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Old 03-25-15, 04:56 PM   #16
Dux.Croatorum
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Default Mod conflict

Quote:
Originally Posted by merc4ulfate View Post
crikkies ... version 1?

Use version 1.5 make sure you do a clean install or your still going to get crap.

CLEAN INSTALL

Then add JSGME

JSGME

Here are some tutorials for after you have added the game and JSGME:

TUTORIALS

When using mods you need to remember that there are different version of several of the mega mods because no two computers are running the same thing. Some run version 1.4 ... why ?? I haven't a clue but there are several version of mods so make sure you are running the correct mod for the game version you have installed.

Not only that but make sure the mods you put together are compatible with each other. You can not run RSRD for RFB with Trigger Maru Overhaul 1.9 all your going to do is get a headache so make sure you read the documentation wit the mods. Make sure you have the latest version of that mod and make sure you read through the post about and documentation on what order you add the mods.

If you have :

Websters maneuvering fix
ISP 2.6
RSRD 5
TMO 2

I guarantee your going to run into issues and cause yourself one huge headache. Those are good mods but in the wrong order and with incompatible mods they create a lot of crashes and frustration.

An american mix I use is:

1_TriggerMaru_Overhaul_2-5
1_TMO_25_small_patch
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Improved Ship Physics 2.6_TMO_RSRDC
TMO_Visuals_for_RSRDC
Fixed_CD_sonar_RSRDC
Classe_Balao_CamoTri
Pacific Sound Mod
Nav Map Make-Over v2.1

A German mix I use is:

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
Traveller Mod v1.7 for OM 7.20
Nav Map Make-Over for OM
Kriegsmarine Chart Colour Scheme 2
Aircraft_reflections
Webster's Eliminate Floating Plankton for v1.4 and v1.5
Webster's Missing Voices for v1.4 & v1.5
Webster's Ship Manuvering Fix for v1.4 and v1.5
GE01 Operation Tiger
Alternate OM Loading Screen
plants small
rocks small

When asking question about the game is is also very helpful for you to list your game version and go into JSGME and copy the mods list from the application and post it here so others can view it to see if there might be a conflict issue.

To do that you go to the application
JSGME
Click Tasks (in the center above help)
Go to EXPORT ACTIVATED MODS LIST TO

Then click CLIPBOARD

Once you have done that all you need to do is create a post and then somewhere in the message right click and click paste (provided you have not copied anything else) and your mods list will be in the message.

It is always best practice to NOT install the game to your system drive (C
and not into the program folder.

Just install it to a separate drive in it's own folder.

Happy Hunting

..............
hey there i tried to use your mod mixture but "1_TMO_25_small_patch" creates a conflict with "1_TriggerMaru_Overhaul_2-5"(i enabled mods in exact order like you have posted above) and "RSRDC_TMO_V502" creates a conflict with "1_TriggerMaru_Overhaul_2-5". Is this suppose to happen? should i just press yes and play the game?? i have game updated to versoin 1.5 and did a clean install before adding mods, also "1_TriggerMaru_Overhaul_2-5" works alone but when i add any other mod it creates a conflict, i dunno what to do... any help would be appreciated. Thanks in advance.
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Old 03-25-15, 04:59 PM   #17
Aktungbby
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Default welcome aboard!

Dux.Croatorum!
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Old 03-25-15, 08:06 PM   #18
TorpX
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Dux.Croatorum,

This is normal. JSGME is designed to give you a warning when one mod overwrites another. This just means that some of the mods you are enabling use the same files.
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Old 03-26-15, 07:15 AM   #19
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^ As per the above and welcome to SubSim
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Old 03-26-15, 03:20 PM   #20
Dux.Croatorum
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Default :)

thaky you guys for reply and warm welcome, much appreciated.
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