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Old 08-10-07, 04:42 PM   #31
tater
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Yeah, it would be better in the world before your mod though. In that case the player never knows where the base is, he just sees planes. In the case of your mod, they get labeled. As a result it's important that they are roughly in the right place, if that makes any sense. That or make the ones in for gameplay reasons invisible.

Honaria is another, the japs never had an airfield on guadalcanal---I know they had many others in the solomons, munda, buin, etc, but again, it's wierd to go to your own base (dutch harbor, or tulagi) and have an airbase within spitting distance. Suva is odd, the japs were never there.

Air bases don't have to have a port or anything, you can drop them anyplace on the map.

I love your mod, BTW, it's just that since it really make people pay attention to the bases, they need to be in more representative spots.

Anyway, it made me want to revisit my total IJAAF/IJNAF mod (internal) and perhaps somehow combine it with yours.

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Old 08-10-07, 04:53 PM   #32
leovampire
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Default the only thing is it isn't just a visual thing

The airbases are in the exact same spot in the game where you see those symbol's for all the nations. And that one in the Alueutions dosn't last very long then the U.S. one comes into play and lator it is moved closer to Japan like how it originaly was set up in the game from the get go.

And what you are missing Tater is that most of the Airbases you see like in Guadal canal the game had an airbase there originaly no one ever knew it and now that you can see it you are paying attention to the fact it is there Tater.

At least now you can see the movment and take over of all the area's that Japan extended out to during the war and you can see how they are pushed back as the war goes on. Makes it a little harder to advoid what is actualy happening now where as before Okay the game says in my briefing that this part of the map is in JAP control fine. But when you are out on a Patrol you forget about it because the map dosn't change color to show this only in the briefing. But now everyone pay's attention when they are playing and show more respect for the JAP's spreding out on the map and stay a lot more alert when aproaching those area's.
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Old 08-10-07, 05:29 PM   #33
tater
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Yeah, I understand, that's why it pops out, since now you see it.

Since you see it now (unlike the invisible ones before) it sticks out when they are in places they never should be is all).

Your Aleutians base is there for exactly the right time period , but it is 1800km east of where there was any jap airbase (Kiska). The japs never had an airbase on Guadalcanal, they had floatplanes at Tulagi across the channel. You have the US start having an airbase after the japs are gone from the island, but the US airbase was there while the jap troops were still there on Guadalcanal---that airbase is the very reason we managed to keep the island, the Tokyo Express had to dash in at night in DDs to avoid our planes. August 17th, Henderson Field ("honaria" after the war) was ready for US aircraft to operate.

I actually played (TM1.5) for the first time in a while (instead of endless testing) and that's when I really looked at your mod in game (I tend to test my camapign as vanilla as possible to avoid problems). I love the way the map changes, etc. It is just jarring now that I can see where they are when I know they are in the wrong places.

I'd be happy to move them around for you to look at if you like, you are busy with more important mods I know, and the campaign editor... I'm comfortable with that

Just trying to be helpful, not nit picky.

<S>

tater

PS--I suppose a new icon type that shows troop concentrations (land battles, basically) could be added. You have such an icon on Guadalcanal for the dates you have to show that on the map the way you did with airfield icons! Then the airfields (which will make planes and bomb the player) will be disconnected from the who owns what bits.

That would be really really cool, actually (for the reasons you mention).
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Old 08-11-07, 02:28 AM   #34
leovampire
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Default well there is a total of 3 things that make up the

Airbase maps. #1 is the actual airbase which is always invisable. Then #2 the 2d image of the red, blue and green airplane image you can see when zoomed out on the map. Then #3 another 2d image of the actual airfield with the country's flag on it a you zoom further in on the airbase locations. But the airplane image actualy take up a huge area of the map in the editor for some reason or another but in game as you can see they look fine and the other airbase images could use a little tweeking size wise to try and even them out more but each location works differn't due to island or land mass size. The hard part was placing the actual invisable Airbase that launches the planes in a location where they don't have the planes crash leaving it or heading to it. You know dumm AI's!!! Because the editor dosn't tell you the land altitude in each location so a lot of placment was trial and error until I got it all right.
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Old 08-11-07, 08:21 AM   #35
tater
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Wow, I didn't know they'd crash!

I assumed they spawned into the air at high alt. I guess it randomizes the flying alt, huh? Then they fly along til they despawn. I will double check that I never sis anything dumb with my airbases! (I bet I did) (I'm SURE I did, lol).

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Old 08-11-07, 11:34 AM   #36
tater
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I was off Cape Esperance earlier today and a plane flew by. Was the first time I saw it, but it crashed into the mountains on Guadalcanal, lol. I see what you mean about the airfields. If you put one on a coast with a mountain nearby and a plane spawns in, BOOM.

I wonder, you can set the alt, can you place the airfield in the air? That might solve the problem, set them all to 500m or something like that...
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Old 08-11-07, 04:06 PM   #37
leovampire
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Default I tryed that once and nothing seemed to take off

The airbases seem to launch them at differn't altitudes according to the conditions of the fog. If there is light fog they run lower clear they run higher. But comming in they all run fairly high. They launch and come back directly over the airbase like the carriers do. And remember what ever you set the airbases at for crew rating is what the planes run at so for example if an airbase is elite so are the planes.

In my own game files I gave all airbases Radar and AI visual but the airbases are competant except for tokyo and the other 2 near it are vetran's like in my mod.
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Old 05-20-08, 10:34 AM   #38
JoeCorrado
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Just wondering and afraid the answer will be yes, but...

Will using this mod break my current install: TMO and RSRD for version 1.5?
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Old 01-11-09, 03:25 PM   #39
Church SUBSIM
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Wondering this too ... I loved this mod - I always draw out the ranges of AC on the map.

Currently using TMO 1.6.2+RSRD_TMO1.6.2_v372
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Old 03-19-10, 09:47 AM   #40
BillBam
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Is this mod still available? The two links in the OP are dead.
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Old 06-08-10, 05:58 AM   #41
JoeCorrado
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Bump:

Does anybody have a copy of the TMO version of this one available. I'd be interested in upgrading it to make it compatible with the current release.
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