SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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11-10-09, 10:49 AM | #1 |
Watch Officer
Join Date: Jan 2007
Posts: 339
Downloads: 76
Uploads: 4
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A few issues found:
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11-12-09, 04:10 PM | #2 |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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If you want to add VonDos' ships to your WSM campaign then 'WB's campaign with VonDos' ships v1.9' is compatible with this mod:
1. Use JSGME to disable ALL mods. 2. Enable "St Naz + Scleuse" mod. 3. Extract "WB's campaign with VonDos' ships" into JSGME MODS and install. 4. You will get warning messages about "GWX 3 - St Naz and Schleuse". Ignore these messages and continue to enable the mod. 5. Re-enable WSM. 6. Re-enable the Ge version that you are using. 7. Re-enable any other mods that you want to use. Enjoy!
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
11-13-09, 06:51 PM | #3 | |
Ensign
Join Date: May 2009
Location: Świecie Poland
Posts: 222
Downloads: 30
Uploads: 0
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Quote:
you mod work in stock Silent Hunter 3 and War Ship Mod 3.0??
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War Ship mod 3.0 by Chinese U-47 ORP WICHER I ORP ORZE³ |
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11-14-09, 07:02 AM | #4 |
Sea Lord
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Unfortunately not - you'll have to be using WSM with GWX.
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All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
11-14-09, 11:51 AM | #5 |
Gunner
Join Date: Oct 2009
Location: Leeds (England)
Posts: 91
Downloads: 75
Uploads: 0
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Just done a fresh install with GWX 3 and going have go at this (looks awesome) just 1 question is this MOD compatable with SH3 commander
when i save a patrol at sea then exit the game and reload the game crashes only using GWX 3 anyone any ideas why Last edited by Rothwell white; 11-14-09 at 12:22 PM. |
11-14-09, 02:03 PM | #6 | |
Ensign
Join Date: May 2009
Location: Świecie Poland
Posts: 222
Downloads: 30
Uploads: 0
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Quote:
Unfortunately, such a thing could happen when we activate the mod GWX 3.0 and, for example, "alternative fleets" and can occur such that the sink something in the database because she does not fit into a bunker but is it enough simply SH3 Commader set "Start at sea" I did so and everything was oki. I greet all of subsim
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War Ship mod 3.0 by Chinese U-47 ORP WICHER I ORP ORZE³ |
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11-14-09, 01:53 PM | #7 |
Ensign
Join Date: May 2009
Location: Świecie Poland
Posts: 222
Downloads: 30
Uploads: 0
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OKi thx
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War Ship mod 3.0 by Chinese U-47 ORP WICHER I ORP ORZE³ |
11-26-09, 11:35 AM | #8 |
Seaman
Join Date: May 2009
Posts: 34
Downloads: 2
Uploads: 0
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Epic mod chinse u rox
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11-26-09, 12:42 PM | #9 |
Seaman
Join Date: May 2009
Posts: 34
Downloads: 2
Uploads: 0
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anyone want play online?
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02-15-10, 01:27 PM | #10 |
Torpedoman
Join Date: Oct 2009
Location: USA
Posts: 117
Downloads: 0
Uploads: 0
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Will you have my kids!?
This mod.. whew man its hard to take in what this mod does..
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02-15-10, 07:29 PM | #11 |
Electrician's Mate
Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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Looking around through the game mechanics I noticed a huge problem that I'm going to test. I noticed that most or all DD's have 25cm(9.8 inches). Looks like someone wanted it to be impossible for Uboat deck guns to sink dd's. Battleships have 90cm(35.4 inches) . I'm going to balance everything and test this. I noticed there was a problem while testing a Bismarck against and air raid and I took 8 bombs with minimal damage.
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03-30-10, 10:22 AM | #12 |
Watch
Join Date: Mar 2010
Location: England, UK
Posts: 20
Downloads: 71
Uploads: 0
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I must say a massive thank you to Chinese U47 for a fantastic addition to SH3. This has doubled the enjoyment of playing the game for me - I've been looking for a hands on surface game that your mod gives us for a very long time.
I can't wait for your further offerings. Once again, thank you |
03-30-10, 04:54 PM | #13 |
Watch
Join Date: Mar 2010
Location: England, UK
Posts: 20
Downloads: 71
Uploads: 0
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A Question, Help Please
When I play single missions, some of my ships are submerged, with just the tops showing out of the water!
Doesn't happen on all missions and it tends to do it more on missions created by modders rather than the stock missions that came with SH3. It also doesan't happen with the bigger ships eg Bismarck, Scharnhorst and Hipper (although maybe they're riding a little low in the water?) - happens with the destroyers, torpedoboat and so on. Any ideas on this? Is there something i can adjust to combat this? Tried changing periscope depth/surface depth etc to value '=0;metres' in the submarine files but made no difference. I'm playing SH3, not GWX. Thanks in advance. Last edited by Paulus von Rayburg; 03-30-10 at 06:21 PM. |
03-31-10, 01:04 AM | #14 |
Swabbie
Join Date: Dec 2009
Posts: 14
Downloads: 22
Uploads: 0
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Paulus, you need to change the starting depth of your sub in the mission files.
Open "Sh3MissionEditor" from the root folder of your Silent Hunter install. Use the editor to open the mission file you want to play, in SH3\data\SingleMissions\English\[Mission Name]\[Mission Name].mis. The mission map should pop up. In the white panel on the right side of the screen, under the "Explorer" tab, there is a list of units. Find your sub's name, right-click, and go to properties. You'll know you're editing the right unit if the "Human Control" box is checked. Next to that box is "Height (M)". This is your starting depth. Set it to zero. You'll have to do this for each mission you want to play as a surface ship. Then you might get sidetracked editing all the OTHER things about the mission you never knew you could change. |
03-31-10, 04:52 AM | #15 | |
Watch
Join Date: Mar 2010
Location: England, UK
Posts: 20
Downloads: 71
Uploads: 0
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Quote:
Many thanks for that Roger, that's exactly what I need. Great help |
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