj_Sensor -> MaxRange = 13500.00 Meters
- AirS_Visual -> obj_Sensor -> obj_Sensor -> MaxRange = 32000.00 Meters
- AirB_Visual -> obj_Sensor -> obj_Sensor -> MaxRange = 32000.00 Meters
- MAD_Visual -> obj_Sensor -> obj_Sensor -> MaxRange = 32000.00 Meters
- E_Visual -> obj_Sensor -> obj_Sensor -> MaxRange = 32000.00 Meters

data\Library\AI_Sensors.dat also has Many Ranges set in it.

What type of boat was shooting at you?
If you know the boat type you can look at its <blah>.sns file to find out exactly what sensor may be set wrong or assign to wrong type unit.
BTW, those distances are tuned to the environmental waves that exist in TMO 2.2. For example, the targeted detected range for a merchant (M_Visual), is about 6,000 meters in average conditions. Due to the env, I had to change it to 7500 meters so they would detect in 6,000. Change the ENV just so, and now they'll be detecting at 7500 meters.

Last edited by Ducimus; 12-22-11 at 07:45 AM.
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Old 12-22-11, 09:02 AM   #3540
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Quote:
Originally Posted by Ducimus View Post
I think he was near some kind of land, and a shore battery opened up on him just as he had a tin can on radar.
Had the exact same thing happen last night!

Had a tincan on radar, and while on the bridge, I start hearing splashes all around us!

Turns out the shore batteries spotted us, and started trying to wreck our evening. Had to crash dive, and come back up to periscope depth. Torpedoed the tincan down the throat, as he closed. Was only 800yds off when the fish found their mark.
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