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Old 11-10-09, 10:49 AM   #1
Commander Gizmo
Watch Officer
 
Join Date: Jan 2007
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A few issues found:
  • The 1934A destroyer has a search light that appears to be upside down just behind the main exhaust.
  • The light cruiser has a terrible time spotting airplanes. I am getting bombed by planes and my crew can't see them even after being hit. I have to manually find them with the binocs and shoot them myself. They do spot about half of them though.
  • None of the destroyers appear to have enough fuel. They would run out trying to be escorts for anything (their primary role) and seem to use fuel at an even more terrible rate if not at 15-19 knots.
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Old 11-12-09, 04:10 PM   #2
Wreford-Brown
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If you want to add VonDos' ships to your WSM campaign then 'WB's campaign with VonDos' ships v1.9' is compatible with this mod:

1. Use JSGME to disable ALL mods.
2. Enable "St Naz + Scleuse" mod.
3. Extract "WB's campaign with VonDos' ships" into JSGME MODS and install.
4. You will get warning messages about "GWX 3 - St Naz and Schleuse". Ignore these messages and continue to enable the mod.
5. Re-enable WSM.
6. Re-enable the Ge version that you are using.
7. Re-enable any other mods that you want to use.

Enjoy!
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Old 11-13-09, 06:51 PM   #3
Lipud U-107
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Quote:
Originally Posted by Wreford-Brown View Post
If you want to add VonDos' ships to your WSM campaign then 'WB's campaign with VonDos' ships v1.9' is compatible with this mod:

1. Use JSGME to disable ALL mods.
2. Enable "St Naz + Scleuse" mod.
3. Extract "WB's campaign with VonDos' ships" into JSGME MODS and install.
4. You will get warning messages about "GWX 3 - St Naz and Schleuse". Ignore these messages and continue to enable the mod.
5. Re-enable WSM.
6. Re-enable the Ge version that you are using.
7. Re-enable any other mods that you want to use.

Enjoy!

you mod work in stock Silent Hunter 3 and War Ship Mod 3.0??
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Old 11-14-09, 07:02 AM   #4
Wreford-Brown
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Quote:
Originally Posted by Lipud U-107 View Post
you mod work in stock Silent Hunter 3 and War Ship Mod 3.0??
Unfortunately not - you'll have to be using WSM with GWX.
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Old 11-14-09, 11:51 AM   #5
Rothwell white
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Just done a fresh install with GWX 3 and going have go at this (looks awesome) just 1 question is this MOD compatable with SH3 commander
when i save a patrol at sea then exit the game and reload the game crashes only using GWX 3 anyone any ideas why

Last edited by Rothwell white; 11-14-09 at 12:22 PM.
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Old 11-14-09, 02:03 PM   #6
Lipud U-107
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Quote:
Originally Posted by Rothwell white View Post
Just done a fresh install with GWX 3 and going have go at this (looks awesome) just 1 question is this MOD compatable with SH3 commander
when i save a patrol at sea then exit the game and reload the game crashes only using GWX 3 anyone any ideas why

Unfortunately, such a thing could happen when we activate the mod GWX 3.0 and, for example, "alternative fleets" and can occur such that the sink something in the database because she does not fit into a bunker but is it enough simply SH3 Commader set "Start at sea" I did so and everything was oki.

I greet all of subsim
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Old 11-14-09, 01:53 PM   #7
Lipud U-107
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Quote:
Originally Posted by Wreford-Brown View Post
Unfortunately not - you'll have to be using WSM with GWX.
OKi thx
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Old 11-26-09, 11:35 AM   #8
Fuzzyhead12
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Epic mod chinse u rox
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Old 11-26-09, 12:42 PM   #9
Fuzzyhead12
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anyone want play online?
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Old 02-15-10, 01:27 PM   #10
Submarine
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Will you have my kids!?

This mod.. whew man its hard to take in what this mod does..
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Old 02-15-10, 07:29 PM   #11
audessy
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Looking around through the game mechanics I noticed a huge problem that I'm going to test. I noticed that most or all DD's have 25cm(9.8 inches). Looks like someone wanted it to be impossible for Uboat deck guns to sink dd's. Battleships have 90cm(35.4 inches) . I'm going to balance everything and test this. I noticed there was a problem while testing a Bismarck against and air raid and I took 8 bombs with minimal damage.
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Old 03-30-10, 10:22 AM   #12
Paulus von Rayburg
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I must say a massive thank you to Chinese U47 for a fantastic addition to SH3. This has doubled the enjoyment of playing the game for me - I've been looking for a hands on surface game that your mod gives us for a very long time.

I can't wait for your further offerings. Once again, thank you
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Old 03-30-10, 04:54 PM   #13
Paulus von Rayburg
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A Question, Help Please

When I play single missions, some of my ships are submerged, with just the tops showing out of the water!

Doesn't happen on all missions and it tends to do it more on missions created by modders rather than the stock missions that came with SH3.

It also doesan't happen with the bigger ships eg Bismarck, Scharnhorst and Hipper (although maybe they're riding a little low in the water?) - happens with the destroyers, torpedoboat and so on.

Any ideas on this? Is there something i can adjust to combat this? Tried changing periscope depth/surface depth etc to value '=0;metres' in the submarine files but made no difference.

I'm playing SH3, not GWX. Thanks in advance.

Last edited by Paulus von Rayburg; 03-30-10 at 06:21 PM.
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Old 03-31-10, 01:04 AM   #14
jollyroger131
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Paulus, you need to change the starting depth of your sub in the mission files.

Open "Sh3MissionEditor" from the root folder of your Silent Hunter install. Use the editor to open the mission file you want to play, in SH3\data\SingleMissions\English\[Mission Name]\[Mission Name].mis. The mission map should pop up.

In the white panel on the right side of the screen, under the "Explorer" tab, there is a list of units. Find your sub's name, right-click, and go to properties. You'll know you're editing the right unit if the "Human Control" box is checked. Next to that box is "Height (M)". This is your starting depth. Set it to zero.

You'll have to do this for each mission you want to play as a surface ship. Then you might get sidetracked editing all the OTHER things about the mission you never knew you could change.

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Old 03-31-10, 04:52 AM   #15
Paulus von Rayburg
Watch
 
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Quote:
Originally Posted by jollyroger131 View Post
Paulus, you need to change the starting depth of your sub in the mission files.

Open "Sh3MissionEditor" from the root folder of your Silent Hunter install. Use the editor to open the mission file you want to play, in SH3\data\SingleMissions\English\[Mission Name]\[Mission Name].mis. The mission map should pop up.

In the white panel on the right side of the screen, under the "Explorer" tab, there is a list of units. Find your sub's name, right-click, and go to properties. You'll know you're editing the right unit if the "Human Control" box is checked. Next to that box is "Height (M)". This is your starting depth. Set it to zero.

You'll have to do this for each mission you want to play as a surface ship. Then you might get sidetracked editing all the OTHER things about the mission you never knew you could change.



Many thanks for that Roger, that's exactly what I need. Great help
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