SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-01-16, 02:36 AM   #1
bybyx
Ensign
 
Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
Default

Hello,
Can you make a list of the mods included in this mod soup?
How did you managed to make it work with TMO?
bybyx is offline   Reply With Quote
Old 05-02-16, 06:17 PM   #2
Lt commander lare
Grey Wolf
 
Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
radar

Hi I was wondering if this will work for stock 1.5

Thank
Lt Commander lare
__________________
Lt. Commander Lare
Lt commander lare is offline   Reply With Quote
Old 05-03-16, 07:37 AM   #3
Bleiente
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by bybyx View Post
Hello,
Can you make a list of the mods included in this mod soup?
How did you managed to make it work with TMO?
To recap, the main contents of my ModSuppe, there is / are playing influential with include:
- ISP (without the problematic scene.dat only the relevant files)
- NewDepthCharges
- TDW
- Many very beautiful sounds of FORTS and other modifications, as well as new to me mixed and edited sound files
- TMO Smoke Mod
- Nav_Map makeover V2.1
and much more

I myself have the adapted sensor.cfg -the guard now looks as good as the players and the self sim.cfg - the IJN see now toward more accurate.

Since TorpX had modeled in the original ISP Porpoise class so chic with their limited Sea endurance of 6000nm at 10kn, I have the boats improved P-class (Perch) away.
Accordingly, I have also set up / edited that only the following boats P-class are available:
SS 172-173 with riveted hull (USS Porpoise and USS Pike)
SS 174-175 welded (USS Shark and USS Tarpon)
The boats of the improved Porpoise (also called Perch class) thus no longer be so available.
The use of Manila (especially as the Philippines relatively promptly fall) I imagine there before exciting ... especially when `then the diesel becomes scarce.


The flak was -both reasonably adapted for ammunition and effect- towards reality and reworked the ammunition for the deck guns back on Ducimus-Standart.
this means that the deck gun:
3"/50 - 180 Granaten HE
4"/50 - 150 Granaten HE
5"/25 - 110 Granaten HE

Just let's clarify that sub-carriages to the guns used did not permit it to use selbige as Flak, apart from the Mark 40 for the 5 "/ 25 gun. However, then this could at max. Elevation of 40 degrees to shoot for 13 km, where ultimately diving was both tactically strategically more sense.
In addition, a submarine is not a destroyer or even cruisers, it is possible to operate in secret and therefore there is no armor-piercing ammunition (they had in reality not).
...

Quote:
Originally Posted by Lt commander lare View Post
Hi I was wondering if this will work for stock 1.5

Thank
Lt Commander lare
I do not believe that the Mod soup with SH4 V1.5 Vanilla works because most of the content to specifically TMO_RSRDC_OTC (the best combo for me) are matched.
The included sound folder you can use without restrictions but surely.

As I said, my English is very bad.
Please forgive me this ...

regards
  Reply With Quote
Old 05-03-16, 03:36 PM   #4
Lt commander lare
Grey Wolf
 
Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
radar

No worries
__________________
Lt. Commander Lare
Lt commander lare is offline   Reply With Quote
Old 05-06-16, 07:09 AM   #5
bybyx
Ensign
 
Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
Default

Hello Bleiente!
I have the following mods. What is the proper order of activation?
I also have a couple of questions:
1.Ralles mod soup makes the game easy compare with a pure TMO install? TMO gives quite a challenge. The escorts, the airplanes are not easy in TMO.
2. The Real Evironment mod is the same as it was released years ago? It looks to me smaller in size than the original mod. I have the one from subsim and it is alot larger than the one from your download link.
3. What other mods could you suggest that could work with what i already got.




Last edited by bybyx; 05-06-16 at 07:19 AM.
bybyx is offline   Reply With Quote
Old 05-06-16, 12:19 PM   #6
Bleiente
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

The correct sequence via JSGME would be as follows:

1. TriggerMaru_Overhaul_2-5
(with or without the optional modes)
2. Real Environment RSRDC_TMO by Kriller + Caustic
3. RSRDC_TMO_V502
(and patch)
4. 1.5_Optical Targeting Correction 031312 for RSRDCv502
4a 1.5_OTC_Realistic Scopes for 16 to 9 RSRDCv502
4b 1.5_OTC_Tokko's Revenge for RSRDCv502
(more aircraft and improved AI)
5. Ralles ModSoup for TMO_RSRDC_OTC V1.1

Pure graphic and / or sound modes can be at any time to enable / disable.

As already explained at the beginning, my mod packet is called ModSoup a merging of many small modifications other modders who work with TMO_RSRDC_OTC and harmony.
The aim of this package is to move the game a little more towards realism.

Hope my comments help.

regards

Last edited by Bleiente; 05-06-16 at 12:41 PM.
  Reply With Quote
Old 05-08-16, 01:18 AM   #7
bybyx
Ensign
 
Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
Default

Thanks for your reply. One more thing. Can you tell me more about the following mod:
Real Environment RSRDC_TMO by Kriller + Caustic.
It is a variant of the original Real Environment? What are the differences? If I use it, will change the visuals in TMO and the way enemy reacts or it is just eye candy?
Thanks!
bybyx is offline   Reply With Quote
Old 05-08-16, 01:44 AM   #8
Bleiente
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by bybyx View Post
Real Environment RSRDC_TMO by Kriller + Caustic.
This is a hybrid of "Real Environment FOTRS V2.0_byKriller" and "Improved Stock Environment_v3_TMO&RFB".
This hybrid is specially adapted to TMO and works without any limitations with the sensors ... so pure feast for the eyes.

regards
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:42 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.