SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-23-11, 08:57 AM | #196 |
Swabbie
Join Date: Aug 2010
Posts: 6
Downloads: 152
Uploads: 0
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Hansolo thank you for your mod, finally lively ports and not empty as in reality, the nice little people who greet you depart on your mission and bring life into the background, although they are slightly above the levitation wharf is really alive.
Fred friendly |
05-23-11, 09:14 AM | #197 |
Helmsman
Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
Uploads: 0
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05-23-11, 10:07 AM | #198 |
Canadian Wolf
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Nice
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05-24-11, 03:15 AM | #199 |
Sea Lord
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Some news here from me...
1. The mod version 0.5 is actually ready to be released, only all the units have to be placed in harbours. 2. To release the mod one of the finished reworked campaign files is neccessary ("Magnum Opus" is WIP and a new version to be released soon? and "Das Campaign" is also WIP) 3. The mod decreases FPS in harbours but it depends how much units are placed ... in Kiel I have lost about 5 FPS. 4. I reworked the big crane again... made a super detailed version which Wings3d could not handle... , then reworked the stock Sh3 model and improved it a bit: Improved big crane: Stock big crane: |
05-24-11, 04:53 AM | #200 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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great!
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05-24-11, 05:21 AM | #201 |
Admiral
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Quote:
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
05-24-11, 05:28 AM | #202 | |
Sea Lord
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Quote:
greetings Han |
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05-24-11, 05:43 AM | #203 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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@Han,
You think you can make the crane to move also.. wil be nice |
05-24-11, 05:59 AM | #204 |
Sea Lord
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Already been done mate
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05-24-11, 06:00 AM | #205 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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05-24-11, 06:27 AM | #206 |
Sea Lord
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They only move in the upcoming version 0.5 ... the released version is 0.1 which has only the band animated.
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05-24-11, 06:29 AM | #207 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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05-24-11, 07:04 AM | #208 |
Admiral
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Ok nice to hear you will commit a 100% to this mod again. Dont forget to add the u-boats in the u-boat pen as well. If you ever need help you can pm me.
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
05-24-11, 07:18 AM | #209 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I dont wanna interfere on this, but this is already added in my upcoming campaign mod. every base have few extra uboats in bunker spawning on different dates, using different types etc. If you do this, then these 2 mods will not be compatible.
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05-24-11, 07:22 AM | #210 | |
Sea Lord
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Quote:
greetings Han |
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