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Old 01-07-10, 06:03 AM   #1
Tomi_099
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Default Is there a new Periscope in SH5



Will we have a 3D Perscop or will we need to use the F5 (2D view)
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Old 01-07-10, 06:07 AM   #2
oscar19681
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Its 2-d as far as i can see.
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Old 01-07-10, 08:50 AM   #3
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I dont mind to be 2d.As far as it is well made.
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Old 01-07-10, 09:16 AM   #4
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I'm not sure what a 3D periscope view should look like. Can someone enlighten me?
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Old 01-07-10, 09:28 AM   #5
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That would mean that while you're looking through the scope your view is still "attached" to your man inside the boat. So that, for example, nudging your view to the right would seamlessly go from looking through the scope, to looking at the interior of the boat. Nudging back to the left would show you the view through the scope again.
Obviously the scope itself would need to operate on a second set of controls. It'd be a nice devlopment if it were possible.
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Old 01-07-10, 09:35 AM   #6
oscar19681
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yeah i thought of this idea myself. It would be more realistic because you could watch the instruments in the 3-d u-boats insted of reading them 2-d
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Old 01-07-10, 10:46 AM   #7
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Quote:
Originally Posted by Tomi_099 View Post


Will we have a 3D Perscop or will we need to use the F5 (2D view)
It would be so cool, but I don't hope so...
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Old 01-07-10, 11:08 AM   #8
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The last vid they put out had a half finished setup, or maybe its finished. Who knows?

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Old 01-07-10, 11:42 AM   #9
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From a simulation point of view, everything about that screenshot is positively criminal.
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Old 01-07-10, 11:49 AM   #10
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Someone call a modder!! Is there a modder in the house!!!
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Old 01-07-10, 01:05 PM   #11
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Quote:
Originally Posted by Tarnsman View Post
Someone call a modder!! Is there a modder in the house!!!
Haha couldnt of said it better, should be interesting.
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Old 01-07-10, 01:44 PM   #12
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This stelite map of situation is simply disguisting.


Even more on periscope view.


Perscope looks worse than GWX SH3.


It seems that after Ghost Recon and Rainbow Six series... it's SH5 turn to be arcade surprise by Ubi
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Old 01-07-10, 03:04 PM   #13
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It's fairly obvious that the game in that video is played with a very low realism level. While I don't like the map appearence, and the Windows 7 style icons/dials for torpedos, rudder, speed, etc. I believe the map wil be entirely optional and the icons/dials are if not placeholders, easily moddable. All in all, we have a periscope view that is surrounded exclusively by black background, which is exactly what you see in real life when looking through a binocular/telescope/periscope. The reticle is incorrect, but the Devs have already said that it is fully moddable, as it is no longer hardcoded but instead stored in an external file. For me (And I'm a realism nut) a black background and the ability to put in a realistic reticle fills the bill completely
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Old 01-07-10, 03:15 PM   #14
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I guess they decided not to put a realistic reticle because most newcommers would too much lost with it. I mean they wouldn't figure out how it's suppose to work and, "most important" to UBI, it wouldn't look like the idea of a periscope reticle every no uboats connoisseurs have in their mind. They would be too much "suprised"
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Old 01-07-10, 03:35 PM   #15
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Quote:
Originally Posted by Steiger View Post
From a simulation point of view, everything about that screenshot is positively criminal.
I think what they're going for with this interface is not to notice one in the first place. Because I'm assuming the emphasis in on the interactive 3D boat instead.
So when you step up the periscope view, there shouldn't be a noticeable interface, hence the minimalistic and simplified look.
After some time of playing, it might be a very effective 'illusion' and very immersive, we'll know soon enough.
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