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Old 02-11-12, 08:35 AM   #556
Fubar2Niner
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Originally Posted by Esanssi View Post
Hello all, and let me start off with saying that I'm so glad I found this thread.

Bought SH3 from Steam yesterday and installed GWX. Followed all the instructions and whatnot so hopefully when I get the chance later on to test it it'll work withouth a hitch.

I'm sure I'll be consulting this thread veeeery often in the future, haha.

Edit #1: Well, apparently it was rather naive of me to think it would work "out of the box". First of all the game crashes every time I quit the game in the main menu. That's really no problem since I was quitting the game anyway. The real problem came when I tried to do some of the naval academy missions so I'd get to grips with the controls etc.

I'd done the navigation tutorial before, so I skipped that and went straight for the artillery one. Attacked the first merchant ship, managed to get like 5 shots off and then the game CTD.

I'm running SH3 off Steam(I'm assuming it's 1.4b because GWX works), GWX 3.0 Gold modded on top of that and the Das Boot Sound Mod on top of that.
Although I'm not hearing much das bootiness in the sounds because everyone still speaks english.. All installed through JSGME in the Mods folder(no double folders), so by all logic, they SHOULD be working. Gonna try disabling DBSM from JSGME and giving 'vanilla' GWX a try.
Welcome aboard me hearty
You'll get German voices by enabling German speech in the SH3 options menu. Hope things work out, you could not do better than to pm Jimbuna he has a wealth of knowledge in things GWX.

Best regards.

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Old 02-11-12, 09:00 AM   #557
Esanssi
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Thank you for the warm welcome, Fubar!

Well, I'm fairly sure it was some conflict with the sounds, as CTD didn't happen after I disabled DBSM. What got me suspicious about it was that the game crashed exactly as I sunk a merchant ship.

Could be something else though, I'm no expert in these things.

One very newbie question:
How do I end a mission? I sunk all the merchant ships on the naval academy artillery mission, my primary objectives were both "Completed", but I just couldn't remember/figure out how to end the mission. Kind of have this memory of just surfacing in the navigating mission and "Aborting" it with Esc, but when I did that on the artillery mission, it didn't mark it as completed.

Man, sometimes I wish I had a manual for this thing.
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Old 02-11-12, 10:45 AM   #558
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Originally Posted by Esanssi View Post
Thank you for the warm welcome, Fubar!

Well, I'm fairly sure it was some conflict with the sounds, as CTD didn't happen after I disabled DBSM. What got me suspicious about it was that the game crashed exactly as I sunk a merchant ship.

Could be something else though, I'm no expert in these things.

One very newbie question:
How do I end a mission? I sunk all the merchant ships on the naval academy artillery mission, my primary objectives were both "Completed", but I just couldn't remember/figure out how to end the mission. Kind of have this memory of just surfacing in the navigating mission and "Aborting" it with Esc, but when I did that on the artillery mission, it didn't mark it as completed.

Man, sometimes I wish I had a manual for this thing.
For your CTD, check this thread:

http://www.subsim.com/radioroom/showthread.php?t=190550

Welcome

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Old 02-11-12, 01:43 PM   #559
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Quote:
Originally Posted by Victor Schutze View Post
For your CTD, check this thread:

http://www.subsim.com/radioroom/showthread.php?t=190550

Welcome

Thank you for the link!

Glad to know I wasn't the only one experiencing these problems. And even more glad to know that I was right in suspecting DBSM was at fault, haha.

I guess it's off to fixin' this little problem then so I can get my hunt on
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Old 02-18-12, 08:05 PM   #560
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Default help ! :(

Hi Subsim Community,

I am having a real weird and annoying trouble in game !

when I click on UZO/Periscope(AP/OP) for rotating it and then click again for releasing, cursor blinks on fire button and fires selected tube can't prevent this happens all the time is anybody had this trouble before and is there any solution for it ?
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Old 02-19-12, 04:43 AM   #561
Fubar2Niner
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Originally Posted by Cambaz View Post
Hi Subsim Community,

I am having a real weird and annoying trouble in game !

when I click on UZO/Periscope(AP/OP) for rotating it and then click again for releasing, cursor blinks on fire button and fires selected tube can't prevent this happens all the time is anybody had this trouble before and is there any solution for it ?
Are you using the res fix ? This is a known problem if I remember correctly.

Best regards.

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Old 02-19-12, 05:06 AM   #562
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Quote:
Originally Posted by Fubar2Niner View Post
Are you using the res fix ? This is a known problem if I remember correctly.

Best regards.

Fubar2Niner
yes i am using it so you are saying res fix. causes this problem now i am going to fix that and will try again thank you so much
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Old 02-22-12, 04:49 PM   #563
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Default Help needed!

Hello all!!

I found this wonderful game again after many years. I have played only vanilla game before, but now i tried it again with new mods. I have installed the Magui widescreen mod and i love it. With this mod there is also a manual how to use the "attack disc". Unfortunately i cant found any instructions how to use this ring or wheel (i dont know the right name for it) around the periscope. Does anyone know if there is a good manual for it? Thank you!!
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Old 02-22-12, 05:08 PM   #564
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Welcome to Subsim Epididymis.

Sorry, can't answer your question, but hang on someone will help you out I'm sure.
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Old 02-23-12, 06:22 AM   #565
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Welcome Epididymis
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Old 02-23-12, 03:11 PM   #566
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@Epididymis

Hi shipmate and welcome aboard, after much searching I found this;

http://www.subsim.com/radioroom/show...&postcount=413

Hopefully I'm guessing this is the help you seek

Best regards.

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Old 03-30-12, 02:07 PM   #567
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Default First Post!

Hello all. I've been playing this game for years now, but I have yet to download any mods (believe it or not)...

I downloaded this game through Steam, and this is the second computer the game is on - my first one crashed about 2 years ago. Can I still download/run GWX (and should I?) through this format? Does anyone know?

I appreciate anyone's response. Thanks in advance.
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Old 03-30-12, 02:12 PM   #568
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Quote:
Originally Posted by MG_38 View Post
Hello all. I've been playing this game for years now, but I have yet to download any mods (believe it or not)...

I downloaded this game through Steam, and this is the second computer the game is on - my first one crashed about 2 years ago. Can I still download/run GWX (and should I?) through this format? Does anyone know?

I appreciate anyone's response. Thanks in advance.
Yes you can run GWX on a steam version

Only thing to watch out for is the GWX installer will point to the common location of SH3 - typically Ubisoft/SilentHunterIII
Your version will be elsewhere - typically c/programs(*86)/steam/steamApps/common/Silent Hunter
Check that is the location and when the installer starts point it to the SH3 exe in your Steam folder
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Old 03-30-12, 02:36 PM   #569
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Thanks for the tip bigboywooly!

I am curious if GWX - offers a chance at actually combating surface combatants eg: something other than a flower or destroyer? I've encountered many convoys on standard play of SH3 but never once come across a passenger liner, auxiliary cruiser or the like...

Since its a steam account I will be heartbroken to lose the ability to play the game should there be any installation errors.

Thanks again
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Old 03-30-12, 03:11 PM   #570
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Boot the game up and open the museum...lots of big boys in there.
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