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View Poll Results: How would you prefer?
All in a single mod (only 1 Big Mod) 42 52.50%
Just the way it is (in parts) 38 47.50%
Voters: 80. You may not vote on this poll

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Old 12-23-12, 06:19 PM   #976
Fish In The Water
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Originally Posted by Starfy71 View Post
Thank you very much!!! It works fine!!!
Glad you're sorted and good hunting!
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Old 12-25-12, 04:49 AM   #977
Starfy71
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Default Hard road...

After other two cycles of de-reinstallation, I still have some problems:

First of all, unzipping MMM p4 - Sounds - part2 with win7, the extractor itself shows the message "BaseMod05\Data\Sound\Speech\Navigator\Tension\Est imate_range_to_contact.ogg - The file is damaged."

Second: When enabling in JSGME MMM p4 - Sounds - part2, GME asks me if I want to join the folder with part 1 (they have the same name...it's obvious), and if I want overwrite file with the same name, or not, or to mantain both...what I should do?

Third: I have enabled all the mod in the list of the post #958 together, and then played game, docked to Kiel, at the end of tutorial, I have no other mods installed other than these. Should I activate the mods once at a time, and try to play every time a mod is enabled, or is possible enable them all together?

Fourth: I have not downloaded the patch of Large Address Aware; Is this a problem? My computer specs:

CPU: Intel i7 860, 2,80 GHz Quad Core
RAM: 12,0 GB
Graphic Card: Nvidia GeForce GTX660Ti
OS: Windows 7, Home Premium, 64 bit.

Thank you for your attention, and I hope...help. Meanwhile, I wish a Merry ChristMas to you all, your families, your friends and...your crews and subs!!!


An embrace to you all. Starfy71 - Davide - Italy
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Old 12-25-12, 07:40 AM   #978
Silent Steel
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Quote:
Originally Posted by Starfy71 View Post
After other two cycles of de-reinstallation, I still have some problems:

First of all, unzipping MMM p4 - Sounds - part2 with win7, the extractor itself shows the message "BaseMod05\Data\Sound\Speech\Navigator\Tension\Est imate_range_to_contact.ogg - The file is damaged."

Second: When enabling in JSGME MMM p4 - Sounds - part2, GME asks me if I want to join the folder with part 1 (they have the same name...it's obvious), and if I want overwrite file with the same name, or not, or to mantain both...what I should do?

Third: I have enabled all the mod in the list of the post #958 together, and then played game, docked to Kiel, at the end of tutorial, I have no other mods installed other than these. Should I activate the mods once at a time, and try to play every time a mod is enabled, or is possible enable them all together?

Fourth: I have not downloaded the patch of Large Address Aware; Is this a problem? My computer specs:

CPU: Intel i7 860, 2,80 GHz Quad Core
RAM: 12,0 GB
Graphic Card: Nvidia GeForce GTX660Ti
OS: Windows 7, Home Premium, 64 bit.

Thank you for your attention, and I hope...help. Meanwhile, I wish a Merry ChristMas to you all, your families, your friends and...your crews and subs!!!


An embrace to you all. Starfy71 - Davide - Italy

Ciao Davide

First: You're right, there is something strange with the ' MMM p4 - Sounds - part2' Don't know why.
I've tried to upload it several times now with the same result.

The .rar file I've got on my HD is OK...

Second: When JSGME asks you if you want to add it to the part 1 you should do it, yes.

Third: All the mods should be possible to enable together

Fourth: The patch shouldn't be a problem.

Your specs are just fine


Last edited by Silent Steel; 12-25-12 at 12:46 PM.
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Old 12-25-12, 09:20 AM   #979
Starfy71
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Default Silent Steel...

thank you very much for your answers. Really, I am grateful of your suggestions and analysis. I will try once again. In these situations it's possible to discern people that actually want to share knowledge of almost real simulators with other players. The same kind of passion we share when we talk about actual submarines and technologies!

Best thanks and greetings again!!!
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Old 12-25-12, 10:23 AM   #980
Vaporblast
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Hello,
The links are dead on the third file (mmm v0.5 AIO.part04.rar)
Thanks!
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Old 12-25-12, 03:01 PM   #981
Starfy71
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Default IT.....

...works...it works...IT WORKSSSSSS !!!!! AND IT IS HUGE, BIG, COMPLICATED, WONDERFUL!!! NO DETAILS MISSING.....

HOW MUCH "THANK YOUUUUU" DO I OWE TO YOU ALL?!?

INFINITEEEEEE !!!!!

Now, like a little mouse sniffing the cheese, I will explore my treasure!!!


Greetings, see'ya soon!!!
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Old 12-25-12, 03:21 PM   #982
gap
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Quote:
Originally Posted by Starfy71 View Post
...works...it works...IT WORKSSSSSS !!!!! AND IT IS HUGE, BIG, COMPLICATED, WONDERFUL!!! NO DETAILS MISSING.....

HOW MUCH "THANK YOUUUUU" DO I OWE TO YOU ALL?!?

INFINITEEEEEE !!!!
Now this is what I call enthousiasm

Enjoy your little treasure Davide, e buon Natale!
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Old 12-25-12, 05:10 PM   #983
Silent Steel
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Quote:
Originally Posted by Starfy71 View Post
...it works...IT WORKSSSSSS !!!!!
È fantastico!
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Old 12-26-12, 04:39 PM   #984
Fish In The Water
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Quote:
Originally Posted by Starfy71 View Post
...works...it works...IT WORKSSSSSS !!!!! AND IT IS HUGE, BIG, COMPLICATED, WONDERFUL!!! NO DETAILS MISSING.....

HOW MUCH "THANK YOUUUUU" DO I OWE TO YOU ALL?!?

INFINITEEEEEE !!!!!

Now, like a little mouse sniffing the cheese, I will explore my treasure!!!


Greetings, see'ya soon!!!
Enjoy! And good hunting!!
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell.


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Old 12-27-12, 06:25 AM   #985
Starfy71
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Default Thank you

..to you all !!!

I just started the first campaing with realism set about 65%...but it's quite hard to survive...just for example, with crew at battle stations, flak gunner in place with the orders "Fire at will - long range - everything - closing and going away", a couple of Hurricanes sent my sub in the bottom of the sea in a while... better not to speak about my aiming capacities with scopes and UZO...I will do better spitting with a peashooter !!!

The fact is that I am used to the automatic firing solution of SH3...it's simple...when it reaches "000" it is a certain it.

Is there some way to enable that function?

I suppose the game is mind-oriented to skilled players...I suppose I will have to watch and understand many tutorials on how to manage the TDC and enter a good firing solution.

Meanwhile, have a nice day you all., Commanders.
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Old 12-27-12, 06:43 AM   #986
bart
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Well, I'm running this mod also.....and loving it, although I have added to it somewhat.

Anyway, the way I use auto TDC is to get the target ship into the UZO or periscope and press space bar, this will lock it up. ID the target, then unlock the ship....space bar again. Your TDC should have a firing solution in it now. Then aim at the point of the ship you wish to hit and the TDC will give the torpedo the correct gyro angle, and fire. As long as the target ship doesn't alter it's speed or heading you should get a hit.
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Old 12-27-12, 07:55 AM   #987
Silent Steel
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Quote:
Originally Posted by Starfy71 View Post
... a couple of Hurricanes sent my sub in the bottom of the sea in a while...


If there is ANY possible way to avoid enemy aeroplanes > use it!
You shouldn't ever choose to take them on, most likely you will regret it if you do
If there are no other options - man the FLAK

Crash dive is your best solution.
Your best defence is to stay undected as long as you can.
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Old 12-27-12, 11:43 AM   #988
Starfy71
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Quote:
Originally Posted by Silent Steel View Post


If there is ANY possible way to avoid enemy aeroplanes > use it!
You shouldn't ever choose to take them on, most likely you will regret it if you do
If there are no other options - man the FLAK

Crash dive is your best solution.
Your best defence is to stay undected as long as you can.
Dear Silent Steel, I was bewildered my gunner did not opened fire at all !!! So we had a shower of four rows of 0.303 bullets !!! There were no deads, only injured, but the sub sustained too much damage, simply...
Next time I will take your advice, my dear friend
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Old 12-28-12, 08:54 AM   #989
guims79
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hello everybody .

I have just one simple question about v0.5 of MMM.

I read all the explaination post and advises, but I'd like to know: is there the mnts mod in v 0.5 ?

At the moment, I'm still using v0.3 of this great compilation and it works fine with mnts in part 5, but I would like to update it. (v0.5 has to be better for sure)

Pedrobas explain that he still working on a part 6 with mnts in v0.4's post, but don't tell anything else in v0.5's one.

I really like mnts mod: it gives more ships and it's very nice mod to see ( harbors are awsome for exemple)

Tell me please I'm wrong. tell me please that mnts works in v0.5

hope so...
Thanks a lot.

Last edited by guims79; 12-28-12 at 09:19 AM.
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Old 12-28-12, 11:12 AM   #990
gap
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Quote:
Originally Posted by guims79 View Post
hello everybody .

I have just one simple question about v0.5 of MMM.

I read all the explaination post and advises, but I'd like to know: is there the mnts mod in v 0.5 ?
Mods included in MMM v 0.5 are listed in the first post of this thread. You can check by yourself, but I am afraid mtns isn't included...
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