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07-17-17, 04:26 PM | #1 | ||
A-ganger
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At any point, I should have all three parameters - it's a solution. Not a good one (percentage applies here!), but a solution. It's the Captain's job to weigh all that's going on, how he feels about that solution, and attack when he's ready. Under this system (the CW one, to clarify), I feel like I have no choice but to wait to shoot on a 95% solution because it's the only one that provides me any feel for relative motion since I can't look at PBB data. There are times when a bearings only shot is needed, I don't argue that point. But for any type of deliberate attack, this system almost forces you to wait longer than you might really need to.
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STS1(SS) USN (Ret) : 1997 - 2017 USS MICHIGAN (SSBN-727 BLUE) USS MONTPELIER (SSN-765) IMF PACNORWEST USS ALASKA (SSBN-732 GOLD) USS ALABAMA (SSBN-731 GOLD) NAVAL OCEAN PROCESSING FACILITY, WHIDBEY ISLAND USS TENNESSEE (SSBN-734 GOLD) |
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07-18-17, 05:10 AM | #2 |
Seasoned Skipper
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You should get speed and course already at around 50%, with range being the final factor. There's no real provision for plotting 'wrong' solutions, so instead we assume that only data which your TMA team is confident about gets plotted.
If you remember the first two Silent Hunter games, they also used a 0-99% solution indication, where the solution for your torpedoes built up over time as you made sonar/radar/visual observations on the track. In those games though, the map was still the 'all or nothing' realtime plot. We just use the solution to drive the plot display instead and let you aim your weapons as you see fit. |
07-18-17, 09:56 AM | #3 | |
A-ganger
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Speed and Course may well show up in the data block in the corner at 50%, but I rarely look at that block because it SHOULD be represented on the plot in a quick visual reference for use in tactical decisions. As to Silent Hunter games, I've only played the 4th and 5th (and still play them quite a bit). It's hard to compare the two, though, since the systems that drive the plots are very different, as you point out.
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STS1(SS) USN (Ret) : 1997 - 2017 USS MICHIGAN (SSBN-727 BLUE) USS MONTPELIER (SSN-765) IMF PACNORWEST USS ALASKA (SSBN-732 GOLD) USS ALABAMA (SSBN-731 GOLD) NAVAL OCEAN PROCESSING FACILITY, WHIDBEY ISLAND USS TENNESSEE (SSBN-734 GOLD) |
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07-18-17, 10:22 AM | #4 |
Samurai Navy
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Well... "possible course interval" could be indicated by drawing a "cone" rapresenting a continguos range of possible courses... until you have a 95% quality solution and you got an etremely narrow cone = a line/arrow.
But I do not know if it will improve the gameplay... Maybe a simple arrow plotted on the contact along the perpendicular of the LOB to just indicate if the bearing is drawing left or right could be useful? [I think that if you are looking for the kind of feedback on sensor data that you describe in your post then Dangerous Waters comes to mind!] |
07-18-17, 01:55 PM | #5 |
Swabbie
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I joined to participate in this discussion.
The TMA is way too easy and way too perfect. Real world contacts at max detection distances are tenuous, with not good bearings. Towed array bearings were always worse (and not clearly on one side off the ship vs the other). A whole team worked on this. It was hard. The data was imperfect. And surface contacts were actually worse (non-intuitively). Fast moving, so less time to maneuver, and periscope observations are typically terrible (the difference in .2 divisions and .3 divisions is a 50% range error). And active search torpedoes aren't the end-all solution. It's a big ocean. |
07-18-17, 05:28 PM | #6 | |
A-ganger
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Chalk it up to actual knowledge getting in the way of simplified expression, if you will.
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STS1(SS) USN (Ret) : 1997 - 2017 USS MICHIGAN (SSBN-727 BLUE) USS MONTPELIER (SSN-765) IMF PACNORWEST USS ALASKA (SSBN-732 GOLD) USS ALABAMA (SSBN-731 GOLD) NAVAL OCEAN PROCESSING FACILITY, WHIDBEY ISLAND USS TENNESSEE (SSBN-734 GOLD) |
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07-18-17, 05:39 PM | #7 |
Seasoned Skipper
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We definitely developed it as a throwback to the old-school style of sim we loved in the 80's and 90's.
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07-20-17, 03:50 AM | #8 |
Planesman
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Oh yes! We can clearly see it by the CPU usage.
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07-19-17, 06:01 AM | #9 | |
Samurai Navy
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In this respect my opinion is that comparing DW with CW is like comparing apples with oranges because CW abstract/simplifies more from the "minutiae" of sensor data analysis and TMA procedures to deliver to the user a more "pre-digest tactical picture". You still have to worry about ambient acustic conditions, enemy platform capabilities (with some nice values about your and their sensors capabilities somewhat updated to factor in the current realtimetactical situation), weapons capabilities and so on and so forth and condense everything to correctly perceive the risks, make informated guesses and finally take sound tactical decisions. all of this without the difficult of multitasking of role you have in DW. I bet the CW gameplay (I still haven't played it but I have both played RSR and DW) give you the feel of being the CO more than DW (where instead I sometimes have the feeling of being multiple peolpe or a single schizofrenic operator, lol). Also, I think the user base for a game like CW is more ample than the one for DW. They are two different games. |
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07-19-17, 11:20 AM | #10 | |
A-ganger
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As the skipper, I should be able to look at the Plot, see what's around me, our best estimate of where they are going, how fast they are getting there, and how far from me they are... regardless of how 'good' we think the solution is. Solutions do not come in three-part packages - they are a whole. When I, as a RL Sonar Supervisor, pass out a solution to the Conn, I don't pass only Course and Speed if I don't have a feel for range. I pass my gut feel for a range based on a number of factors, and that's my solution. In game terms, even if the solution percentage is crap, I should still be seeing my crew's best estimate for a contact's complete solution, not the piecemeal version we're getting in the current system. This would, additionally, address some of the 'too-perfect' feeling that currently exists. If you aren't sure that the solution as it's currently being plotted will not be jumping around as it's being worked on by the operators, you may be more reluctant to engage so soon, as an example. As it stands, if that contact is dropping dots on the plot, you know for certain-sure that's the truth, and can essentially fire at will.
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STS1(SS) USN (Ret) : 1997 - 2017 USS MICHIGAN (SSBN-727 BLUE) USS MONTPELIER (SSN-765) IMF PACNORWEST USS ALASKA (SSBN-732 GOLD) USS ALABAMA (SSBN-731 GOLD) NAVAL OCEAN PROCESSING FACILITY, WHIDBEY ISLAND USS TENNESSEE (SSBN-734 GOLD) |
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