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08-18-13, 05:16 PM | #3676 |
Planesman
Join Date: Nov 2011
Posts: 191
Downloads: 50
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Hi Neugeniko,
i haven´t much information about technical research of the german u-boat weapon during ww2. One of this few sources is the allready mentioned book from Roessler: "Sonaranlagen..." ("Sonar equipment..."). There we can read about testings in the baltic of the new "Balkon" installation (hydrophone beneath the keel) in 1943. A small table is shown, where different ranges are given for electric engines AND Diesel engines at different speeds! So if i understand this table correctly, listening with the balkon hydrophone must have been possible even at surface with the diesels running. In my understanding, the correct programming term would be: If snorkel=erected and Diesels=on, hydrophone=off |
08-18-13, 06:56 PM | #3677 | |
Machinist's Mate
Join Date: Jun 2011
Location: N 50 4 E 14 25
Posts: 127
Downloads: 266
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Quote:
(Of course its dependant on MY config, because you can have different sensors.dat and i don't know on which all files this depends) So number about 0.8 can be right. I think in all cases it can be some value between 0.5 and 2.0, no more. Are you sure, that in GWX it wasn't 0.5, but surely 5.0? Anyway don't be afraid and just try... you will see. The value 1.02 i wrote for orientation, because is boring change value, run game, test, stop game, improve value, start game... this can be good start point for minimum "tuning iterations". |
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08-19-13, 06:01 AM | #3678 |
Medic
Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
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Is the max snorkel speed adjustable?
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08-30-13, 12:52 PM | #3679 |
Electrician's Mate
Join Date: Feb 2001
Posts: 132
Downloads: 982
Uploads: 0
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My SH3.exe disappears after using HsieOptionsSelector?
Hi I am trying to use this patch. Have unzipped patch in a new folder, including 1.4b SH3.exe file. I click on file Patch_SH3 and it successfully patches my SH3.exe file I then click on HsieOptionsSelector and uncheck 4G option and click OK it then says your SH3.exe in now uppated. THE probem is my SH3.exe disappears, my updated SH3.exe is now gone. I have repeated this many times and it always disappears. I am using Windows XP Home Service Pack 2. Any idess? Thanks!
Londog |
09-09-13, 01:17 PM | #3680 |
Kapitän zur See
Join Date: Jun 2007
Location: San Diego, CA
Posts: 93
Downloads: 264
Uploads: 0
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May seem like an odd question, but I note that at wind speeds of 11 .. 15 knots, snorkeling is impossible. Is this also true if on the surface with the snorkel up in rough seas?
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09-22-13, 01:39 AM | #3681 |
Helmsman
Join Date: Oct 2012
Location: Istanbul, Turkey
Posts: 102
Downloads: 48
Uploads: 0
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Just found out your mod. Great work. Thanks for your hardworking and for your effect !
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"Though I'm past 240 meters, I'm feeling very still and I think my u-boot knows which way to go ..." |
09-22-13, 01:15 PM | #3682 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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EDIT: ok, took out WB's Mission orders and contact report works again. Now I just wonder what do I need to do to have WB's Mission orders as I really like them.
I just had a twice repeated CTD while trying to send a contact report about a convoy I had just found. I have had no problems doing that before. I have recently added in mods: WB's Mission orders and Rubini's Moonlight mod. Otherwise my mod list looks like this. 1_NYGM Tonnage War V2.5 – Stand Alone Version 2_NYGM3_New 3_NYGM3_6C 4_IABLShipsforNYGM_New 5_3rd Flotilla Mod 6_NYGM HiRes Submarines 7_CaptainAmericaOfficerIcons 8_Enhanced Nav Map Plotting Tools 9_MaGui F 10_MaGui F FIX for NYGM3.4 11_German Images for MaGui F 14_Dertien No Rank On Crew 15_Evansuniforms2 16_Guns 17_KB's Diesel Sound Mod 18_LifeBoats&Debris_v4 19_More wounded & less dead crew v2 - for V16B1 (JSGME) 20_Spirit of machines 21_TMT mod (NYGM version) 22_Type VII No.3 antilag 23_sublynxmap gap's menutools 13_Supplement to V16B1 (JSGME) M.E.P v4.2 Optional - FSF for MEP v4.2 Optional - ShipVanishingHull for MEP v4.2 M.E.P v4.2 - VisualSensors for NYGM 3.6b Rubini´s Underwater dust&plancton v1 Charts addon 1.4 Beta feuerfreiloading lynxwethrnygmhsiemep WB's Mission Orders v1.2 Moon_light_mod Any idea what's this about? Has anybody had CTD's while trying to send radio reports? Last edited by sublynx; 09-22-13 at 02:33 PM. Reason: partly solved |
09-23-13, 03:34 AM | #3683 |
Seaman
Join Date: Jun 2006
Location: Polop, Alicante (Spain)
Posts: 36
Downloads: 195
Uploads: 0
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CTD at 50%
Hi all, recently i've been experiencing a problem with the h.sie patch V16B1 that never had before. When I started the mission, the sim CTD at 50% mission loading.
I get back to V16A3 and it works fine with same mods activated so the problem has to be the V16B1. But if I modified the exe with the hsieoptionselector and then run it, the sim loads the first time but no more until I made another change. I've deleted already the SH3 folder in My Documents, try to load with and without the SH3 Commander,... The only option left I have is to reinstall the sim or ir there another way to solve this? Thanks in advance. |
09-23-13, 03:53 AM | #3684 |
Sonar Guy
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But, they're for scripted situations in GWX, and you play NYGM?
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If you ride like lightning, you're gonna crash like thunder. |
09-23-13, 09:16 AM | #3685 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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The one thing I miss in GWX vs. NYGM is the radio traffic. I feel the radio messages add to the feeling of the game and teach me about the history of the Atlantic Battle.
Here's an example of WB's messages: 19410609 1152 19410609 1913 1 100 20 @BdU@^Commander Eyes Only^1941/06/09|All U-boats: New directions to be observed on Radio messages:|1. In the attack area: Radio is to be used only for messages of tactical importance or on request from the Command, or if the enemy is already aware of the boat's positions.|2. On Passage: As above.|3. Technical: Wavelengths are to be changed frequently; additional channels to be introduced; new radio procedure to make it difficult for the enemy to take bearings. Although following this order is not part of GWX or NYGM or SH3 it does add to the game, it teaches about the u-boat history, and one can even follow this order, if one so chooses. What I would really like is for someone to combine WB's Mission Orders with Rudewarrior's Just Follow Orders! mod. That would be the coolest radio message immersion mod |
09-28-13, 04:09 AM | #3686 | |
Stowaway
Posts: n/a
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Quote:
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09-28-13, 09:13 AM | #3687 | |
Sonar Guy
Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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Quote:
4815=Oxygen: %02.0f Percent. 4816=Oxygen back to normal: 21 Percent. 4817=Oxygen too low. Using oxygen supply. In fact you should make sure all of the entries from the file named _Append_to_en_menu.txt are added in (or the German version if you are using it). |
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09-28-13, 12:49 PM | #3688 |
Stowaway
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09-30-13, 12:48 AM | #3689 |
Stowaway
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Looks like i've found the problem: it was SHCommander replacing en_menu.txt in Data\Menu folder each time it was launched. Rewriting en_menu.txt in SHCommander\Backup! folder with patched one from this mod will solve this nuisance. Maybe it will be useful for someone using this cool mod.
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10-01-13, 10:39 AM | #3690 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,360
Downloads: 180
Uploads: 1
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Well done guv'nor, you've found the answer to exactly same trouble as I was having!
S!
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Hanging on in quiet desperation is the English way... |
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